haydenc311 Posted November 7, 2013 Report Share Posted November 7, 2013 These are my cards and I was hoping to see if there was any problems with the effects. There pretty long and I was wondering if they are too overpowering. Except for the last one that's supposed to be unstoppable. Effect for The Flame: In Darkness: "The Fire" + 1 or more non-Tuner monsters If this card is attacked you can "hide" it under any other Light card in any Monster Card Zone. Your opponent must destroy the card being hid under even if it is there own to attack this card. This card cannot be banished from play or sent back to the owners hand/deck. This card cannot switch owners for the entire duel. Any card/ effect that will boost this cards atk is negated. This card can negate any direct attack on your life points. But must have more def than the attack. If the attack does not have any atk points then it is negated. This effect is negated if any Dark card is in play. None of these effects will work if this card is "hiding". If this card is destroyed in any way and sent to the graveyard you can summon it back into play but must place one "negate" counter on it. All of this cards effects will be negated for one "negate" counter. Any more "negate" counters on this card will count for 100 life points. All effects can be used countless times. Effect for The Flame: In Light: "The Fire" + 1 or more non-Tuner monsters If this card is attacked you can "hide" it under any other Dark card in any Monster Card Zone. Your opponent must destroy the card hid under to attack this card even if it is one of there own. This card cannot be banished from play or sent back to the owners hand/deck. This card cannot switch owners for the entire duel. Any card/effect that will boost this cards Def is negated. This card can attack your opponents life points directly if no Light card is in play. None of these effects will work if the card is "hiding". If destroyed in any way and sent to the graveyard you can summon it back into play but you must place one "negate" counter on it. All of this cards effects will be negated for one "negate" counter. Any more "negate" counters after the first one count for 100 life points. All effects can be used countless times. Effect for The Flame: Divine Power: "The Flame: In Light" + "The Flame: In Darkness" Banish the selected cards from the duel to summon this card from anywhere. No card/effect can stop this card form being summoned. All other Fusion,Divine,Synchro cards are destroyed. All spell and trap cards are negated also are monster effects. All the Atk and Def of any creature other than a Light or Dark monster is halfed. This card can "hide" under any card in the Monster Play Field. Once hidden for one turn the card being hid under is destroyed. Your life points equal this cards Atk. This card can attack your opponents life points directly. Your life points are healed by 1000 per round. This card can attack 2 times per turn. If destroyed Your opponent must banish all of there hand and cards in play to the graveyard. If destroyed you can pay 5000 life points to summon this card back. That is the only way to summon this card back. This is the only card which you can use to banish any other The Flame card. This is the card can negate the effects of other The Flame cards. The two synchro flames are supposed to have pretty similar effects. But ill take any advice though. Link to comment Share on other sites More sharing options...
Zextra Posted November 7, 2013 Report Share Posted November 7, 2013 The types of your cards are not realistic, so this topic will be moved to Any Other Cards. If you change them, let me know. Thanks. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 7, 2013 Report Share Posted November 7, 2013 Want the cards to be realistic? Let's see... [spoiler The Fire][Pyro/Tuner] This card can only be used as Synchro Material for a "The Flame" monster.[/spoiler] [spoiler The Flame: In Darkness][Pyro/Synchro/Effect] "The Fire" + 1 or more non-Tuner monsters If Your opponent cannot target this card for attacks if there is another face-up is attacked you can "hide" it under any other LIGHT card in any monster on the field. Card Zone. Your opponent must destroy the card being hid under even if it is there own to attack this card. This card cannot be banished from play or sent back to the owners hand or Deck. Control of this card cannot switch owners for the entire duel. Any card/ effect that will boost would increase this card's ATK is negated. When your opponent declares a This card can negate any direct attack with a monster whose ATK is equal to or less than this card's DEF while there are no face-up DARK monsters on the field: You can target the attacking monster; negate the attack. on your life points. But must have more def than the attack. If the attack does not have any atk points then it is negated. This effect is negated if any Dark card is in play. None of these effects will work if this card is "hiding". If this card is destroyed in any way and sent to the Graveyard: You can Special Summon this card, but its effects are negated. it back into play but must place one "negate" counter on it. All of this cards effects will be negated for one "negate" counter. Any more "negate" counters on this card will count for 100 life points. All effects can be used countless times.[/spoiler] Long-winded, convoluted, and outright confusing. Best if we just make do without the whole "hiding" thing and make give it an "unattackable" effect. Most of the sentences have been trimmed as well, and the Negation Counters have been done away with. [spoiler The Flame: In Light][Pyro/Synchro/Effect]"The Fire" + 1 or more non-Tuner monsters If Your opponent cannot target this card for attacks if there is another face-up is attacked you can "hide" it under any other LIGHT card in any monster on the field. Card Zone. Your opponent must destroy the card being hid under even if it is there own to attack this card. This card cannot be banished from play or sent back to the owners hand or Deck. Control of this card cannot switch owners for the entire duel. Any card/ effect that will boost would increase this card's DEF is negated. This card can attack your opponents life points directly if there are no face-up LIGHT monsters on the field. card is in play. None of these effects will work if this card is "hiding". If this card is destroyed in any way and sent to the Graveyard: You can Special Summon this card, but its effects are negated. it back into play but must place one "negate" counter on it. All of this cards effects will be negated for one "negate" counter. Any more "negate" counters on this card will count for 100 life points. All effects can be used countless times.[/spoiler] Similar to Flame in Darkness, similar lore correction. [spoiler The Flame: Divine Power](Attribute: FIRE) [Pyro/Fusion/Effect] "The Flame: In Light" + "The Flame: In Darkness" Cannot be Special Summoned, except by its own effect. Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, then banishing them from the Graveyard. (You do not use "Polymerization".) Banish the selected cards from the duel to summon this card from anywhere. No card/effect can stop This card's form being Summon cannot be negated. When this card is Summoned: Destroy all other face-up Fusion Monsters, DIVINE Monsters, and Synchro monsters. cards are destroyed. All spell and trap cards are negated also are monster effects. Negate the effects of all other face-up cards on the field. All Halve the ATK and DEF of any creature other than a all other face-up non-LIGHT or non-DARK monsters. is halfed. This card can "hide" under any card in the Monster Play Field. Once hidden for one turn the card being hid under is destroyed. Your life points equal This card's ATK is equal to your current Life Points. This card can attack your opponents life points directly, and can make a second attack during each Battle Phase. During your Standby Phase: Your gain 1000 Life Points. are healed by 1000 per round. This card can attack 2 times per turn. If this card is destroyed and sent to the Graveyard: Send all cards on your opponent's side of the field and in their must banish all of there hand and cards in play to the Graveyard. If this card is destroyed and sent to the Graveayrd: You can pay 5000 Life Points; to Special Summon this card from the Graveyard back. That is the only way to summon this card back. This is the only card which you can use to banish any other The Flame card. This is the card can negate the effects of other The Flame cards.[/spoiler] Lots of non-standard card lore. Please read up on proper card lore grammar to understand how things are worded. Also completely and cleanly excised the concept of "hiding" because it is downright confusing. We won't accept any DIVINE cards as realistic, though, so I changed it to FIRE for the time being. Thank you, come again. Link to comment Share on other sites More sharing options...
haydenc311 Posted November 7, 2013 Author Report Share Posted November 7, 2013 Thanks for the help. Link to comment Share on other sites More sharing options...
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