R3mixKillah Posted September 24, 2013 Report Share Posted September 24, 2013 I'm really unsure about the OCG of this card. If an expert at OCG sees this can they please correct (if any) my OCG errors. When this card is activated destroy all Special Summoned monsters on the field. Monsters you control gain 400 ATK (during the damage step only). Once per turn, during either player's turn, if a monster was Special Summoned (except from the graveyard) the turn player's opponent can negate that Summon and the turn player draws 1 card. This card gains effects based on the number of cards in your graveyard: •5+: This card cannot be targeted by card effects. •10+: If you control 2 or more face-up monsters your monster with the highest ATK cannot be targeted by card effects. •15+: Once per turn, if you control no other cards you can target 1 monster in your graveyard: Special Summon that target. It's effect(s) is negated and it cannot be used for the summon of another monster (except from a monster in the graveyard). You can only activate this card once per duel. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 25, 2013 Report Share Posted September 25, 2013 I think people would just run this card for the sole purpose of being able to wipe your opponent's board, as sort of a Dark Hole replacement. Field Spell Cards that interact with both players are really interesting design, except for the Pole Position-esque effect that happens when you have 10 or more cards in your Graveyard. You are aware that that card is known for having an abundance of loopholes and exploitable features, right? Why attempt to replicate something that's such bad design? I also think that you can activate the effect of the 15+ cards effect more than once per turn, allowing you to flood your field with high Level monsters that can potentially OTK your opponent if they have no outs. I would highly suggest putting a once per turn restriction on that effect. The OCG is fine, from what I can tell, except for the third line, which should be "...during either player's turn...". I quite like it, like I said before, for the fact that it's a Field Spell that both players can interact with. Link to comment Share on other sites More sharing options...
R3mixKillah Posted September 25, 2013 Author Report Share Posted September 25, 2013 I think people would just run this card for the sole purpose of being able to wipe your opponent's board, as sort of a Dark Hole replacement. Field Spell Cards that interact with both players are really interesting design, except for the Pole Position-esque effect that happens when you have 10 or more cards in your Graveyard. You are aware that that card is known for having an abundance of loopholes and exploitable features, right? Why attempt to replicate something that's such bad design? I also think that you can activate the effect of the 15+ cards effect more than once per turn, allowing you to flood your field with high Level monsters that can potentially OTK your opponent if they have no outs. I would highly suggest putting a once per turn restriction on that effect. The OCG is fine, from what I can tell, except for the third line, which should be "...during either player's turn...". I quite like it, like I said before, for the fact that it's a Field Spell that both players can interact with. Thanks for the feedback. I was well aware of the 10+ grave effect ((I've honestly never heard of Pole Position and it doesnt seem like a card that was ever used in duels...ever. Which gives me the impression that you searched the effects of the 10+ grave eff on DN to make yourself sound smart lol but im just acting dumb and i honestly haven't been in yugioh long enough to judge)) and was wondering whether i should just changed it to either not being able to be destroyed by battle OR not being targeted by opp's card effects (the latter i'd much rather prefer). If you have any suggestions with that please don't hesitate to say. In regards to the 15+ card effect i made it so that if the field spell card is the ONLY current card on the field then you can SS a mon with the restriction of not being able to use it for any summon (meaning no Synchro/Xyz/Ritual/Fusion crap) unless it was a SS from the grave so a once per turn restriction would seem ALMOST unneeded since you can't activate its effect again unless you or your opponent decides to the destroy the only monster on your field, however i will add it anyways just in case because i do have a slight feeling that there may be a way to abuse it (plus i now realize after what i literally just typed that you can use this card's 15+ effect again if your opponent DOES decide to destroy the other SS'd mon). If you say the OCG is fine than i'll go by your word and yes i will change that third line thanks <3. I really appreciate your CnC and thanks again. Link to comment Share on other sites More sharing options...
R3mixKillah Posted September 25, 2013 Author Report Share Posted September 25, 2013 bump. Link to comment Share on other sites More sharing options...
R3mixKillah Posted September 26, 2013 Author Report Share Posted September 26, 2013 bump (2). Link to comment Share on other sites More sharing options...
R3mixKillah Posted September 27, 2013 Author Report Share Posted September 27, 2013 meh, last bump. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.