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Alchemy Archetype Test


Fmalchemist

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I believe there was something in this subforum about DIVINE monsters. Equip Traps also do not exist - cards like those are just Normal Traps that have the ability to function as Equip cards.

Anyway, 500 LP for 2 cards is far from an equivalent exchange. I'd rather have a player discard 1 card and the other draw 1. Otherwise this would just be another Cup of Ace.

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I'm not american,my english is not very good.The equip trap card was my fault,i was making a spell,then i changed its effect to create a trap,and forget to remove the equip.OCG is my weak point,I will correct that.xD

 

 

I believe there was something in this subforum about DIVINE monsters. Equip Traps also do not exist - cards like those are just Normal Traps that have the ability to function as Equip cards.

Anyway, 500 LP for 2 cards is far from an equivalent exchange. I'd rather have a player discard 1 card and the other draw 1. Otherwise this would just be another Cup of Ace.

I tough i could create kinda a luck based now.Maybe i should change it to 1 card?

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Okay, OCG tweaks:

Blood Seal
When a monster you control is destroyed and sent to the Graveyard: You can pay 1000 Life Points; Special Summon that monster, then equip this card to it. The equipped monster cannot be destroyed by battle or Trap card effects. If this card is destroyed, banish the equipped monster.
 

Alchemist of the Liquids

[Spellcaster/Effect]

If this card attacks a Defense Position WATER monster, inflict piercing battle damage to your opponent. Once per turn: You can Tribute 1 WATER monster you control; inflict damage to your opponent equal to that monster's ATK. This card cannot declare an attack the turn you activate this effect.

 

We don't have an Alchemist Type in the game, so Spellcaster is closest we have to it. Several other Alchemists in the game are also assigned Spellcaster Type.

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