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Updated 2 Number 0


patient99

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Name: Number 0: Infinite Lord

Type: Spellcaster

Attribute: Dark

Rank: 10

ATK: 0

DEF: 0

Effect:

4 level 10 monsters

 

When this card is Xyz summoned you can special summon one each "Infinite Right Hand" and "Infinite Left Hand".

While this card is face-up on the feild the effects of all continues Spells and traps are negated.

Once per turn you can attach one monster from your hand to this card as an Xyx material if there are no materials attached to this card.

Once per turn you can detatch one Xyz material from this card and activate one of these effects:

 

* Target one monster on the feild, send it to the graveyard.

* Target one spell or trap card, send it to the graveyard.

* Return all set cards on the feild back to the deck and both players draw 1 card.

* Return all face-up cards on the feild back to the deck and both players draw 1 card.

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Name: Number C0 Infinite Chaos Lord

Type: Spellcaster

Attribute: Dark

Rank: 11

ATK: 0

DEF: 0

Effect:

5 level 11 monsters

 

This card's name is treated as being "Number 0: Infinite Lord"

While this card is face-up on the feild negate the effects of all continus spell /trap cards.

Negate the effects of all cards in the graveyard.

If this card has "Number 0: Infinite Lord" as an Xyz material it gains these effects once per turn:

 

* Once per turn you can attach a card from your grave to this card as an Xyz material.

* All monsters on the feild gain 800 ATK and DEF.

* Negate the effects of all monsters on the opponent's feild until their end phase.

* You can activate a card effect that would cost life points to activate for no cost. (Can be used on either players turn)

* All monsters on the opponent's feild have their ATK and DEF become 0 while they are face up on the feild.

 

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Name: Infinite Right Hand

Type: Spellcaster

Attribute: Dark

Level: 8

ATK: 0

DEF: 0

Effect:

While you control a face-up "Number 0: Infinite Lord" your opponent can only select this face-up card as an attack target.

This card cannot be destroyed in battle.

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Name: Infinite Left Hand

Type: Spellcaster

Attribute: Dark

Level: 8

ATK: 0

DEF: 0

Effect:

While you control a face-up "Number 0: Infinite Lord" if your opponent activates a card effect that would destroy a card(s) on the feild you can pay 1000 life points to negate the effect and destroy it.

This card cannot be destroyed by card effects

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Name: Infinite Criss

Type: Normal Spell

Effect: If you have 4000 or less life points and your opponent has at least 2000 life points more than you do, all Dark monsters with 0 original ATK become level 10. Monsters you control can only be used for the Xyz summon of a Dark Spellcaster-type Xyz monster. If you Xyz summon this turn you must end your turn.

Only one copy of "Infinite Crisis" can be used by each player per duel.

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Name: Infinite Lord's Forces

Type: Normal Spell

Effect: If you have 4000 or less life points and control no monsters you can special summon up to 5 Dark monsters with 0 original ATK, their effects are negated, they can not be used as a tribute, fusion material, or for a syncro summon. Monsters summoned by this effect are banished at the end of the turn.

Only one copy of "Infinite Lord's Forces" can be used per duel.

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Whare do you Summon the monsters from, with regards to Forces's effect?
That aside, these seem rather wonky. I mean, I get the whole once-per-duel for both of the support cards, but it just boils down to luck if/when you use them, and usually when you have at least 4 Level 10s on the field who ARNE'T being used for Gutsaph, you've likely won the duel by then. Add to it, Number 0's effects kinda' sorta' contradict what your going for, since why would you Target a Spell/Trap to send it to the Graveyard, when more often then not the Return-all-Set-cards effect will just do that and more.

So while I can appreciate the concept your going for, your ideas to execute it seem a little sketchy.

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Whare do you Summon the monsters from, with regards to Forces's effect?
That aside, these seem rather wonky. I mean, I get the whole once-per-duel for both of the support cards, but it just boils down to luck if/when you use them, and usually when you have at least 4 Level 10s on the field who ARNE'T being used for Gutsaph, you've likely won the duel by then. Add to it, Number 0's effects kinda' sorta' contradict what your going for, since why would you Target a Spell/Trap to send it to the Graveyard, when more often then not the Return-all-Set-cards effect will just do that and more.

So while I can appreciate the concept your going for, your ideas to execute it seem a little sketchy.

Yeah i was thinking that, I think i'll go with 3 Xyz meterials to return and 1 to destroy.

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