Stan Alda Posted September 21, 2013 Report Share Posted September 21, 2013 The recent font update has made long card lores easier to read, so I thought I'd test the new template with an update of one of my old favorites, "Crown-of-Thorns Starfish". CoTS is a low-level stall-burn monster that clogs your opponent's field with difficult-to-remove Tokens, then inflicts damage for each Token they control. It has weak stats and no protective effects, but if left alone for too long, it can slowly choke your opponent with its prickly larvae. It's also a Tuner, if you're into that sort of thing. I actually wanted to make its Tokens impossible to use as effect costs as well, but I couldn't think of how to phrase the OCG properly. Crown-of-Thorns Starfish WATER Level 3 Aqua/Tuner When this card is Summoned: Special Summon 2 "Starfish Larva Token"s (Aqua-Type/WATER/LEVEL 1/ATK 300/DEF 500) in face-up Defense Position to your opponent's side of the field. During your Standby Phase: Special Summon 1 "Starfish Larva Token" in face-up Defense Position to your opponent's side of the field. Tokens your opponent controls cannot be used as Tributes for a Tribute Summon, or used as Fusion or Synchro Material. During your opponent's Standby Phase: Inflict 700 damage for each Token they control. You can only control 1 "Crown-of-Thorns Starfish". You know what to do. Link to comment Share on other sites More sharing options...
Sander Posted September 21, 2013 Report Share Posted September 21, 2013 Severely, severely underpowered and lacks any sort of practical use. You'll be lucky to have this survive your opponents turn, and even then, the only pay off is what, a mere 500 burn damage? There's no way to actually run it without dedicating a ton of protection just to keep this thing on the field, and again, for what? Not to mention that the top decks at the moment will have swarmed their field on their turn, so them getting a token does nothing to them. Anyways, at least make the burn count all Token monsters your opponent controls, then the card has at least some sort of playability going on for itself. Link to comment Share on other sites More sharing options...
Stan Alda Posted September 22, 2013 Author Report Share Posted September 22, 2013 Changes: Specials Summons 2 "Starfish Larva Token"s immediately when Summoned. Increased burn damage from 500 to 700. Prevents any Tokens your opponent controls from being used, and inflicts damage for any type of Token they control, "Starfish Larva" or not. Link to comment Share on other sites More sharing options...
Stan Alda Posted September 23, 2013 Author Report Share Posted September 23, 2013 Sometimes, I feel like a leper around here. I get 53 views, but only 1 review. Come on people, at least have the decency to comment on I'm doing! Bump! Link to comment Share on other sites More sharing options...
Stan Alda Posted September 25, 2013 Author Report Share Posted September 25, 2013 This is getting tiresome. Even after updating this thing, I get no comments, just views. I feel so appreciated. Bumping again... Link to comment Share on other sites More sharing options...
Scrooge Posted September 26, 2013 Report Share Posted September 26, 2013 Nice card. I think that equiping "Heart of Clear Water" to it would make for an interesting situation. Speaking of which, is that why you made its attack 1300? Anyway, I am not sure whether any player would be unable to special summon due to a full field, especially since quite a lot of monsters have a special summoning effect which is mandatory. If they wouldn't be able to, they'd probably waste xyz materials to destroy tokens. Other xyz monsters would be able to target this card and destroy it the moment its effect is activated (each standby phase). However, since it doesn't destroy anything, it is rather safe in that regard. I can this being destroyed via smashing ground, which I've seen in use lately. By the way, do the tokens remain on the field after Starfish is removed from the field? Sorry for the mediocre review; I am not well versed in the metagame. Link to comment Share on other sites More sharing options...
Stan Alda Posted September 26, 2013 Author Report Share Posted September 26, 2013 Nice card. I think that equiping "Heart of Clear Water" to it would make for an interesting situation. Speaking of which, is that why you made its attack 1300? Anyway, I am not sure whether any player would be unable to special summon due to a full field, especially since quite a lot of monsters have a special summoning effect which is mandatory. If they wouldn't be able to, they'd probably waste xyz materials to destroy tokens. Other xyz monsters would be able to target this card and destroy it the moment its effect is activated (each standby phase). However, since it doesn't destroy anything, it is rather safe in that regard. I can this being destroyed via smashing ground, which I've seen in use lately. By the way, do the tokens remain on the field after Starfish is removed from the field? Sorry for the mediocre review; I am not well versed in the metagame. [Sweet, a review!] I hadn't actually taken Heart of Clear Water into account when I designed this, so it's an interesting coincidence. Clogging your opponent's field with useless Tokens to prevent them from SSing is precisely what I had in mind. Oh, and it burns too. The tokens stay on the field even if Starfish is gone; it prevents more Larva Tokens from being summoned, but it doesn't get rid of what's already there. This can be destroyed by virtually anything; it has lousy stats and no protective effects. Like you said, if your opponent already has stuff on the field, this thing is a piece of cake to destroy. Smashing Ground is the least of this card's worries. Thanks for the review. Link to comment Share on other sites More sharing options...
Darthakin Posted September 26, 2013 Report Share Posted September 26, 2013 the card itself isn't too bad, I guess. Summoning tokens is an annoying thing, especially for swarm decks, other than that, if you have prime material out, your star becomes a real star, for the opponent0. Link to comment Share on other sites More sharing options...
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