-Noel- Posted November 3, 2013 Report Share Posted November 3, 2013 comments welcomes, hope u like it :) Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by tributing 1 "Judgment Dragon" while you have 10 or less cards in your Deck, and cannot be Special Summoned by other ways. Once per turn, you can banish all other cards on the field and in each player's Graveyard, this card cannot be Tributed during the turn you activate this effect. During each of your End Phases: Send all cards in your deck to the Graveyard. You must control this face-up card to activate and resolve this effect. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted November 3, 2013 Report Share Posted November 3, 2013 Kinda sounds like an easier-to-summon Sophia to me. Honestly, this card is kinda balanced. The effect may be broken, yes, but the summoning requirements and the maintenance cost balances it our. Extreme as it is, its playable, but as one of those "last resort" occasions. Epic card art BTW Link to comment Share on other sites More sharing options...
-Noel- Posted November 3, 2013 Author Report Share Posted November 3, 2013 Kinda sounds like an easier-to-summon Sophia to me. Honestly, this card is kinda balanced. The effect may be broken, yes, but the summoning requirements and the maintenance cost balances it our. Extreme as it is, its playable, but as one of those "last resort" occasions. Epic card art BTW yea it's an easier-summoning Sophia, but with negatable effect and non hand-banish. If my opponent have Battle Fader then gg XD Link to comment Share on other sites More sharing options...
Big Lez Posted November 3, 2013 Report Share Posted November 3, 2013 A Lightsworn Deck will easily summon this. youll get rid of necro gardnas with this and dont even need to pay Life Points, the 4000 ATK is alright and well..you have exactly 1 turn to win (except of course you somehow returned banished cards to your deck) ... As you said, there are battle faders, there are cards that activate by being banished...Judgement Dragon is already risky - if your opponent knows how to defend himself..this card kills you. - So i guess the Banish all cards effect is alright. You really gotta be a risk-taker to use this. This is well done and even though i thought this is a little overpowered at first, i now see its actually nicely balanced. Good Job :) Link to comment Share on other sites More sharing options...
-Noel- Posted November 3, 2013 Author Report Share Posted November 3, 2013 A Lightsworn Deck will easily summon this. youll get rid of necro gardnas with this and dont even need to pay Life Points, the 4000 ATK is alright and well..you have exactly 1 turn to win (except of course you somehow returned banished cards to your deck) ... As you said, there are battle faders, there are cards that activate by being banished...Judgement Dragon is already risky - if your opponent knows how to defend himself..this card kills you. - So i guess the Banish all cards effect is alright. You really gotta be a risk-taker to use this. This is well done and even though i thought this is a little overpowered at first, i now see its actually nicely balanced. Good Job :) thx for this nicely review :lol: Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted November 3, 2013 Report Share Posted November 3, 2013 Usually, JD gets the job done good enough, and you would only want to run this to get around your JD being negated or if Starlight Road is popular. And then, the need to have so few cards in your Deck makes it a little difficult to bring out, even if you already have JD. This will often leave this card dead in your hand, more useful as a cost for Lumina's effect than as Neo-Judgment Dragon. Then, when you do get this out, you effectively trade a field nuke with a laughable cost with a costless field nuke that bypasses anti-destruction stuff and a little extra ATK that really exists to help you win that turn. And if you don't win that turn, you lose the duel since Lightsworns have little to no way to refill their Deck (and they usually don't want to anyway). I presume that turning off the Tributing is to prevent this from going off, then you swinging for 8k damage with Great Maju Garzett. However, you really don't need to worry about Maju, because he isn't usually ran in Lightsworns. This OTK is also only a 3-card combo that takes a while to pull off since dumping so many cards out of the Deck isn't going to happen nearly all the time. However, the anti-Tributing tidbit also ensures that you're going to lose next turn, as you can't just Tribute this for Celestia to prevent such a massive mill. The card is simply a harder-to-play JD with an enhanced effect that forces the duel to end when he comes about. You can't usually spam bosses with him as he kills your Graveyard, so you would only win if your opponent has 4k or less Life Points left (though you can Summon a Raiden or a Lumina or a Minerva to try to scrape in a bit of extra damage). Otherwise, you lose since getting rid of this yourself is tricky. The problem is that JD can do what this card does without killing your Grave and Deck, albeit he is prone to effect negation and anti-destruction effects. This card's reliance on it, its need for such a small Deck, and the fact that it Decks you out hurts this card badly, and banishing your own Grave is what puts the final nail in its coffin. The whole banishing-your-Grave thing isn't all that bad because it prevents you from going "Oh, you Veilered/Fiendished my JD? Well, I Summon Neo-JD and blow up everything anyway! Then I Summon BLS, Lightray Gearfried, and bam, I win anyway." I would change the milling effect to a set number, and raise the number of cards you need in your Deck. If you feel like this causes balance issues, then you could make the "banish errything" effect only work once while the card is on the field. Still, this card needs to get rid of an already-good card that likes to sit on the field for as long as possible to continuously blow up the field, and can't do anything else without that JD, which makes this a really dead card to draw, therefore pretty much preventing this card from getting a chance to make it into the better Lightsworn Decks. However, there isn't really going to be a way to make a "Neo-JD" card that needs to off a JD that hit the field to Summon itself that would be ran in the Decks, unless it was one of the most absurd things in the game. But don't try to do that. JD is already crazy in that it just hits the field and knocks everything off for an easily-negligible cost. I'm not really saying "It won't be run, so it sucks how dare you even try to do this." It's alright if you want to make a Neo-JD for the sake of making one. Card games are about fun, after all, or at least they're supposed to be. I'm just pointing it out, as well as that it carries a little too much risk in the quasi-auto-lose effect when considering how good JD already is and that you need your Deck to be so small. Cards that make you lose if things go south are just pretty harsh, and I don't think that is that necessary when you already have a JD out to nuke the field. Link to comment Share on other sites More sharing options...
-Noel- Posted November 4, 2013 Author Report Share Posted November 4, 2013 Usually, JD gets the job done good enough, and you would only want to run this to get around your JD being negated or if Starlight Road is popular. And then, the need to have so few cards in your Deck makes it a little difficult to bring out, even if you already have JD. This will often leave this card dead in your hand, more useful as a cost for Lumina's effect than as Neo-Judgment Dragon. Then, when you do get this out, you effectively trade a field nuke with a laughable cost with a costless field nuke that bypasses anti-destruction stuff and a little extra ATK that really exists to help you win that turn. And if you don't win that turn, you lose the duel since Lightsworns have little to no way to refill their Deck (and they usually don't want to anyway). I presume that turning off the Tributing is to prevent this from going off, then you swinging for 8k damage with Great Maju Garzett. However, you really don't need to worry about Maju, because he isn't usually ran in Lightsworns. This OTK is also only a 3-card combo that takes a while to pull off since dumping so many cards out of the Deck isn't going to happen nearly all the time. However, the anti-Tributing tidbit also ensures that you're going to lose next turn, as you can't just Tribute this for Celestia to prevent such a massive mill. The card is simply a harder-to-play JD with an enhanced effect that forces the duel to end when he comes about. You can't usually spam bosses with him as he kills your Graveyard, so you would only win if your opponent has 4k or less Life Points left (though you can Summon a Raiden or a Lumina or a Minerva to try to scrape in a bit of extra damage). Otherwise, you lose since getting rid of this yourself is tricky. The problem is that JD can do what this card does without killing your Grave and Deck, albeit he is prone to effect negation and anti-destruction effects. This card's reliance on it, its need for such a small Deck, and the fact that it Decks you out hurts this card badly, and banishing your own Grave is what puts the final nail in its coffin. The whole banishing-your-Grave thing isn't all that bad because it prevents you from going "Oh, you Veilered/Fiendished my JD? Well, I Summon Neo-JD and blow up everything anyway! Then I Summon BLS, Lightray Gearfried, and bam, I win anyway." I would change the milling effect to a set number, and raise the number of cards you need in your Deck. If you feel like this causes balance issues, then you could make the "banish errything" effect only work once while the card is on the field. Still, this card needs to get rid of an already-good card that likes to sit on the field for as long as possible to continuously blow up the field, and can't do anything else without that JD, which makes this a really dead card to draw, therefore pretty much preventing this card from getting a chance to make it into the better Lightsworn Decks. However, there isn't really going to be a way to make a "Neo-JD" card that needs to off a JD that hit the field to Summon itself that would be ran in the Decks, unless it was one of the most absurd things in the game. But don't try to do that. JD is already crazy in that it just hits the field and knocks everything off for an easily-negligible cost. I'm not really saying "It won't be run, so it sucks how dare you even try to do this." It's alright if you want to make a Neo-JD for the sake of making one. Card games are about fun, after all, or at least they're supposed to be. I'm just pointing it out, as well as that it carries a little too much risk in the quasi-auto-lose effect when considering how good JD already is and that you need your Deck to be so small. Cards that make you lose if things go south are just pretty harsh, and I don't think that is that necessary when you already have a JD out to nuke the field. Oh wow thx u very much for this GREEEEAAAATTTT Review and about it effect, according to your review, i think i may change to this Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by tributing 1 "Judgment Dragon" while you have 15 or less cards in your Deck, and cannot be Special Summoned by other ways. You can banish all other cards on the field and in each player's Graveyard, this card cannot be Tributed during the turn you activate this effect, also you cannot activate this effect until your next End Phase. During each of your End Phases: Send the top 8 cards of your deck to the Graveyard. You must control this face-up card to activate and resolve this effect. anyway i need COC about it balance from everyone again, thx Link to comment Share on other sites More sharing options...
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