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"Dark Master - Zorc" Support


Darj

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A while ago I posted a new Ritual Spell for Zorc + a monster who searched said Spell.
I have written more Zorc support since then, and I have modified 2 cards so here is a new thread for them.

 


Spell & Traps:

Revival of the Dark Master
Spell Card
Type: Ritual
Effect: This card is used to Ritual Summon "Dark Master - Zorc" from your hand or Deck. You must also Tribute DARK monsters whose total Levels and Ranks equal 8 or more from the field or your hand. If it was Ritual Summoned from the Deck, its original effect cannot be activated this turn. While you control no monsters: You can banish this card in your Graveyard: Banish from the Graveyard(s) up to 5 monsters whose total Levels and Ranks equal 8 or more; Special Summon 1 "Dark Master - Zorc" from your Graveyard (This Special Summon is treated as a Ritual Summon). Its effects are negated.

The new Ritual. The big changes is that it now can Ritual Summon Zorc from the deck, and is also updated to take Xyz as well for the Ritual Summon. Then the second effect brings him again  but this time as a vanilla beastick, useful for potential comebacks.

It specifically requires DARK monsters as Tribute to discourage players from using generic Ritual support monsters such as Manju or Sonic Bird, although they still should remain as an option for additional support.
The "original effect" refers to the effect printed on Zorc's card, so the restriction shouldn't stop effects gained through Ritual Djinns or other cards. However, the restriction on the last effect should negate those additional effects as well.

 


Madness Circle of the Dark Master
Spell Card
Type: Field
Artwork Description: A giant spell circle placed on a barren land (possibly "Wasteland") that glows in red and purple colors.
Effect: Each time a "Zorc" monster battles: Their owner rolls 1 six-sided die: That monster gains ATK equal to the result x 100 during damage calculation only. While you have a "Zorc" monster on your side of the field or in your Graveyard, neither player can Special Summon monsters from the Extra Deck, except for DARK or LIGHT monsters. Once per turn, if you activate the effect of a DARK monster that requires a die roll: You can apply the effect for the die results of 3, 4 or 5, without rolling a die.

Kind of the Necrovalley for Zorc, except that this one blocks the Extra Deck instead of the Graveyard. Flavor-wise, DARKs are not affected because of their elemental affinity with Zorc, while LIGHTs are strong enough to counter Zorc's barrier; but really, originally only DARKs were unaffected and I am only including LIGHTs so more decks will be able to fight against Zorc decks.
The last effect is for removing the luck factor of Zorc's effect, but you still have to gamble for his Raigeki effect.

There is also certain Xyz monster who benefits from this card, is unaffected by its restriction and can be Summoned with relative ease with the following Zorc support monsters. This card's name is intended to give a hint of that monster.

 

 

Concealed Circle of the Dark Master
Trap Card
Type: Continuous
Effect: Target 1 face-up Level 4 "Zorc" monster you control and 1 face-up Level 4 or higher monster your opponent controls; send them to the Graveyard, then Special Summon 1 "Dark Master - Zorc" from your hand or Deck (This Special Summon is treated as a Ritual Summon). Its effect cannot be activated this turn, and when this card leaves the field, destroy that monster.

 

Tried to go for a Trap version of "Forbbiden Arts of Gishki" for Zorc, but ended up with basically a Super-Transformation for Zorc.

 

 

Monsters:

So far they are all Level 4, have 0 DEF, and share the following effect:

If you Ritual Summon "Dark Master - Zorc", this card can be used, from your hand, field or Graveyard, as the entire Tribute.

 

That effect mentions the Graveyard to make it clear that is compatible with the second effect of the new Ritual in that you can banish a single Zorc support monster for the revival of Zorc.

 

 

Doomknight of Zorc
Attribute: DARK
Type: Warrior/Effect
Level: 4
ATK: 1900
DEF: 0
Artwork description: Basically a human counterpart of Doomcaliber Knight.
Effect: If this card is Normal Summoned: Add 1 "Dark Master" Spell/Trap Card from your Deck to your hand. If you control another face-up "Zorc" monster, "Zorc" monsters you control cannot be destroyed by monster effects. If you Ritual Summon "Dark Master - Zorc", this card can be used, from your hand, field or Graveyard, as the entire Tribute.
 

Searches for either the Ritual or the Field Spell, both important cards, and can set Zorc up by himself. Or you can search for a Concealed Circle and Set or bluff it to put pressure on your opponent.
His last effect was designed to turn all your "Zorc" monsters unaffected by an unfortunate 6-result from Zorc's effect.
 

 

Mercenary of Zorc
Attribute: DARK
Type: Warrior/Effect
Level: 4
ATK: 1500
DEF: 0
Effect: If this card is sent from the hand or field to the Graveyard: Add 1 "Zorc" monster from your Deck to your hand, except "Mercenary of Zorc". If you Ritual Summon "Dark Master - Zorc", this card can be used, from your hand, field or Graveyard, as the entire Tribute. A "Dark Master - Zorc" Ritual Summoned using this card gains this effect. • Once per turn, this card cannot be destroyed by monster effects.
 

The monster searcher of the deck. He can balance the cost of Zorc's Ritual Summon with the added bonus of giving Zorc an additional effect that protects him from his own 6-result effect.
 

 

Necromancer of Zorc
Attribute: DARK
Type: Spellcaster/Effect
Level: 4
ATK: 1700
DEF: 0
Artwork description: Fanservice monster. A human female spellcaster with a mischievous smile, wearing a hood that covers her eyes and a revealing robe with Zorc's colors (dark red and purple). Think of Caster from Fate/Stay Night series with the described outfit.
Effect: If you Ritual Summon "Dark Master - Zorc", this card can be used, from your hand, field or Graveyard, as the entire Tribute. You can activate 1 of the these effects. You can only use this effect of "Necromancer of Zorc" once per turn. • Target 1 Level 4 "Zorc" monster in your Graveyard; Special Summmon that target. • Tribute monsters whose total Levels and Ranks equal 8 or more from the field or hand, except this card; Special Summon 1 "Dark Master - Zorc" from your Graveyard (This Special Summon is treated as a Ritual Summon).
 

With her first effect she makes possible to Summon Rank 4 Xyz Monsters with ease, such as Crazy Box who, if you have not guessed it already, is the monster benefited the most from Madness Circle.
With her second effect she is essentially another Ritual Card for Zorc, the difference being that she brings Zorc from the Graveyard. This is useful in case your hand or Deck runs out of Zorcs late-game, or to Summon Zorc instead of a Rank 4 Xyz if the situation calls for it.

 

 

Druid of Zorc
Attribute: DARK
Type: Spellcaster/Effect
Level: 4
ATK: 1800
DEF: 0
Effect: You can discard this card to the Graveyard; add 1 "Madness Circle of the Dark Master" from your Deck to your hand. Once per turn: You can shuffle 1 "Zorc" monster from your hand into the deck; draw 1 card. If you Ritual Summon "Dark Master - Zorc", this card can be used, from your hand, field or Graveyard, as the entire Tribute.

This monster is mostly a filler for more targets for Necromancer, hence the generic effect of an Field Spell Searcher. The second effect is just in case you wish to trade a Dark Master - Zorc in hand for another card.
 

 

External support:
Monsters:
Armageddon Knight
Dark Grepher
Druise the Devious Druid
Kagetokage (for swarming and Xyz Summons)
Manju of the Ten Thousand Hands
Masked Chameleon
Ritual Raven
Sonic Bird
Summoner Monk

 

Ritual "Djinns"

Spells:
Advanced Ritual Art
Ascending Soul
Foolish Burial
Terraforming
Recurring Nightmare
Ritual Cage (protects Zorc from its own effect)

Traps:
Deck Devastation Virus
Eradicator Epidemic Virus
Grisaille Gaol
Ritual Buster

Extra Deck:
Rank 4 DARK & LIGHT monsters

CRAZY BOX

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