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"Crown-of-Thorns Starfish" Returns!


Stan Alda

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The recent font update has made long card lores easier to read, so I thought I'd test the new template with an update of one of my old favorites, "Crown-of-Thorns Starfish".

 

CoTS is a low-level stall-burn monster that clogs your opponent's field with difficult-to-remove Tokens, then inflicts damage for each Token they control. It has weak stats and no protective effects, but if left alone for too long, it can slowly choke your opponent with its prickly larvae. It's also a Tuner, if you're into that sort of thing. I actually wanted to make its Tokens impossible to use as effect costs as well, but I couldn't think of how to phrase the OCG properly.

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Crown-of-Thorns Starfish

WATER

Level 3

Aqua/Tuner

When this card is Summoned: Special Summon 2 "Starfish Larva Token"s (Aqua-Type/WATER/LEVEL 1/ATK 300/DEF 500) in face-up Defense Position to your opponent's side of the field. During your Standby Phase: Special Summon 1 "Starfish Larva Token" in face-up Defense Position to your opponent's side of the field. Tokens your opponent controls cannot be used as Tributes for a Tribute Summon, or used as Fusion or Synchro Material. During your opponent's Standby Phase: Inflict 700 damage for each Token they control. You can only control 1 "Crown-of-Thorns Starfish".

 

You know what to do.

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Severely, severely underpowered and lacks any sort of practical use. You'll be lucky to have this survive your opponents turn, and even then, the only pay off is what, a mere 500 burn damage? There's no way to actually run it without dedicating a ton of protection just to keep this thing on the field, and again, for what? Not to mention that the top decks at the moment will have swarmed their field on their turn, so them getting a token does nothing to them.

 

Anyways, at least make the burn count all Token monsters your opponent controls, then the card has at least some sort of playability going on for itself.

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Nice card. I think that equiping "Heart of Clear Water" to it would make for an interesting situation. Speaking of which, is that why you made its attack 1300? Anyway, I am not sure whether any player would be unable to special summon due to a full field, especially since quite a lot of monsters have a special summoning effect which is mandatory. If they wouldn't be able to, they'd probably waste xyz materials to destroy tokens. Other xyz monsters would be able to target this card and destroy it the moment its effect is activated (each standby phase). However, since it doesn't destroy anything, it is rather safe in that regard. 

I can this being destroyed via smashing ground, which I've seen in use lately. By the way, do the tokens remain on the field after Starfish is removed from the field?

 

Sorry for the mediocre review; I am not well versed in the metagame.

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Nice card. I think that equiping "Heart of Clear Water" to it would make for an interesting situation. Speaking of which, is that why you made its attack 1300? Anyway, I am not sure whether any player would be unable to special summon due to a full field, especially since quite a lot of monsters have a special summoning effect which is mandatory. If they wouldn't be able to, they'd probably waste xyz materials to destroy tokens. Other xyz monsters would be able to target this card and destroy it the moment its effect is activated (each standby phase). However, since it doesn't destroy anything, it is rather safe in that regard. 

I can this being destroyed via smashing ground, which I've seen in use lately. By the way, do the tokens remain on the field after Starfish is removed from the field?

 

Sorry for the mediocre review; I am not well versed in the metagame.

[Sweet, a review!]

 

  • I hadn't actually taken Heart of Clear Water into account when I designed this, so it's an interesting coincidence.
  • Clogging your opponent's field with useless Tokens to prevent them from SSing is precisely what I had in mind. Oh, and it burns too.
  • The tokens stay on the field even if Starfish is gone; it prevents more Larva Tokens from being summoned, but it doesn't get rid of what's already there. 
  • This can be destroyed by virtually anything; it has lousy stats and no protective effects. Like you said, if your opponent already has stuff on the field, this thing is a piece of cake to destroy. Smashing Ground is the least of this card's worries.

Thanks for the review.

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