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Lunar Knights Set - Planning


Trebuchet MS

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So, I decided to try my hand at making a set for Lunar Knights. But before I get to creating the cards proper, let's try to get the cards properly balanced. Do comment on which cards I should buff, water down, or alter.

Well, I'm not quite sure on where to place planned cards. Point me in the right direction if I'm in the wrong place.

[spoiler Monster Cards]Gunslinger Guildsman
LV3 LIGHT
1700 ATK 1000 DEF
Warrior
In a world ruled by vampires, the gunslingers of the Guild seek to protect the innocent from the teeming hordes of the undead.

Dark Swordsman Lucian
LV4 Dark
1800 ATK 1900 DEF
Warrior/Effect
Once per turn, during either player's turn: You can change this card's battle position.

Gunslinger Aaron
LV4 Light
1500 ATK 1200 DEF
Warrior/Effect
This card can make a second attack during each Battle Phase. If this card attacks your opponent directly, any battle damage it inflicts becomes 1000.

Dark Terrenial Nero
LV2 Dark
300 ATK 700 DEF
Beast/Union
If you control another DARK monster, your opponent cannot target this card for attacks. Once per turn, you can either: Target 1 face-up "Dark Swordsman Lucian" you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 300 ATK and 700 DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Sol Terrenial Toasty
LV2 Light
700 ATK 300 DEF
Plant/Union
If you control another LIGHT monster, your opponent cannot target this card for attacks. Once per turn, you can either: Target 1 face-up "Gunslinger Aaron" you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 700 ATK and 300 DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Gunslinger Bea
LV5 Light
2200 ATK 1500 DEF
Warrior/Effect
When this card is Summoned: You can add 1 "Solar Gun Witch" from your Deck to your hand. If this card is equipped with "Solar Gun Witch", this card can attack your opponent directly, but if it uses this effect, it is changed to Defense Position at the end of the Battle Phase.

Guild Master Ernest
LV6 Light
2400 ATK 1300 DEF
Warrior/Effect
When this card is Summoned: You can add 1 "Solar Gun Dragoon" from your Deck to your hand. If this card is equipped with "Solar Gun Dragoon", it gains the following effect.
*Once per turn: You can target 1 card your opponent controls; destroy it. This card cannot declare an attack the turn this effect is activated.

Gunslinger Kay
LV6 Light
2300 ATK 1300 DEF
Warrior/Effect
When this card is Summoned: You can add 1 "Solar Gun Ninja" from your Deck to your hand. If this card is equipped with "Solar Gun Ninja", it gains the following effect.
*This card can attack all monsters your opponent controls once each. Halve all battle damage this card inflicts to your opponent.

Mobile Fighter Laplace
LV7 Dark
2500 ATK 2500 DEF
Machine/Effect
Once per turn: You can change the Attribute of this card. This card gains this effect, depending on its Attribute. *DARK: This card is gains 300 ATK. *LIGHT: This card can attack up to 2 monsters your opponent controls. *FIRE: When this card destroys a monster by battle: Inflict 700 damage to your opponent. *WIND: This card can attack each monster your opponent controls once each, but if it uses this effect, your other monsters cannot attack this turn. *EARTH: This card cannot be destroyed by battle. You take no battle damage from battles involving this card. *WATER: When this card destroys a monster by battle: You can target 1 Spell/Trap card on the field; destroy it.

Fire Terrenial Ursula
LV2 Fire
900 ATK 500 DEF
Pyro/Union
Once per turn, you can either: Target 1 face-up Warrior-Type monster or "Margrave Rymer" you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 900 ATK and 500 DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Wind Terrenial Alexander
LV2 Wind
700 ATK 600 DEF
Winged Beast/Union
Once per turn, you can either: Target 1 face-up Warrior-Type monster or "Edgar Poe" you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 700 ATK and 600 DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Earth Terrenial Tove
LV2 Earth
400 ATK 900 DEF
Rock/Union
Once per turn, you can either: Target 1 face-up Warrior-Type monster or "Virginia Poe" you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 400 ATK and 900 DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Frost Terrenial Ezra
LV2 Water
600 ATK 700 DEF
Aqua/Union
Once per turn, you can either: Target 1 face-up Warrior-Type monster or "Baron Stoker" you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 600 ATK and 700 DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Vampire Lord Dumas
LV7 Dark
2600 ATK 1700 DEF
Zombie/Effect
You can Tribute 1 Zombie-Type monster to Tribute Summon this card. During your next Standby Phase after this card was destroyed and sent to the Graveyard: Special Summon this card from the Graveyard.
SR

Luna Terrenial Perrault
LV2 Dark
300 ATK 700 DEF
Beast/Union
If you control a "Schrodinger" monster, your opponent cannot target this card for attacks. Once per turn, you can either: Target 1 face-up "Vampire Lord Dumas" you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 300 ATK and 700 DEF. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Planet Eater Byron
LV10 Dark
4500 ATK 3000 DEF
Machine/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 monsters you control and cannot be Special Summoned by other ways. You can banish 1 monster in your Graveyard to target 1 card on the field; destroy it. When this card is destroyed and sent to the Graveyard: Destroy all cards on the field, then you can send 1 "Inspector Polidori" from your hand or Deck to the Graveyard, and if you do, Special Summon 1 "Immortal Polidori" from your hand or Deck, ignoring the Summoning conditions.

Schrodinger
LV4 Earth
1900 ATK 1900 DEF
Machine/Effect
When this card is destroyed by your opponent (either by battle or card effect) and sent to the Graveyard: You can Special Summon 1 "Heavy Schrodinger" from your Deck or hand.

Heavy Schrodinger
LV6 Earth
2400 ATK 2200 DEF
Machine/Effect
At the start of the Damage Step, if this card attacked a face-down Defense Position monster while you control a "Luna Terrenial Perrault": You can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. When this card is destroyed by your opponent (either by battle or card effect) and sent to the Graveyard: You can Special Summon 1 "Armored Schrodinger" from your Deck or hand.

Armored Schrodinger
LV8 Earth
2900 ATK 2800 DEF
Machine/Effect
At the start of the Damage Step, if this card attacks a monster while you control a "Luna Terrenial Perrault": You can destroy that monster.

Armored Train Irving
LV4 Earth
1600 ATK 1600 DEF
Machine/Effect
Once per turn: You can banish 1 card from your Deck, face-up. While that card is banished, this card cannot be destroyed by battle or card effects. During your second Standby Phase after the activation of this effect, add that banished card to your hand. This card must remain face-up on the field to activate and resolve this effect. Only 1 card can be banished by this card's effect at any time.

Piledriver Sunflower
LV8 Light
0 ATK 0 DEF
Machine/Effect
If you control another monster, your opponent cannot target this card for attacks or card effects. During the Standby Phase: Place 1 Sun Counter on this card. If this card attacks, it gains 1000 ATK for each Sun Counter on it during the Damage Step. At the end of the Battle Phase where this card has attacked, remove all Sun Counters on this card. If this card destroys a monster by battle while it has 4 or more Sun Counters, banish that monster instead.

Margrave Rymer
LV6 Fire
2500 ATK 1000 DEF
Zombie/Effect
When this card is Summoned: You can equip 1 "Fire Terrenial Ursula" to this card from your hand or Deck. If this card attacks a Defense Position monster while equipped with "Fire Terrenial Ursula", inflict piercing battle damage to your opponent.

Edgar Poe
LV4 Wind
1300 ATK 1000 DEF
Zombie/Effect
When this card is Summoned: You can equip 1 "Wind Terrenial Alexander" to this card from your hand or Deck. If this card is equipped with "Wind Terrenial Alexander", this card cannot be destroyed by battle with monsters that have 2000 or more ATK.

Virginia Poe
LV4 Earth
1300 ATK 1000 DEF
Zombie/Effect
When this card is Summoned: You can equip 1 "Earth Terrenial Tove" to this card from your hand or Deck. If this card is equipped with "Earth Terrenial Tove", this card cannot be destroyed by battle with monsters that have 2000 or more DEF.

Baron Stoker
LV6 Water
2000 ATK 2400 DEF
Zombie/Effect
When this card is Summoned: You can equip 1 "Frost Terrenial Ezra" to this card from your hand or Deck. If this card declares an attack while equipped with "Frost Terrenial Ezra": You can have this card gain 1000 ATK, and if you do, it is changed to Defense Position at the end of the Damage Step.

Inspector Polidori
LV6 Dark
1900 ATK 1700 DEF
Psychic/Effect
If you control a "Planet Eater Byron", this card cannot be destroyed by battle. During the End Phase of the turn where this card was banished while face-up on your side of the field: Special Summon this banished card.

Immortal Polidori
LV10 Divine
4800 ATK 4000 DEF
Psychic/Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 "Inspector Polidori" and 1 "Planet Eater Byron" you control. This card cannot be targeted by card effects. During the End Phase of the turn where this card was destroyed and sent to the Graveyard: Special Summon this card from the Graveyard. Each player can only use this effect of "Immortal Polidori" once per Duel.

Sunflower Girl Alice
LV1 Earth
100 ATK 100 DEF
Spellcaster/Effect
If you control a "Piledriver Sunflower" when this card is Summoned: Draw 2 cards. If you control a "Piledriver Sunflower", your opponent cannot target this card for attacks. During your Draw Phase, before you conduct your normal draw: Look at the top card of your Deck, then place it at either the top or bottom of the Deck.

Ghoul
LV4 Dark
1400 ATK 1200 DEF
Zombie/Gemini
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
*Once per turn: You can change the Attribute of this card.

Clay Golem
LV4 Earth
800 ATK 2000 DEF
Rock/Gemini
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
*Once per turn: You can switch this card's original ATK and DEF until the End Phase.

Klorofurun
LV1 Dark
0 ATK 0 DEF
Fiend/Effect
This card is treated as a Normal Monster while in the Graveyard. Once per turn: You can declare an Attribute; Special Summon as many "Klorofurun Tokens" (Fiend-Type/DARK/Level 1/0 ATK/0 DEF) as possible. Their Attribute becomes the declared Attribute. They cannot be Tributed except for a Tribute Summon of a monster of the same Attribute.

Mummy
LV3 Dark
1600 ATK 0 DEF
Zombie/Effect
This card is treated as a Normal Monster while in the Graveyard. After damage calculation, if this card battled a FIRE monster: Destroy this card, then inflict 500 damage to your opponent.

Orc
LV4 Light
2300 ATK 100 DEF
Beast-Warrior/Effect
This card is treated as a Normal Monster while in the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

Lizardman
LV4 Water
1900 ATK 1200 DEF
Reptile/Effect
This card is treated as a Normal Monster while in the Graveyard. When your opponent activates a Spell or Trap card: You can change this card to Defense Position.[/spoiler]
[spoiler Fusion Monsters]Vampire Lucian
LV8 Dark
2900 ATK 3000 DEF
Warrior/Fusion/Effect
"Dark Swordsman Lucian" + "Dark Terrenial Nero"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) During your 3rd End Phase after this card is Summoned: Banish it, then Special Summon those banished monsters. This card cannot be destroyed by battle. After damage calculation, if this card battled a monster: Gain Life Points equal that monster's original DEF in the Graveyard.

Avatar of the Sun
LV8 Light
3200 ATK 2700 DEF
Warrior/Fusion/Effect
"Gunslinger Aaron" + "Sol Terrenial Toasty"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) During your 3rd End Phase after this card is Summoned: Banish it, then Special Summon those banished monsters. This card cannot be targeted by card effects. After damage calculation, if this card battled a monster: Draw 1 card.

Ursula Burst
LV6 Fire
2500 ATK 2000 DEF
Pyro/Fusion/Effect
"Fire Terrenial Ursula" + 1 Warrior-Type monster
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) When this card leaves the field: Special Summon those banished monsters. When this card destroys a monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK in the Graveyard.

Alexander Burst
LV6 Wind
2300 ATK 2100 DEF
Winged Beast/Fusion/Effect
"Wind Terrenial Alexander" + 1 Warrior-Type monster
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) When this card leaves the field: Special Summon those banished monsters. Once per turn: You can target 1 Spell or Trap card on the field; destroy it.

Tove Burst
LV6 Earth
2200 ATK 2600 DEF
Rock/Fusion/Effect
"Earth Terrenial Tove" + 1 Warrior-Type monster
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) When this card leaves the field: Special Summon those banished monsters. Once per turn: You can target 1 monster; it cannot be destroyed by battle or card effects until the opponent's next End Phase.

Ezra Burst
LV6 Water
2400 ATK 2200 DEF
Rock/Fusion/Effect
"Frost Terrenial Ezra" + 1 Warrior-Type monster
Must first be Special Summoned from your Extra Deck by banishing the above cards from your side of the field. (You do not use "Polymerization".) When this card leaves the field: Special Summon those banished monsters. Once per turn: You can target 1 monster; it cannot declare an attack or change its battle position until the opponent's next End Phase.

Night Lord Dumas
LV8 Dark
2800 ATK 2400 DEF
Zombie/Fusion/Effect
"Vampire Lord Dumas" + "Luna Terrenial Perrault"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) When this card leaves the field: Special Summon those banished monsters. When this card battles an Attack Position monster, increase this card's ATK by half the ATK of the other monster. When a Spell/Trap effect that would destroy this card is activated: You can discard 1 card; negate the activation, and if you do, destroy the card.[/spoiler]
[spoiler Spell Cards]Rise of the Lunar Knights
(Normal Spell)
Add 1 "Gunslinger Aaron", "Dark Swordsman Lucian", or "Terrenial" monster from your Deck to your hand.

Final Trance
(Normal Spell)
Target 1 "Vampire Lucian" or "Avatar of the Sun" in your Graveyard; Special Summon that target. During the End Phase, banish that monster.

Purifex Cannon
(Normal Spell)
If you control a face-up "Piledriver Sunflower": Activate 1 of these effects;
*Banish 1 monster your opponent controls.
*Add 2 Sun Counters to 1 face-up "Piledriver Sunflower" you control.

General Store
(Normal Spell)
Pay 2000 Life Points; draw 2 cards.

Ankoku
(Quick play spell)
Activate 1 of these effects;
*Discard 1 random card from your opponent's hand.
*Until the End Phase, 1 DARK monster you control gains 300 ATK and DEF and is unaffected by Spell/Trap effects.

Taiyoh
(Quick play spell)
Activate 1 of these effects;
*Draw 1 card.
*Until the End Phase, 1 LIGHT monster you control gains 300 ATK and DEF and is unaffected by Spell/Trap effects.

Solar Gun Knight
(Equip Spell)
Equip only to a LIGHT Warrior-Type monster. It gains 500 ATK. During the End Phase of a turn where the equipped monster has not attacked: Place 1 Charge Counter on this card. (max. 2) When the equipped monster attacks: Remove all Charge Counters from this card; increase the ATK of the equipped monster by 500 for each Charge Counter removed, then destroy 1 card your opponent controls for each Charge Counter removed.

Solar Gun Witch
(Equip Spell)
Equip only to a LIGHT Warrior-Type monster. It can attack your opponent directly. Unless this card is equipped to "Gunslinger Bea" or "Gunslinger Aaron", battle damage inflicted to your opponent by the equipped monster is halved.

Solar Gun Ninja
(Equip Spell)
Equip only to a LIGHT Warrior-Type monster. It can attack all monsters your opponent controls once each. Unless this card is equipped to "Gunslinger Kay" or "Gunslinger Aaron", battle damage inflicted to your opponent by the equipped monster is halved.

Solar Gun Dragoon
(Equip Spell)
Equip only to a LIGHT Warrior-Type monster. Once per turn: You can apply 1 of these effects.
*Inflict 800 damage to your opponent. The equipped monster cannot declare an attack the turn this effect is activated.
*If this card is equipped to "Gunslinger Ernest" or "Gunslinger Aaron": Inflict 800 damage to your opponent.

Solar Gun Bomber
(Equip Spell)
Equip only to a LIGHT Warrior-Type monster or "Dark Swordsman Lucian". Once per turn: You can apply 1 of these effects.
*Discard 1 card to target 1 monster your opponent controls; destroy that target.
*If this card is equipped to "Gunslinger Aaron" or "Dark Swordsman Lucian": Target 1 monster your opponent controls; destroy that target.

Dark Sword Vanargand
(Equip Spell)
Equip only to DARK Warrior-Type monster. It gains 800 ATK. Once per turn, when the equipped monster destroys a monster by battle: You can apply 1 of these effects.
*Discard 1 card; the equipped monster can attack once again in a row.
*If this card is equipped to "Dark Swordsman Lucian", the equipped monster can attack once again in a row.

Dark Lance Jormungandr
(Equip Spell)
Equip only to DARK Warrior-Type monster. It gains 800 ATK. If the equipped monster attacks a Defense Position monster: You can apply 1 of these effects.
*You can pay 400 Life Points; inflict piercing battle damage to your opponent.
*If this card is equipped to "Dark Swordsman Lucian", the equipped monster inflicts piercing battle damage to the opponent.

Dark Scythe Hel
(Equip Spell)
Equip only to DARK Warrior-Type monster. It gains 1000 ATK. At the start of the Damage Step, if this card attacked a face-down Defense Position monster: You can apply 1 of these effects.
*Send the top card of your Deck to the Graveyard; destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
*If this card is equipped to "Dark Swordsman Lucian", destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.

Gunslinger's Hideout
(Field Spell)
All "Gunslinger" monsters and "Guild Master Ernest" gain 500 ATK and are unaffected by the effects of Trap cards.

ParaSOL
(Field Spell)
Once per turn: You can declare 1 Attribute; all monsters on the field of the declared Attribute gain 500 ATK until your next Draw Phase. If you control a face-up "Inspector Polidori": You can send this card and the top 5 cards of your Deck to the Graveyard; Special Summon 1 "Planet Eater Byron" from your Deck or Graveyard, ignoring the summoning conditions.[/spoiler]
[spoiler Trap Cards]Quick Guard
(Normal Trap)
When a "Gunslinger Aaron" or "Dark Swordsman Lucian" you control is targeted for an attack: This Battle Phase, your monsters cannot be destroyed by battle, and you take no battle damage.

Discovery of Talent
(Normal Trap)
If you control a face-up "Gunslinger" monster: Equip 1 "Terrenial" Union Monster from your hand or Deck to an appropriate monster.

Rescue
(Normal Trap)
When your opponent targets exactly 1 monster you control for an attack, or with a card effect: Return that monster to the hand, then that attack/card effect now targets another monster you control that would be an appropriate target.

Pursuit
(Normal Trap)
When a monster you control attacks a monster this turn, during this Battle Phase, negate the effects of the attack target and all card effects which would cause the attack target to leave the field.

Gun & Sword
(Continuous Trap)
If you control a "Gunslinger Aaron" and a "Dark Swordsman Lucian", all monsters you control gain 1000 ATK. Once per turn: You can target 1 monster on the field; change its battle position.

Trap!
(Continuous Trap)
When your opponent declares a direct attack: Target 1 Level 4 or lower Normal monster in your Graveyard; Special Summon that target. At the end of the Battle Phase, send all monsters Special Summoned by this card's effect to the Graveyard.

Silver Star
(Counter Trap)
When a monster you control is targeted for an attack: Target the attacking monster; negate the attack, and if you do, shuffle 1 banished Fusion Monster into the Extra Deck.

Red Cross
(Counter Trap)
When a monster you control is targeted for an attack: Target the attacking monster; negate the attack, and if you do, gain Life Points equal to the battle damage you would have taken.

Snake Eyes
(Counter Trap)
When a card effect is activated that destroys (exactly) 1 monster you control: Negate the activation, and if you do, destroy it.

Blue Spine
(Counter Trap)
When a monster you control is targeted for an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to the battle damage you would have taken.[/spoiler]
[spoiler Etc]FM Seijin War-Rock
LV4 Earth
2000 ATK 1000 DEF
Beast-Warrior/Tuner
Brought into Acuna by a "Transer" device, War-Rock now aids his fellow humans Aaron and Lucian in the fight against the Vampires. JP Crossover only.

Ryuusei no Rockman
LV8 Light
2700 ATK 2000 DEF
Warrior/Synchro/Effect
"FM Seijin War-Rock" + 1 or more non-Tuner Warrior-Type monster(s)
This card can attack all monsters your opponent controls once each. During your End Phase: Place 1 Charge Counter on this card (max. 5). When this card attacks: Remove all Charge Counters on this card; it gains 400 ATK for each Charge Counter removed this way during damage calculation only. When this card leaves the field: If its Synchro Material Monsters in your Graveyard, Special Summon them.

Cross Brother Band
(Normal Trap)
If you control a "Dark Swordsman Lucian", "Gunslinger Aaron" and/or "FM Seijin War-Rock": Special Summon 1 of the above cards from your Deck or hand.[/spoiler]

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is it really that hard to make actual cards instead of these written ones? sorry. I can't even bother to check them, I get annoyed at the though. Maybe if they were cards, Until then, I cannot give any advise unless for the following: I assume this is from a game, so you should put it in the "pop culture section" and if it's not, the "Realistic - Written Section" is correct. Though I dont think "any other" is a correct section.

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