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[Trap] Shifting Fury


the_engineer

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There is no limiting on how many times you can use its effect, and since it is a continuous trap, you can double its ATK infinite times, a true OTK card (what is not good for the game).Even if you make it only once per turn and normal trap card it would be overpowered, it is like a trap card of limiter removal without the restriction to only machine type monsters.

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There is no limiting on how many times you can use its effect, and since it is a continuous trap, you can double its ATK infinite times, a true OTK card (what is not good for the game).Even if you make it only once per turn and normal trap card it would be overpowered, it is like a trap card of limiter removal without the restriction to only machine type monsters.

yes, it's not limited to machine monsters, but it's limited to a single monster per turn (limiter removal doubles ALL MONSTER'S attack) and has a level 6-or-lower limit 8 (Which can be easily strengthened)

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yes, it's not limited to machine monsters, but it's limited to a single monster per turn (limiter removal doubles ALL MONSTER'S attack) and has a level 6-or-lower limit 8 (Which can be easily strengthened)

 

You failed to understand what he meant. You can use the effect of this card as much as you want, in either players turn, so you can take any monster you control, and double the ATK of the target as long as you wish.

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What did you fail to understand from my post? A player having the ability to infinitely double a monsters ATK is what makes the card broken, nothing more, nothing less. Slapping a mere Life Point cost to the card does nothing and is nothing but a half assed attempt to balance without involving any thought.
 
See, what you need to do is make it once per turn (as it was already mentioned before) and not be able to activate it during the damage step (ie make the effect be able to be activated only in the Main Phases). Then the card will be balanced, but for now, it's still broken.

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What did you fail to understand from my post? A player having the ability to infinitely double a monsters ATK is what makes the card broken, nothing more, nothing less. Slapping a mere Life Point cost to the card does nothing and is nothing but a half assed attempt to balance without involving any thought.
 
See, what you need to do is make it once per turn (as it was already mentioned before) and not be able to activate it during the damage step (ie make the effect be able to be activated only in the Main Phases). Then the card will be balanced, but for now, it's still broken.

Ahhhh, you meant that with the actual OCG it means that the card can double the ATK of more than 1 monster in a single turn? damnit

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