CaCro Posted October 7, 2013 Report Share Posted October 7, 2013 Link to comment Share on other sites More sharing options...
Therrion Posted October 7, 2013 Report Share Posted October 7, 2013 Gassadin is good. I don't see why you lose 1000 Life Points for Normal Summoning him. If anything, Special Summoning him should make the player lose Life Points, since it is less likely he'll be Normal Summoned. That said, he is pretty amazing in casual play, battle phase protection being a real heavy hitter in such a format. Shen is very balanced, only being 2000 on your turn when bashing in and in other cases can die to the weakest of monsters. That said, he is bad because of it. Alexandrite Dragon/Gene-Warped Warwolf have a solid 2000 at all times, which is much better then having 2000 during your turn only. However, you did a perfect job on balancing him, so nice job. ocg: Loose should be lose. Normal Summon should have capital letters. Otherwise, you're on the right track. Link to comment Share on other sites More sharing options...
CaCro Posted October 7, 2013 Author Report Share Posted October 7, 2013 Gassadin is good. I don't see why you lose 1000 Life Points for Normal Summoning him. If anything, Special Summoning him should make the player lose Life Points, since it is less likely he'll be Normal Summoned. That said, he is pretty amazing in casual play, battle phase protection being a real heavy hitter in such a format. Shen is very balanced, only being 2000 on your turn when bashing in and in other cases can die to the weakest of monsters. That said, he is bad because of it. Alexandrite Dragon/Gene-Warped Warwolf have a solid 2000 at all times, which is much better then having 2000 during your turn only. However, you did a perfect job on balancing him, so nice job. ocg: Loose should be lose. Normal Summon should have capital letters. Otherwise, you're on the right track. Thankyou I am going to try and change it to When Gassadin is S. Summoned, you loose 1000, and also Shen has a base attack of 1000 and gains 1000 during damage calculation to make it a bit more fair. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 7, 2013 Report Share Posted October 7, 2013 FLIP: Target 1 "Death" monster in your Graveyard; add it to your hand or shuffle it into the Deck. Let's see if there are any pre-existing "Death" monsters in the game... ...None. Cool. No unintended card interactions unless you count "Des" monsters. I'm interested if the "Death" monsters involve the opponent enduring loss of Life Points rather than actual Effect Damage. Bypassing the likes of Rainbow Life, Des Wombat, and other forms of effect damage prevention is something that appeals to me. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.