SuperbX Posted October 27, 2013 Report Share Posted October 27, 2013 Oh boy, Heavy Storm replacements! Lore: When your opponent activates or sets a Spell/Trap card: Destroy all Spell/Trap cards on the field, and if you do, take damage for each Spell/Trap card destroyed x 200. I was thinking of changing the requirement for activating this card from your opponent activating or setting an S/T card to any player activating or setting an S/T card, would that make it too strong? Any criticism or OCG corrections are always welcomed. Link to comment Share on other sites More sharing options...
spoderman Posted October 27, 2013 Report Share Posted October 27, 2013 This would be a good, balanced card in the real game. It doesn't negate the activation of a card, nor does it stop cards like Wonder Garage. However, I think the cost of 200 each is a bit much. Maybe 100? Link to comment Share on other sites More sharing options...
Delibirb Posted October 27, 2013 Report Share Posted October 27, 2013 This would be a good, balanced card in the real game. It doesn't negate the activation of a card, nor does it stop cards like Wonder Garage. However, I think the cost of 200 each is a bit much. Maybe 100? Or you could be a rebel and make it 50. >: P Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted October 27, 2013 Report Share Posted October 27, 2013 No matter how you look at it, it's still a chainable Heavy. How is that EVER going to be considered good design? Link to comment Share on other sites More sharing options...
Syncopation Posted October 27, 2013 Report Share Posted October 27, 2013 It is an ok card. It is a nuke w/ more strategy. That is what the game needs ( well, there is a card similar to this, but it is unreliable at times and gives your opponent a bruise rather than a scar...(http://yugioh.wikia.com/wiki/Malevolent_Catastrophe)) the burn is fine. It actully makes you think (: Link to comment Share on other sites More sharing options...
SuperbX Posted October 27, 2013 Author Report Share Posted October 27, 2013 No matter how you look at it, it's still a chainable Heavy. How is that EVER going to be considered good design? I guess that's true, I could make it be only able to be activated in your turn, when any player activates/sets an S/T card, but I don't know... It is an okay card. It is a nuke w/ more strategy. That is what the game needs ( well, there is a card similar to this, but it is unreliable at times and gives your opponent a bruise rather than a scar...(http://yugioh.wikia.com/wiki/Malevolent_Catastrophe)) The burn is fine. It actually makes you think (: Yeah, Malevolent Catastrophe was kind of what I based this on, well, that and Dust Tornado, that's why the Sandstorm is there. Thanks for all the replies, everyone! Link to comment Share on other sites More sharing options...
Galkin Posted October 27, 2013 Report Share Posted October 27, 2013 A bit too powerful. If you only have this card in your S&T zone, then you can chain this as a sort of Harpies Feather Duster to Mystical Space Typhoon and all that. Burn isn't really important when the maximum is only 1200 and it comes with a payback of +4. I think one drawback it should have is that you require another card in your S&T zone to activate, that way the maximum payoff is less and it isn't as easily usable. As it is, this card is on par with Heavy Storm considering you can chain it to Mystical Space Typhoon. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted October 27, 2013 Report Share Posted October 27, 2013 I'd make you lose life points (to stop any Healing Decks) and make it to where you can't chain to a card being set. I mean, that's not even legal in Yugioh (as in, you can't chain to it). How about destroying a limited number of cards? Nuking whole field of S/T seems kind of strong. Link to comment Share on other sites More sharing options...
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