VictorSempra Posted November 21, 2013 Report Share Posted November 21, 2013 I made this set back in...March, I believe? And I think it's time it got a re-visit. The entire concept is that you Special Summon them, and they immediately blow up for shenanigans. [spoiler=Monsters] [Spoiler=Canis Aquae] This card cannot be Set. When this card is Special Summoned: destroy it. When this card is destroyed, add 1 "Canis" monster from your Deck to your hand.[/spoiler] [Spoiler=Canis Fulgoris] Cannot be Set. When this card is Special Summoned: Destroy this card. When this card is destroyed, you can destroy one card on the field, then shuffle one "Canis" monster from your Graveyard into your Deck.[/spoiler] [spoiler=Canis Incendia] Cannot be Set. When this card is Special Summoned; destroy it. When this card is destroyed: inflict damage equal to the number of cards your opponent controls x 300, then send one "Canis" monster from your Deck to the Graveyard.[/spoiler] [spoiler=Canis Silva] Cannot be Set. When this card is Special Summoned: destroy this card. When this card is destroyed, you can Normal Summon 1 "Canis" monster without Tributing this turn.[/spoiler] [Spoiler=Canis Glacialis] When this card is destroyed: add 1 "Canis" Spell or Trap card from your Deck to your hand.[/spoiler] [spoiler=Canis Nimbus] When this card is destroyed: Special Summon 1 "Canis" monster from your hand, except "Canis Nimbus".[/spoiler] [spoiler=Canis Atramentum] When a "Canis" monster you control is destroyed, you can Special Summon this card from your hand. This card cannot be destroyed by battle.[/spoiler] [spoiler=Canis Vis] This card cannot be destroyed by card effects. Once per turn, you can send 1 "Canis" monster from your hand to the Graveyard: Special Summon 1 "Canis" monster from your Graveyard, except that card.[/spoiler][/spoiler] [Spoiler=Synchros] [Spoiler=Canis Lux Umbra] 1 Tuner + 1 or more non-Tuner "Canis" monsters While face-up on the field, this card is also DARK-Attribute. When this card is Synchro Summoned, Special Summon 1 "Canis" monster from your Graveyard, but its' effects are negated until the End Phase. Once per turn, you can Special Summon 1 Level 4 or lower "Canis" monster from your Deck.[/spoiler] [spoiler=Canis Divinum] 1 Tuner + 1 or more non-Tuner "Canis" monsters When this card is Synchro Summoned: Special Summon 1 "Canis" monster from your Graveyard, but its' effects are negated. While this card is face-up on the field, "Canis" monsters can be Normal Summoned without Tributing.[/spoiler][/spoiler] [Spoiler=Spells/Traps] [Spoiler=Canis Elementum] Once per turn, you can Special Summon one "Canis" monster from your Graveyard, but its' effect is negated until the End Phase. During the End Phase: destroy the Special Summoned monster.[/spoiler] [Spoiler=Canis Ferus] This turn, you can Normal Summon 1 "Canis" monster without Tributing for each "Canis" monster that was destroyed this turn. Destroy them during the End Phase.[/spoiler] [Spoiler=Canis Spatium] Add one "Canis" monster from your Graveyard to your hand, then Special Summon 1 "Canis" monster from your hand, except that card.[/spoiler] [Spoiler=Canis Luna Et Sol] Draw two cards, then send 1 "Canis" monster from your hand to the Graveyard, or, if you don't have any in your hand, send both cards to the Graveyard.[/spoiler] [Spoiler=Canis Tempus] Shuffle 1 "Canis" monster from your Graveyard into your Deck. Then destroy 1 face-up "Canis" monster you control.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
VictorSempra Posted November 22, 2013 Author Report Share Posted November 22, 2013 Nice cards Thanks, but a comment like this really doesn't help me much. Link to comment Share on other sites More sharing options...
AzNPaladin Posted November 22, 2013 Report Share Posted November 22, 2013 Basicially the canine version of Hazy Flame? Link to comment Share on other sites More sharing options...
VictorSempra Posted November 22, 2013 Author Report Share Posted November 22, 2013 Basicially the canine version of Hazy Flame? I don't know, what do Hazy Flame do? Link to comment Share on other sites More sharing options...
AzNPaladin Posted November 22, 2013 Report Share Posted November 22, 2013 I don't know, what do Hazy Flame do? http://yugioh.wikia.com/wiki/Hazy_Flame They are usually level 6 monsters that, with effects of other cards, can be Normal Summoned without Tributes. A level 4 should know this. (Just kidding) Link to comment Share on other sites More sharing options...
VictorSempra Posted November 22, 2013 Author Report Share Posted November 22, 2013 http://yugioh.wikia.com/wiki/Hazy_Flame They are usually level 6 monsters that, with effects of other cards, can be Normal Summoned without Tributes. A level 4 should know this. (Just kidding) Then no, these are nothing like that. In fact, there is zero parallel. Link to comment Share on other sites More sharing options...
vla1ne Posted November 24, 2013 Report Share Posted November 24, 2013 My apologies for getting to it so late, I have a habit of procrastinating everything. But I promised a review, and a review I shall give! I typed this up in notepad first, so please ignore any errors in spelling that I missed. CANIS MONSTERS OVERALL: I really don't like the whole "cannot be set and destroyed upos special summon" thing, but i like the idea of a new archtype gimmick, so that gets a bye. another thing that feels like it might be abusable is that some of the monsters have efects that feel like they should say "you can ony use this effect of **** once per turn". they might not need it, ad i'll point them out so you can explain ypur reasons if you wish, or edit them if you agree. AQUAE: this card is essentially a tribute searcher with really low ATK stats, this is one of the monsters that might need to say "once per turn" since Inferno reckless summon coud potentially give you 3 searches and more normal summons due to the spell card you have. good card, but potentially a loop creator if combined with at least 2 other cards. FULGORIS: fulgoris has an effect that blows things up as well as replenishes at least 1 canis from your grave to your deck, he isn't an IRS target, so he might be okay, and his effect can miss timing as well so i suggest keeping that in mind. INCENDIA: a deck thinner with respectable stats, nothing much else to say on this one other than the burn effect might be OP due to the ease it can be activated and chained to. on the other hand weakening the burn by even 100 more points would probably make it completely useless as a threat, so i guess it's good enough as is. SILVA: The inability to set hurts the defense of this monster more than any other car in your set, 2800 defence is really strong, but without the aility to set him it's really wasted as a surprise tactic. GLACIALIS: the first level 4 or lower of the set, and easily playable nothing really to say on this one. NIMBUS: the effect is kinda laughable since most of the monsters in this set are suicidal, until you realize that fulgoris could potentially blow up an important card of your opponents, and aquae is an IRS target that gives of 3 searches in combination with this. My guess is that this would be one of the top money cards of the set. ATRAMENTUM: the first tuner, and a wall against attacks as well,chaining him with nimbus' effect would be a 2 card combo that could possibly either save you for a turn, or completely turn a duel in your favor. VIS: I'm not sure what to think about this card, the effect is good, and it'd probably be another money card, but really, a monster that's immune to destruction by card effect could be a serious problem when combined with a method of battle immunnity or direct attacks. still though, I like it I guess. CANIS SYNCROS: they're both strong, but Since i can't playtest them, i don't know their real potential LUX UMBRA: really, this card just screams abuse me. I like it and all, but it has the ability to pull of 2 Special sumons the turn it hits field, and one of them is pretty much mandatory, I'm not sure he's actually OP, but he might be close enough to warrant a limit. DIVINUM: the first effect is the same as umbra, but the second one is actually less powerful when you take into account the ease of summon and potential combos at Lux Umbras disposal, the fact that the big boss is more balanced effect wise is hilarious to me. but the ATK makes up for that by far. 3200 on a level 8 synchro is really high in comparison to most other level 8s. especially after you factor summon difficulty and effect power. THE CANIS SPELLS/TRAPS: ELEMENTUM: You should add another cost or restriction the way call of the mummy and valhalla have. Otherwise you'll just have a free summon each turn that really won't have any downside. other than that it's good enough FERUS: Pretty much broken, That's all i can say about this card. your monsters allow for searching and destruction really easily, and this card stacks the amount of summons you can have, aquae and fulgoris would make sure this card went to either tha ban list or the limited list. SPATIUM: pretty well done on it's own nothing to say here. LUNA ET SOL: Essentially an archtype specific, trap version of allure, not sure how i feel about that. its specific to only one archtype, but it's also chainable. TEMPUS: Pretty much a last resort against your opponent's destruction cards. chain it to a torrential and you get to go neutral off your opponents own card. OVERALL: good set, and they have amazing synergy, but due to their effects and restrictions, they also fall into the category of "Either really weak or really OP" Link to comment Share on other sites More sharing options...
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