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Shu Cards


AzNPaladin

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[spoiler='Monsters'][spoiler='Shu Warlord - Liu Bei']G9ntQ3j.jpg
Lore:

2 Level 8 "Shu" Monsters
If "Shu General - Guan Yu" or "Shu General - Zhang Fei" is face-up on your side of the field, then once per turn, during either players' turn, you can detach one Xyz Material attached to this card to negate the effect(s) or activation of a monster effect and destroy it.[/spoiler]

[spoiler='Shu General - Guan Yu']4M0DNRJ.jpg
Lore:

2 Level 7 "Shu" Monsters
If "Shu General - Zhang Fei" or "Shu Warlord - Liu Bei" is face-up on your side of the field, then once per turn, during either players' turn, you can detach one Xyz Material attached from this card to negate the effect(s) or activation of a Trap Card and destroy it. [/spoiler]

[spoiler='Shu General - Zhang Fei']AVL8cUo.jpg
Lore:

2 Level 7 "Shu" Monsters
If "Shu General - Guan Yu" or "Shu Warlord - Liu Bei" is face-up on your side of the field, then once per turn, during either players' turn, you can detach one Xyz Material attached to this card to negate the effect(s) or activation of a Spell Card and destroy it. [/spoiler]
[spoiler='Shu General - Zhao Yun']k9xo8Vy.jpg
Lore:

2 Level 6 "Shu" Monsters
If a "Shu" monster you control destroys your opponent's monster by battle, you can detach an Xyz Material from this card and that monster can attack another monster your opponent controls. This effect can only be activated once per turn.[/spoiler]
[spoiler='Shu General - Ma Chao']humYOlw.jpg
Lore:

2 Level 6 "Shu" Monsters
Once per turn, you can detach one Xyz Material from this card to target one rank/level 7 or lower "Shu" monster you control and double its original ATK points until the End Phase. That monster cannot attack your opponent directly.[/spoiler]
[spoiler='Shu General - Huang Zhong']MDsp3sj.jpg
Lore:

2 Level 6 "Shu" Monsters
Once per turn, you can detach one Xyz Material from this card to target a monster whose ATK is lower than this card's DEF; destroy that monster and inflict damage equal to half of that monster's ATK.[/spoiler]
[spoiler='Shu Strategist - Zhuge Liang']gFxPuQS.jpg
Lore:

2 Level 6 "Shu" Monsters
If you control another "Shu" monster, except "Shu Strategist - Zhuge Liang," then your opponent cannot attack this monster. Once per turn, you can detach an Xyz Material from this card and you can Special Summon a "Shu" monster from your Deck, hand, or Graveyard to the field.[/spoiler]
[spoiler='Shu Officer - Jiang Wei']hvZIcpU.jpg
Lore:

If you control a face-up "Shu" monster, then you can Special Summon this card in face-up Attack position. If you do, then during your End Phase, halve this card's ATK and DEF.[/spoiler]

[spoiler='Shu Officer - Ma Dai']0RmpuQi.jpg
Lore:
 

Once per turn, you can target one "Shu" monster you control, that monster gains 400 ATK points till the End Phase. If "Shu General - Ma Chao" is face-up on the field, all your "Shu" monsters gain 600 ATK points until the End Phase. For every "Shu" monster face-up on the field, this card gains 1 level.[/spoiler]

[spoiler='Shu Officer - Wei Yan']WhmYj2Q.jpg

Lore:
 

If your opponent controls a monster and you control no monster, then you can Special Summon this card (from your hand).[/spoiler]
[spoiler='Shu Officer - Zhang Ni']7Z4XdjU.jpg
Lore:

When this card is Normal Summoned, you can Special Summon a level 4 or lower "Shu" monster from your hand to the field in face-up Attack position. For each "Shu" monster face-up on the field, this card gains 1 level.[/spoiler]
[spoiler='Shu Officer - Ma Zhong']87CnSuO.jpg
Lore:

If this card inflicts battle damage to your opponent, then you can discard a monster card to send this card to the Graveyard. During your second Standby Phase after this effect's activation, Special Summon both the discarded monster and this card and immediately Xyz Summon using both cards as the Xyz Material (If you cannot, destroy both cards.)[/spoiler]
[spoiler='Shu Officer - Wang Ping']FD07H6o.jpg
Lore:

If this card destroys one of your opponent's monsters, then you can Special Summon a level 7 or lower monster from your Graveyard to your field. Its effect is negated, it cannot declare an attack, and is destroyed during the End Phase.[/spoiler]
[spoiler='Shu Officer - Xu Shu']nUa3JrI.jpg
Lore:

This card cannot be Normal Summoned. This card can only be Special Summoned to your opponent side of the field by tributing 2 monster your opponent controls. During your opponent's Standby Phase, this card gains 1 level and your opponent takes 450 damage. When this card reaches level 7, switch control of this card to your opponent and this card's original ATK and DEF is equal to the amount of damage you took.[/spoiler]
[spoiler='Shu Officer - Liao Hua']WINsRH9.jpg
Lore:

This card can be treated as 2 Tributes for the Tribute Summon of a "Shu" monster. [/spoiler]
[spoiler='Shu Officer - Liu Pi']lpCtTHM.jpg
Lore:

When a "Shu" monster is destroyed by battle and sent to the Graveyard, you can Special Summon this card in face-up Attack position. [/spoiler]
[spoiler='Shu Official - Jian Yong']KV7T1RX.jpg
Lore:

When this card is Normal Summoned, you can add one level 8 or lower "Shu" monster from your Deck to your hand.[/spoiler]

[spoiler='Shu Official - Ma Liang']M4CCdRJ.jpg
Lore:

If you have a face-up "Shu Advisor - Ma Su," you can Special Summon this card from your hand in face-up Attack position. Once per turn, you can target one other "Shu" monster that is face-up on your side of the field, that monster's level becomes this monster's level.[/spoiler]

[spoiler='Shu Advisor - Ma Su']IY7CLDn.jpg
Lore:

This card cannot be used as an Xyz Material, except for the Xyz Summon of a "Shu" monster.[/spoiler]

[spoiler='Shu Advisor - Pang Tong']Cj31CmS.jpg
Lore:

You can Normal Summon this card without a Tribute, but its original attack is halved and it is destroyed during the End Phase. Once per turn, you can discard one card and Special Summon one level 6 or lower "Shu" monster from your hand or Graveyard to the field.[/spoiler]

[spoiler='Shu Advisor - Mi Zhu']LmBCDXm.jpg
Lore:
 

If this card is sent to the Graveyard by a card effect, you can Special Summon it in face-up Defense position.[/spoiler][/spoiler]

[spoiler='Spells'][spoiler='The Sworn Brotherhood']KQ6sFDh.jpg

Lore:
 

If you control face-up "Shu Warlord - Liu Bei" "Shu General - Guan Yu" and "Shu General - Zhang Fei" then you can destroy all cards your opponent controls. You cannot enter your Battle Phase during the turn you activate this card.[/spoiler]

[spoiler='The Kingdom of Shu']MLbMRZT.jpg
Lore:
 

All face-up "Shu" monsters on the field gains 500 ATK. Once per turn, you can discard a "Shu" monster card to Tribute Summon a "Shu" monster for 1 less Tribute than required. (You can only discard one card.) If this card is destroyed, you can add one "Shu" monster from your Graveyard to your hand.[/spoiler][/spoiler]

[spoiler='Traps'][/spoiler]

 
 
Please comment and rate how my cards and how I can change these cards to improve them. Thank you. 
 
Need Help With:
-Trap Pictures for this archetype
-Spell Pictures for this archetype
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It looks good so far. I would lessen the number of XYZ and add more monsters. While the Xyz and Spell card seem cool, I need to get a feel for what makes the deck tick before I can "pass judgement".

With your first 3 (and best three, I really liked the idea you had), I would clarify that you can negate the effect(s) of the card(s) during your opponent's turn, and that you can also negate the activation. Maybe it was just me, but it didn't seem too clear.

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The three brothers themselves are pretty lackluster since the non-Xyz monsters of this archetype can only make Rank 6s without any outside help, and Rank 6s have plenty of anti-monster effect cards such as Bounzer and Focus Force. Should you decide to change Pang Tong (and Zhuge Liang, should you make him, oh, and some other mage-y characters who got added since 5) to Spellcaster, your Maindeck monsters would also get access to Norito, who negates Spells and Traps. Plus, their effects rely on each other being on the field, and as said before, this is going to be difficult if your only Maindeck monsters are Level 6. I suggest giving each of the brothers an effect that they can use, with an additional effect should another of the brothers be present on the field.

 

Zhao Yun is pretty nice as an archetype-specific double-attacker. Usually, he will be using this effect on himself since he is the strongest Rank 6 Shu monster, and because he comes with the effect.

 

Ma Chao is spelled wrong. Also, since the only Shu monster worth using his effect on is Jiang Wei (Xyz Monsters don't have Levels, just ranks), it would be pretty difficult for this effect to go off. Also, it strangely ignores the flavor of Xyz Monsters by not requiring a detach for it to work (I suppose you forgotten?). That, and it should require a detach since he can easily pump out damage.

 

Huang Zhong is really lackluster as he has weak ATK for a Rank 6 monster, and his only effect dishes out a somewhat decisive 1300 burn. I really only see him being Summoned only to end the game, rather than actually being used to play it like the likes of Zhao Yun.

 

Pang Tong irks me severely. He looks a lot more like he should be a Spellcaster than a Warrior (but then again, he would open up Norito for a lot of Decks, which probably shouldn't happen), and his moveset (at least in DW 4/5) makes me feel like he should be a WIND monster. Then, you have his horribly low ATK that gets even lower should he be NSed without a Tribute. This could be better off at something like 2200. Also, where does he Special Summon from? The hand makes him suck, the Graveyard is pretty good, though it needs setup, and the Deck would make him seriously amazing to the point where he virtually becomes a Summoner Monk for Level 6s since he can SS another Pang Tong.

 

Jiang Wei is an ok option for pumping out extra ATK and making Xyz plays. I feel like should you expand on the archetype though, he'll become an easily-spammable 2400 body.

 

The Spell is completely winmoar since it is practically impossible to get any of the three brothers on the field, much less three, even much less having them at the same time. Sure, exploding your opponent's entire field is nice, but this card won't help you a bit until then. It becomes dead weight. Finally, when you do use it, the combined ATK of the three brothers exceeds 8000, this card guarantees you victory. I honestly don't like it that much. Perhaps it could be something that helps Summon any of the brothers faster, but not instantly.

 

 

This Deck, obviously, needs a lot more Main Deck cards, especially monsters. Utilize the NPCs well, you know, those guys like Ma Zhong, Mi Zhu, Zhang Ni, Jian Yong, and the sorts. They need to be able to help get you the right archetype monsters and help to make the Xyz Monsters by either helping you to get other monsters into your hand, onto the field, or perhaps even Level adjustment. Don't forget to make more Spells and Traps, so that the entire archetype doesn't get shut down by anti-monster effects like Veiler.

 

 

 

Edit: Hello, Ma Dai. Being a 2k swinger is nice, but unless there's somebody out there who shares his Level gain effect and acts as a Marauding Captain for the archetype, he doesn't really help Summon the bosses all that much. The flavor effect is pretty much just flavorful and isn't going to be the main focus of going into him.

 

Edit 2: Ma Liang could definitely have a bit more ATK. Given he's Level 8, and there's no archetype-specific way of SSing him (yet), he could have some sort of ATK/DEF. The effect would be nice for making Liu Bei, but outside of that, he doesn't seem to be that helpful.

 

Edit 3: Yessss, Wei Yan is a Level 6 Cydra. This allows bosses to be made much more easily than before, and you can even make one without using a Normal Summon using him and Jiang Wei. The ATK is still a little low, but it's not too bad, especially since it has Cydra's effect.

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It looks good so far. I would lessen the number of XYZ and add more monsters. While the Xyz and Spell card seem cool, I need to get a feel for what makes the deck tick before I can "pass judgement".

With your first 3 (and best three, I really liked the idea you had), I would clarify that you can negate the effect(s) of the card(s) during your opponent's turn, and that you can also negate the activation. Maybe it was just me, but it didn't seem too clear.

Thanks. I'll get right onto that. I'm only going to do Xyz monsters on the Five Tiger Generals (Guan Yu, Zhang Fei, Zhao Yun, Ma Chao, and Huang Zhong), Liu Bei, and Zhuge Liang. They were the most important people of Shu.



The three brothers themselves are pretty lackluster since the non-Xyz monsters of this archetype can only make Rank 6s without any outside help, and Rank 6s have plenty of anti-monster effect cards such as Bounzer and Focus Force. Should you decide to change Pang Tong (and Zhuge Liang, should you make him, oh, and some other mage-y characters who got added since 5) to Spellcaster, your Maindeck monsters would also get access to Norito, who negates Spells and Traps. Plus, their effects rely on each other being on the field, and as said before, this is going to be difficult if your only Maindeck monsters are Level 6. I suggest giving each of the brothers an effect that they can use, with an additional effect should another of the brothers be present on the field.

 

Zhao Yun is pretty nice as an archetype-specific double-attacker. Usually, he will be using this effect on himself since he is the strongest Rank 6 Shu monster, and because he comes with the effect.

 

Ma Chao is spelled wrong. Also, since the only Shu monster worth using his effect on is Jiang Wei (Xyz Monsters don't have Levels, just ranks), it would be pretty difficult for this effect to go off. Also, it strangely ignores the flavor of Xyz Monsters by not requiring a detach for it to work (I suppose you forgotten?). That, and it should require a detach since he can easily pump out damage.

 

Huang Zhong is really lackluster as he has weak ATK for a Rank 6 monster, and his only effect dishes out a somewhat decisive 1300 burn. I really only see him being Summoned only to end the game, rather than actually being used to play it like the likes of Zhao Yun.

 

Pang Tong irks me severely. He looks a lot more like he should be a Spellcaster than a Warrior (but then again, he would open up Norito for a lot of Decks, which probably shouldn't happen), and his moveset (at least in DW 4/5) makes me feel like he should be a WIND monster. Then, you have his horribly low ATK that gets even lower should he be NSed without a Tribute. This could be better off at something like 2200. Also, where does he Special Summon from? The hand makes him suck, the Graveyard is pretty good, though it needs setup, and the Deck would make him seriously amazing to the point where he virtually becomes a Summoner Monk for Level 6s since he can SS another Pang Tong.

 

Jiang Wei is an ok option for pumping out extra ATK and making Xyz plays. I feel like should you expand on the archetype though, he'll become an easily-spammable 2400 body.

 

The Spell is completely winmoar since it is practically impossible to get any of the three brothers on the field, much less three, even much less having them at the same time. Sure, exploding your opponent's entire field is nice, but this card won't help you a bit until then. It becomes dead weight. Finally, when you do use it, the combined ATK of the three brothers exceeds 8000, this card guarantees you victory. I honestly don't like it that much. Perhaps it could be something that helps Summon any of the brothers faster, but not instantly.

 

 

This Deck, obviously, needs a lot more Main Deck cards, especially monsters. Utilize the NPCs well, you know, those guys like Ma Zhong, Mi Zhu, Zhang Ni, Jian Yong, and the sorts. They need to be able to help get you the right archetype monsters and help to make the Xyz Monsters by either helping you to get other monsters into your hand, onto the field, or perhaps even Level adjustment. Don't forget to make more Spells and Traps, so that the entire archetype doesn't get shut down by anti-monster effects like Veiler.

 

 

 

Edit: Hello, Ma Dai. Being a 2k swinger is nice, but unless there's somebody out there who shares his Level gain effect and acts as a Marauding Captain for the archetype, he doesn't really help Summon the bosses all that much. The flavor effect is pretty much just flavorful and isn't going to be the main focus of going into him.

 

Edit 2: Ma Liang could definitely have a bit more ATK. Given he's Level 8, and there's no archetype-specific way of SSing him (yet), he could have some sort of ATK/DEF. The effect would be nice for making Liu Bei, but outside of that, he doesn't seem to be that helpful.

Thanks for taking the time to write all this. I'll get onto everything you just said. (Spellcaster idea is good.) (Should I change some of the monster's attributes too?)

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Edit: Hello, Ma Dai. Being a 2k swinger is nice, but unless there's somebody out there who shares his Level gain effect and acts as a Marauding Captain for the archetype, he doesn't really help Summon the bosses all that much. The flavor effect is pretty much just flavorful and isn't going to be the main focus of going into him.

By the way, Ma Dai, when summoned, is already a level 5. (Due to his own effect.)

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