Northern Sage Posted November 3, 2013 Report Share Posted November 3, 2013 Continuous Trap Card Activate this card when you control "Number C6: Chronomaly Chaos Atlandis": During the End Phase, destroy all monsters your opponent controls that did not attack this turn, and if you do, inflict damage to your opponent equal to the destroyed monsters' ATK on the field. Even more crazy burn to fuel this duel… Discuss. Link to comment Share on other sites More sharing options...
玄魔の王 Posted November 3, 2013 Report Share Posted November 3, 2013 More shark-jumping... *sigh* Its heavily relicance on C6 makes it useless. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted November 3, 2013 Report Share Posted November 3, 2013 The level of situational here is over 9000. But seriously though, the crap you gotta go through just to succeed with the effect off this thing makes it pointless. Not worth the time and effort. Chaos Atlandis is good by itself honestly. Link to comment Share on other sites More sharing options...
More than 3 characters Posted November 3, 2013 Report Share Posted November 3, 2013 The Wiki lists it as requiring you to control any "Atlandis", not just C6 Link to comment Share on other sites More sharing options...
evilfusion Posted November 3, 2013 Report Share Posted November 3, 2013 The Wiki lists it as requiring you to control any "Atlandis", not just C6 Okay, I hate it less now. Because if it required a Chaos version specifically, even I can't think of a justification for this card. I know that V created Argent Chaos Force, and probably created their "Number" support cards, but to require a Chaos-ified version of a Number they only recently got...that would have been ridiculous. Link to comment Share on other sites More sharing options...
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