VictorSempra Posted November 13, 2013 Report Share Posted November 13, 2013 Lock/delete/etc. please. Link to comment Share on other sites More sharing options...
vla1ne Posted November 24, 2013 Report Share Posted November 24, 2013 Could you give me the links to those images? or tell me the site you got them from? Also While I'm here, might as well post a review Overall: They have far too much searching power, each and every one of them searches out another monster when they get destroyed, and that's rarely a good thing when decks can search at the drop of a card like dark hole/torrential. also, they have far more potential as cards than this, you could make them into cards with effects that relate to their actual characters from the game, like transforming into a more powerful form for a period of time via counters, or summoning dragons of their matching attribute based on counters and Levels.(I know divine wouldn't be usable for the 2nd dart due to forum rules, but the rest could work something out.) ALBERT: the 2x attack effect might need to be nerfed a bit if you plan on adding stronger cards, but other than hat, may statement about the searching applies to all of them that do it. DART: same as above, the effect should be okay if these are the only dragoons you're making, but if not, then it might need a restriction. HASCHEL: A 1900 pierce with searching abilities, so e's extremely powerful, and as far as monsters go, he's a pretty solid one. KONGOL: The 2 effects don't really suit each other in this case, so maybe make it if he's destroyed by battle you get the search. also, I feel like his ATK is too weak for the kongol I know from the games. MERU: This card is essentially there to be a Sangan/WoBF towards spells. I suggest making her effect suit her game style of heavy attacks. ROSE: Same as the above, she needs to have a more distinctive effect other than just card searching. possibly add side effects depending on the amount of other "dragoon" monsters you control? SHANA: Complete battle protection, but since knogol exists, that essentially makes a search lock preventing any form of offence other than effect destruction, and punishing effect destruction by allowing searches. SPIRIT: I can't really rate this card fully without knowing what the Synchros will be, but the "counter" concept on this card looks like it's exactly what I meant when I said "use a counter system" earlier in this post. OVERALL: 7/10 for nostalgia, but 5/10 for balance. possible 8-9/10 depending on the rest of the cards. Link to comment Share on other sites More sharing options...
VictorSempra Posted November 25, 2013 Author Report Share Posted November 25, 2013 Could you give me the links to those images? or tell me the site you got them from? Also While I'm here, might as well post a review Overall: They have far too much searching power, each and every one of them searches out another monster when they get destroyed, and that's rarely a good thing when decks can search at the drop of a card like dark hole/torrential. also, they have far more potential as cards than this, you could make them into cards with effects that relate to their actual characters from the game, like transforming into a more powerful form for a period of time via counters, or summoning dragons of their matching attribute based on counters and Levels.(I know divine wouldn't be usable for the 2nd dart due to forum rules, but the rest could work something out.) ALBERT: the 2x attack effect might need to be nerfed a bit if you plan on adding stronger cards, but other than hat, may statement about the searching applies to all of them that do it. DART: same as above, the effect should be okay if these are the only dragoons you're making, but if not, then it might need a restriction. HASCHEL: A 1900 pierce with searching abilities, so e's extremely powerful, and as far as monsters go, he's a pretty solid one. KONGOL: The 2 effects don't really suit each other in this case, so maybe make it if he's destroyed by battle you get the search. also, I feel like his ATK is too weak for the kongol I know from the games. MERU: This card is essentially there to be a Sangan/WoBF towards spells. I suggest making her effect suit her game style of heavy attacks. ROSE: Same as the above, she needs to have a more distinctive effect other than just card searching. possibly add side effects depending on the amount of other "dragoon" monsters you control? SHANA: Complete battle protection, but since knogol exists, that essentially makes a search lock preventing any form of offence other than effect destruction, and punishing effect destruction by allowing searches. SPIRIT: I can't really rate this card fully without knowing what the Synchros will be, but the "counter" concept on this card looks like it's exactly what I meant when I said "use a counter system" earlier in this post. OVERALL: 7/10 for nostalgia, but 5/10 for balance. possible 8-9/10 depending on the rest of the cards. I got them from Google. And this thread is abandoned. ALso, Meru doesn't even hit hard in the game, her attack stat is meh, at best. She's suited to using magic/items, because her magical stats are through the roof. Link to comment Share on other sites More sharing options...
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