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Tentative Fabled Build


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So here is a Fabled build I thought up- I have yet to test it but would love advic. Definitely need help with the extra deck

Monsters: 18

3x Fabled Grimro

2x Fabled Krus

2x Fabled Raven

2x The Fabled Chawa

2x The Fabled Cerburrel

2x The Fabled Ganashia

1x The Fabled Kokkator

1x The Fabled Nozoochee

1x Snipe Hunter

2x Cardcard D

Spells: 11

3x MST

2x Monster Reincarnation

2x Instant Fusion

2x Dark Core

1x Forbidden Lance

1x Pot of Duality

1x Lightning Vortex

1x De-Synchro

Traps: 10

3x Reckless Greed

2x Dimensional Prison

2x Royal Decree

1x Mind Crush

1x Bottomless Trap Hole

Extra Deck

2x Fabled Ragin

2x Fabled Leviathan

1x T.G. Hyper Librarian

2x Cyber Saurus

 
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This is shit.

Like, my only advice is to scrap it and completely restart, because this is awful.

3x Grimro
2-3x Cerburrel (Either this or Chawa need to be maxed, if not both, in most builds)
2-3x Chawa
2-3x Ganashia
1x Kushano
1x Krus (It clogs)
0-1x Nozoochee (it's a tech choice, nothing more)

Kokkator is slow as shit, Snipe Hunter is inconsistent and not worth main space, and Cardcar is completely against the damn deck.

2x Tour Guide from the Underworld (If there were 3 of her, you would bump both this and Kushano up by 1)
2x Ebony Dragon Collapserpent
2x Ivory Dragon Wyburstar

Not sure on the dragon's TCG names, as they're in Shadow Specters, but they're essential to playing the deck. These 3 give you floating and searching you need to actually MAKE plays. Spending on what else you do, you may want Gorz and BLS.

2-3x MST
2x Forbidden Lance
1x Dark Hole
1x Book of Moon
1x Foolish Burial
0-1 Monster Reincarnation

The other spells you ran were gimmicky, bad, and overall harmful to the deck. Discarding is not that common for Fableds that they want non-Fabled discards. The rest of your spell lineup will be dependent on the engine you use.

3x Reckless Greed
1x Sixth Sense

Only traps you need in a standard build. I'm trying out another, but that's in a specific build, not a general one.

Now, idk if you're playing this online or IRL, so I'm gonna assume online.

1x Jeweled Red Dragon Archfiend
1x Crimson Blader
1x Stardust Spark Dragon
1x Lightsworn Arc, Michael (Once it hits DN/it's already on Devpro)
1x Black Rose Dragon
1x Ancient Sacred Wyvern
1x HTS Psyhemuth
1x Vulcan the Divine
1x T.G. Hyper Librarian
1x Fabled Ragin (You only need one. Diversity > more Ragin)
1x Ally of Justice Catastor/Armades, Keeper of Boundaries
1x The Fabled Unicore
1x Ghostrick Alucard
1x Mechquipped Angineer
1x Leviair the Sea Dragon

After that, it's putting some sort of engine into the deck. Lightsworn (Post-Raiden and Minerva), Tenki with 0-1 Bear and T.G. Warwolf, Spell Striker, etc.

If you want LS, I'll probably post my updated build soon enough.

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Ok this was tested. It ran pretty well, only problem I had was that I needed level 6 and 7 Synchros for it. Added in Blood Mefist, Stardust Dragon, 2x Mist Wurm, and a few others. 

... If you're not looking for advice, why the hell are you posting it? This isn't a "hey look what I made" section, it's a "please improve" section.

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I beleive masquared black kinda got it. I would definatly max out chawa and cerburral and at least 2 kruz. I like card car w/ hand traps (gorz trag) or w/ T-Roar, i might try that now. BECKONING LIGHT! that you need 1 or 2 of, reckless is alright and 6th sense makes this pretty good. BLS is cute but still pref (id still use it) i'd tech 1 catsith for vanitys fiend/emtiness and krystia. i like 2 noozuchi; it gets raven on base.

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I beleive masquared black kinda got it. I would definatly max out chawa and cerburral and at least 2 kruz. I like card car w/ hand traps (gorz trag) or w/ T-Roar, i might try that now. BECKONING LIGHT! that you need 1 or 2 of, reckless is alright and 6th sense makes this pretty good. BLS is cute but still pref (id still use it) i'd tech 1 catsith for vanitys fiend/emtiness and krystia. i like 2 noozuchi; it gets raven on base.

Krus is a cloggy card. More than 1 easily dead draws, even now. It's still preference, but it's really not worth it more often than not.

 

You don't always want 3-3 with Chawa and Cerburrel because of the fact that not all builds can devote those six spaces. Whichever one you max, though, is preference.

 

Tragoedia's awful here. You don't maintain hand advantage, you just blow it all constantly until you're winning, THEN your hand grows.

 

Gorz isnt bad, but most builds have etremely tight space. Same for T-Roar, though I'd sooner Gorz than Roar.

 

Beckoning Light's winmoar as shit. You should never run more than 1, and even that one is not worth the space 9/10 times. Only in the LS Hybrid Build, if even then.

 

BLS isn't bad, but it's rather winmoar, and unless you can find space for it as a tech, not worth it.

 

Catsith's a shitty dead draw. You should just be running backrow hate to answer those cards, as, bar Kushano, you have no real way to ditch Catsith without trying to Special Summon, anyways.

 

Krystia and Vanity's Fiend aren't even relevant cards, so planning just for them seems dumb.

 

You can also tech Phoenix Wing Wind Blast/Raigeki Break, but the issue is that they're only good when you're rolling solid anyways.

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I did want advice. Which is why I posted it, but I wanted to test out my build before I made changes. I will probably change up, and add in some of your sugg estions, but
I do like Krus. It usually helps me out with quick Synchros.

And I'm not saying cut her. But the more you play, the more you'll find that it's something you wan every once in a while, not tons of.
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Is 2 really too much? I'm trying to focus on the discarding fableds, like Krus and Raven and Chawa. I'll try it out like you suggested and see what I like better. I like the Cyber Saurus and the Instant Fusion because they give me quick synchros with Raven or whatever

Krus at 2 is possible, but unless you're running a faster, streamlined build, it's going to dead draw a fair bit of the time and cost you games.

 

Instant Fusion is bad here because you need to be optimizing the Extra Deck with as many answers as possible, while not devoting space to things to increases consistency that the main deck can do, well, better.

 

Raven's bad because it doesn't really work with the deck. Sure, the ability to freely discard is nice, but it eats up a Normal Summon, which is absolutely precious in this deck. Each Normal Summon must be used to optimize efficency for that turn, and cards like Tour Guide or Kushano take precedence. Raven's another winmoar card that's only good when you're set up, and shit when you're losing.

 

You should be focusing on Chawa/Cerburrel/Ganashia/Kushano as the core of your deck, with Grimros and Krus supporting to keep it going.

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