Fmalchemist Posted October 1, 2013 Report Share Posted October 1, 2013 I'm thinking about create an archetype with the strategy pay and get.Tribute monsters to get life points,or use life points to draw cards,or to summon an epic monster,etc.That's my first card tests: [spoiler=Erratas] [/spoiler] Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 1, 2013 Report Share Posted October 1, 2013 I believe there was something in this subforum about DIVINE monsters. Equip Traps also do not exist - cards like those are just Normal Traps that have the ability to function as Equip cards.Anyway, 500 LP for 2 cards is far from an equivalent exchange. I'd rather have a player discard 1 card and the other draw 1. Otherwise this would just be another Cup of Ace. Link to comment Share on other sites More sharing options...
Lucas the Flame Posted October 1, 2013 Report Share Posted October 1, 2013 This monster inflicts piercing damage to WATER attribute monsters. Once per turn: you may tribute one WATER monster to inflict the attack of the monster to your opponent's life points. If you activate this monster's effect, it cannot attack this turn. ocg fixes are mostly correct, I believe. Link to comment Share on other sites More sharing options...
Fmalchemist Posted October 1, 2013 Author Report Share Posted October 1, 2013 I'm not american,my english is not very good.The equip trap card was my fault,i was making a spell,then i changed its effect to create a trap,and forget to remove the equip.OCG is my weak point,I will correct that.xD I believe there was something in this subforum about DIVINE monsters. Equip Traps also do not exist - cards like those are just Normal Traps that have the ability to function as Equip cards. Anyway, 500 LP for 2 cards is far from an equivalent exchange. I'd rather have a player discard 1 card and the other draw 1. Otherwise this would just be another Cup of Ace. I tough i could create kinda a luck based now.Maybe i should change it to 1 card? Link to comment Share on other sites More sharing options...
Lucas the Flame Posted October 1, 2013 Report Share Posted October 1, 2013 One card is better. Link to comment Share on other sites More sharing options...
Fmalchemist Posted October 1, 2013 Author Report Share Posted October 1, 2013 Edits done.I thinked and a luck based system has nothing to do with alchemy!xD Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 1, 2013 Report Share Posted October 1, 2013 Okay, OCG tweaks:Blood Seal When a monster you control is destroyed and sent to the Graveyard: You can pay 1000 Life Points; Special Summon that monster, then equip this card to it. The equipped monster cannot be destroyed by battle or Trap card effects. If this card is destroyed, banish the equipped monster. Alchemist of the Liquids [Spellcaster/Effect] If this card attacks a Defense Position WATER monster, inflict piercing battle damage to your opponent. Once per turn: You can Tribute 1 WATER monster you control; inflict damage to your opponent equal to that monster's ATK. This card cannot declare an attack the turn you activate this effect. We don't have an Alchemist Type in the game, so Spellcaster is closest we have to it. Several other Alchemists in the game are also assigned Spellcaster Type. Link to comment Share on other sites More sharing options...
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