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Spell Speed cards


death00

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Right so who nows about spell speed well i was reading one of the various rule books i have that actually explains it pretty well; speed 1 can only be played first and in response to speed 1, speed 2 1st, 2nd, 3rd, etc  in response to speed  1 or 2, speed 3 in 3rd etc in response to 1,2,or 3, but after a 3 is played only threes can be played. So, I was like ok what if a made a spell and trap that could incease and decrease, repectivly, the spell speed or cards, and here they are Speed Redux and Speed Demolition

Speed Redux

http://imgur.com/Rlv3xEH

Lore: Increase the Spell speed of a card that has Spell speed 1 or Spell speed 2 by 1 for this turn only. This does not change the effect of the card or change the Spell speed of Spells played after the target card.

Speed Demolition

http://imgur.com/1UzM96W

Lore: Decrease the Spell speed of a card that has Spell speed 2 or Spell speed 3 by 1 for this turn only. This does not change the effect of the card or change the Spell speed of Spells played after the target card.

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Interesting idea, but I presume that, in order to modify these Spell Speeds, you have to Chain to that card effect's activation first. How else can one slow down a Counter Trap?

 

The problem is that even though you could modify the Spell Speed in hopes of letting another effect Chain to it, the issue is that you have to wait for that card to resolve first. And Chains in YuGiOh don't let you activate new cards once it begins resolving, unlike the Stack in MtG.

 

Can't deny that the concept of bumping up or slowing down Spell Speeds is novel, just that the game mechanics make it a little difficult to put into effect.

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