Tenshou Yoku Posted September 30, 2013 Report Share Posted September 30, 2013 interested in tossing dices like Crazy box does so I made it. [quote] Effect: Roll two dices. Deal damage to your opponenet equal to the Result of the first die x800. If the second die is an even number, your opponent gains life points instead. [/quote] eg: Player one tosses 2 dices. The first one results in a 5 and the second one is 2. The damage is supposed to be 4000. However due to the second effect, his opponent gains 4000 LP rather than suffering from a burning 4000 damage. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 30, 2013 Report Share Posted September 30, 2013 Dice is plural. Die is singular. Other than that, interesting. Although unreliable, a few more chance-related cards would be appreciated. Don't forget to specify 6-sided dice. Else we get people rolling 20-sided dice to inflict 16000 damage. Link to comment Share on other sites More sharing options...
WhyDidIJoinThis-.- Posted September 30, 2013 Report Share Posted September 30, 2013 Could be fun, as Gad' said, a few spelling errors in regards to dices (dice*) but I like the idea of this card. I would however, suggest nerfing the ammount of lp damaged, I'd recommend taking it down to at least x400 maybe. Link to comment Share on other sites More sharing options...
Tenshou Yoku Posted September 30, 2013 Author Report Share Posted September 30, 2013 Dice is plural. Die is singular. Other than that, interesting. Although unreliable, a few more chance-related cards would be appreciated. Don't forget to specify 6-sided dice. Else we get people rolling 20-sided dice to inflict 16000 damage. lolololololol (yet I've never seen any 20 sided ones in my life lol) My spelling's terrible, sorry. I will be more careful about that. Could be fun, as Gad' said, a few spelling errors in regards to dices (dice*) but I like the idea of this card. I would however, suggest nerfing the ammount of lp damaged, I'd recommend taking it down to at least x400 maybe. wouldn't 400 damage be too low? Link to comment Share on other sites More sharing options...
WhyDidIJoinThis-.- Posted September 30, 2013 Report Share Posted September 30, 2013 If you roll a 6 with 800 you'll either deal or take 4800 damage. Just seems a bit op. 400 would be 2400 from a 6, so it's still quite powerful. If that seems a little too low then maybe 600, because that's be 3600 damage, still quite high though. I'd still suggest 400. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 30, 2013 Report Share Posted September 30, 2013 If you roll a 6 with 800 you'll either deal or take 4800 damage. Just seems a bit op. 400 would be 2400 from a 6, so it's still quite powerful. If that seems a little too low then maybe 600, because that's be 3600 damage, still quite high though. I'd still suggest 400.Correction: You'll have the opponent either take or gain 4800 points. Maybe a 500 multiplier will suffice, seeing that Dice Jar does it, and the damage ranges from "eh" (500) to "actually significant" (3000).That said, I can see this card getting used in a Bad Reaction Deck, just to completely eliminate the risk presented by the second die. Link to comment Share on other sites More sharing options...
WhyDidIJoinThis-.- Posted September 30, 2013 Report Share Posted September 30, 2013 Correction: You'll have the opponent either take or gain 4800 points. Maybe a 500 multiplier will suffice, seeing that Dice Jar does it, and the damage ranges from "eh" (500) to "actually significant" (3000). That said, I can see this card getting used in a Bad Reaction Deck, just to completely eliminate the risk presented by the second die. Whoops, sorry about that, I did read it through correctly and fully, just didn't think that bit through when I posted I suppose. But yeah, 500 could be decent. Link to comment Share on other sites More sharing options...
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