the_engineer Posted September 26, 2013 Report Share Posted September 26, 2013 This seems a nice "weapon" to use against those hard to kill 4000+ monsters such as Neo-Galaxy Eyes Photon Dragon when you have no way to mantain a monster on the field for more than 1 turn. any suggestion? Link to comment Share on other sites More sharing options...
the_engineer Posted September 27, 2013 Author Report Share Posted September 27, 2013 bump of the day Link to comment Share on other sites More sharing options...
Delibirb Posted September 27, 2013 Report Share Posted September 27, 2013 Pretty good card, fairly balanced with the destroyed but has the ability to easily OTK. I would suggest restricting its target more, such as requiring a specific level instead of 6 down, and/or doubling only the original ATK. Link to comment Share on other sites More sharing options...
Zeaux Posted September 27, 2013 Report Share Posted September 27, 2013 There is no limiting on how many times you can use its effect, and since it is a continuous trap, you can double its ATK infinite times, a true OTK card (what is not good for the game).Even if you make it only once per turn and normal trap card it would be overpowered, it is like a trap card of limiter removal without the restriction to only machine type monsters. Link to comment Share on other sites More sharing options...
the_engineer Posted September 27, 2013 Author Report Share Posted September 27, 2013 There is no limiting on how many times you can use its effect, and since it is a continuous trap, you can double its ATK infinite times, a true OTK card (what is not good for the game).Even if you make it only once per turn and normal trap card it would be overpowered, it is like a trap card of limiter removal without the restriction to only machine type monsters. yes, it's not limited to machine monsters, but it's limited to a single monster per turn (limiter removal doubles ALL MONSTER'S attack) and has a level 6-or-lower limit 8 (Which can be easily strengthened) Link to comment Share on other sites More sharing options...
Sander Posted September 27, 2013 Report Share Posted September 27, 2013 yes, it's not limited to machine monsters, but it's limited to a single monster per turn (limiter removal doubles ALL MONSTER'S attack) and has a level 6-or-lower limit 8 (Which can be easily strengthened) You failed to understand what he meant. You can use the effect of this card as much as you want, in either players turn, so you can take any monster you control, and double the ATK of the target as long as you wish. Link to comment Share on other sites More sharing options...
the_engineer Posted September 27, 2013 Author Report Share Posted September 27, 2013 I've added a maintainment cost, this could possibly balance it Link to comment Share on other sites More sharing options...
Sander Posted September 27, 2013 Report Share Posted September 27, 2013 What did you fail to understand from my post? A player having the ability to infinitely double a monsters ATK is what makes the card broken, nothing more, nothing less. Slapping a mere Life Point cost to the card does nothing and is nothing but a half assed attempt to balance without involving any thought. See, what you need to do is make it once per turn (as it was already mentioned before) and not be able to activate it during the damage step (ie make the effect be able to be activated only in the Main Phases). Then the card will be balanced, but for now, it's still broken. Link to comment Share on other sites More sharing options...
the_engineer Posted September 27, 2013 Author Report Share Posted September 27, 2013 What did you fail to understand from my post? A player having the ability to infinitely double a monsters ATK is what makes the card broken, nothing more, nothing less. Slapping a mere Life Point cost to the card does nothing and is nothing but a half assed attempt to balance without involving any thought. See, what you need to do is make it once per turn (as it was already mentioned before) and not be able to activate it during the damage step (ie make the effect be able to be activated only in the Main Phases). Then the card will be balanced, but for now, it's still broken. Ahhhh, you meant that with the actual OCG it means that the card can double the ATK of more than 1 monster in a single turn? damnit Link to comment Share on other sites More sharing options...
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