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[Kitsuneko] Majestic Grand Archdragon, Michael


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ArchdragonMichael_zpsfd0e70e3.jpg

 

2 or more (Max 5) Level 8 Synchro Monsters
You can also Xyz Summon this card by using any "Archdragon" Synchro Monster you control as the Xyz Material, as long as at least 1 Xyz Material is Level 8. The Xyz Summon of this card cannot be negated. When this card is Xyz Summoned, cards and effects cannot be activated until the End Phase of your opponent's next turn, except this card. Once per turn, you can detach 1 Xyz Material from this card: Banish 1 card on the field; This card cannot attack this turn.


So a few things. This still counts as one of my earliest posts on this forum (number 8 ftw!), so there's a lot of room to improve on and I'd appreciate all comments, be they constructive criticism or otherwise. Yes, this is part of my Archdragons Set, but its summoning conditions make it splashable enough to exist in a deck today (albeit it'll <probably> need a specific deck to run, since xyz'ing 2 level 8 synchros is <probably> still very difficult), so I thought I could put this in the solo section. This guy is supposed to be one of the "super bosses" of the Archdragons, so although it's a splashable card, it will function more efficiently in the appropriate Archdragon deck.

If you're interested in checking out the rest of the Archdragons (the ones that aren't as splashable), please check out my other thread here: http://forum.yugiohcardmaker.net/topic/309130-kitsuneko-archdragons-angels-and-dragons-who-focus-on-banishment/

:3

Any and all feedback is welcome~

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OP ... No, I can even said it's kinda broken. a card that prevent all cards effects from activate is so powerful if use in right situation, so they're banned (such as Cold Wave, and that's card close only S/T but this one shut ALL effects up for 2 TURNS) and that self-exception make it very OP, maybe it balanced if u reduce the cannot-activated-period to only when this card is successfully summoned like Star Eater did

In addition, pls put ur card's lore under ur card next time so other members can easily read and review it, thx

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Yes its pretty OP..because you have 2 XYZM(max 5) and regen 1000LP?!And event banish a card from  the field...well i understand if its like 300-500LP(MAX) but its insane!And it needs only 2 xyz materials..I would preffer>Make the XYZ summon to be with 5 but not Synchro(its too hard).Then make the LP regen of 300 and remove the bannish,or make that:"This card cannot attack when its effect used"(it needs OCG but something like that)

If you do that the card will be perfect! :)

But if you dont..its still gonna be OP

4.5/10

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The card is quite OP as stated above, and should truly have a smaller LP gain. I think the synchro necessity is a good idea for an XYZ as it has not been done before (irl) and, If it was to be more realistic, it should either be

1:Not be immune to cards like Solemn

or

2:Not be the only usable effect for 2 turns.

 

On second thought, this is truly (with the LP gain) the only OP thing about it, and that is only if you only use 2 XYZM.

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Still OP, nowadays 2 Level 8 is not so hard, and I believe that if I want to summon this card, I will surely use it's other summoning condition, of course since it's easier a lot, so you can just Synchro Summon any of your Archdragon Synchro (that also have Lv.8) and then you have an upgraded cold-wave that have self-exception, I suggest that u MUST do something about that.

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OCG Fix:

2 or more (Max 5) Level 8 Synchro Monsters
You can also Xyz Summon this card by using any "Archdragon" Synchro Monster you control as the Xyz Material, as long as at least 1 Xyz Material is Level 8. The Xyz Summon of this card cannot be negated. When this card is Xyz Summoned; cards and effects cannot be activated until the End Phase of your opponent's next turn, except this card. Once per turn: You can detach 1 Xyz Material from this card; banish 1 card on the field. This card cannot attack the turn you use this effect.

Having done some quick research, this card is not just incredibly easy to Summon with the Archdragon Archetype montsers, but it does so while benefitting heavily from the effects of the Fodder Archdragon Synchro Monster, creating unfair Card Advantage. All you need is to have Angel and Throne in your Hand, then banish Throne when summoning Angel, pay the easy 1000, summon either Gabriel to stop any chance of Setting Traps for next turn to actually retaliate from this Card, or Uriel to wipe out any chance of effects their monsters may use to attempt to resist this card. Then, if your opponent does have any cards Set, this guy banishes 'em easy peasy, no questions asked.

To put it simply, this card on it's own is powerful, but with the Archdragons is borked and needs nerfing along the way. I'd recommend either...
- Banish Face-ups only.
- Take a page from Ptolemy M7's page - if you're using the easier, alternative route with Archdragons, then negate this card's effects somehow; give it a form of Summoning Sickness.
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