Althemia Posted November 24, 2013 Report Share Posted November 24, 2013 JAP [spoiler Post-BT14 Eradicators]1 Spark Kid Dragon 4 Divine Spear Eradicator, Pollux 3 Eradicator, Yellow Gem Carbuncle 4 Eradicator, Blue Gem Carbuncle 1 Eradicator, Dragon Mage 4 Worm Toxin Eradicator, Seiobo 4 Eradicator of the Ceremonial Bonfire, Castor 4 Eradicator, Demolition Dragon 4 Eradicator Wyvern Guard, Guld 2 Rising Phoenix 4 Supreme Army Eradicator, Zuitan 4 Fiendish Sword Eradicator, Cho-Ou 3 Eradicator, Spark Rain Dragon 4 Eradicator, Tempest Bolt Dragon 2 Eradicator, Ignition Dragon 2 Eradicator, Dragonic Descendant Tempest Bolt seems as if it's going to be the answer to Eradicator's problem with early game pressure and the fact that he's a pretty big Vanguard without the requirement of Limit Break. Really powerful card honestly. Ignition Dragon is there just because it's a solid option.Reasoning for no Shuki: I prefer the early game rushdown with Demolition Dragon to take care of problematic rearguards when they're attempting to really bite me before I ride to G3. Tempest can take care of nearly anything anyway, but the point's still there that... a) I won't always get Tempest B) I may want to get rid of them quicker.Reasoning for Zuitan: Deck became incredibly counterblast heavy with the inclusion of Tempest Bolt Dragon. If you want to be able to resolve that guy more than once a game (which honestly you should if you have the opportunity to, can lead to so many games getting thrown by your opponent for not checking your damage.) then you should def play him. Also I like his interactions with Rising Phoenix.[/spoiler][spoiler=Post-BT14 Murakumo]1 Stealth Dragon, Magatsu Wind 4 Stealth Beast, Cat Devil 3 Fox Tamer, Izuna 3 Stealth Beast, Cat Rogue 2 Stealth Fiend, Monster Lantern 4 Stealth Fiend, Yukihime 4 Stealth Dragon, Magatsu Breath 4 Stealth Beast, Leaves Mirage 3 Stealth Beast, Metamorfox 3 Stealth Fiend, Oboro Cart 4 Hair Stealth Fiend, Gurenjishi 4 Stealth Dragon, Magatsu Gale 3 Stealth Beast, White Mane 4 Covert Demonic Dragon, Kagurabloom 4 Covert Demonic Dragon, Hyakki Vogue "R" Just to put it bluntly, this decks feels and plays absolutely amazingly. Resolving the 0-2 Ride Chain elements gives you a full board of attackers so that you can start piling the early game pressure on (Something which Murakumo absolutely suck at) or hell, even pushing their early game pressure back at them. Probably one of the better ideas that I've ever had, if I'm honest. That's really how well it's worked. Metamorfox is probably the MVP player of the deck, allowing me to hit numbers like 31 with ease just by putting it down on a rearguard and letting Hyakki re-lock whatever the hell it just locked. It's the reason I'm playing Oboro Cart as well, as Oboro Cart lets me fetch another Metamorfox from the Deck and then immediately unlock/relock to get that power boost for a measly CB1. Pretty good stuff overall! Still toying around with the trigger line-up though. Unsure on whether I like 7/5 or 9/3 more, will have to continue testing in order to find out which one I really do prefer.[/spoiler][spoiler=Post-BT15 Aqua Force]1 Officer Cadet, Erikk 4 Supersonic Sailor 4 Battleship Intelligence 4 Mothership Intelligence 4 Ice Flow Angel 4 Wheel Assault 4 Blue Storm Water General, Hermes (Assuming it's a 7000+3 attacker for Maelstrom) 4 Emerald Shield, Pascal 2 Reliable Strategic Commander 4 Tidal Assault 4 9000+3 for Maelstrom 2 Storm Rider, Basil 4 Blue Storm Industry Dragon, Maelstrom "Reverse" 3 Blue Flight Dragon, Trans-core Dragon 2 Storm Rider, Diamantes[/spoiler][spoiler=Post-BT15 Silver Thorns]1 Silver Thorn Beast Tamer, Emile 4 Silver Thorn Barking Dragon 4 Poison Juggler 4 Silver Thorn Marionette, Natasha 4 Silver Thorn Juggler, Nadia 4 Silver Thorn Assistant, Zerma 4 Silver Thorn Hypnotist, Lydia 4 Silver Thorn Assistant, Irina 2 Silver Thorn Beast Tamer, Ana 4 Silver Thorn Upright Lion 4 Silver Thorn Beast Tamer, Marichika 3 Silver Thorn Rising Dragon 4 Silver Thorn Dragon Empress, Venus Luquier 2 Miracle Pop, Eva 2 Silver Thorn Dragon Tamer, Luquier[/spoiler]ENG [spoiler=Post-BT12 Pale Moon]1 Girl who Crossed the Gap 4 Poison Juggler 4 Silver Thorn Barking Dragon 1 Dynamite Juggler 3 Rainbow Magician 4 Silver Thorn Juggler Nadia 4 Purple Trapezist 4 Turquoise Beast Tamer 4 Silver Thorn Hypnotist Lydia 1 Midnight Bunny 4 Silver Thorn Rising Dragon 3 Silver Thorn Marionette Lillian 3 Dancing Princess of the Night Sky 2 Crimson Beast Tamer 3 Silver Thorn Dragon Queen Luquier "R" 3 Miracle Pop Eva 2 Silver Thorn Dragon Tamer Luquier[/spoiler] Will probably update this every time a new card is shown that gets my interest. Link to comment Share on other sites More sharing options...
Althemia Posted November 30, 2013 Author Report Share Posted November 30, 2013 BUMP because I actually would really like comments on the Pale Moon build I plan to get after BT12 comes out Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 30, 2013 Report Share Posted November 30, 2013 The build looks solid, though not really a fan of Smiling Presenter's -1. Also, maybe you can use another Bunny? Link to comment Share on other sites More sharing options...
The Hounds Of Anubis Posted December 1, 2013 Report Share Posted December 1, 2013 Smiling Presenter isn't a -1. It's an investment that will reward you far greater than just about any other starter in the game after the game progresses. Does feel like you should be running a 3rd Crimson Tamer in Pales, though. It'll be easier to actually hit it off of Presenter then, too and it being an 11k attacker isn't awful. That said idk if it's worth negging a 10k for it and that's the only real thing it's in contention with. Link to comment Share on other sites More sharing options...
Althemia Posted December 9, 2013 Author Report Share Posted December 9, 2013 Updated with one of my new favourite decks: Murakumo! With my own personal twist to it.. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 9, 2013 Report Share Posted December 9, 2013 Hmm, the Mura decklist is quite solid and interesting, though I think, without Ferret as starter, the deck will quite suffer in the Naru/Lj/other frontrow shenanigans decks. The early rush seems quite appealing though. Link to comment Share on other sites More sharing options...
Althemia Posted December 9, 2013 Author Report Share Posted December 9, 2013 Hmm, the Mura decklist is quite solid and interesting, though I think, without Ferret as starter, the deck will quite suffer in the Naru/Lj/other frontrow shenanigans decks. The early rush seems quite appealing though.The deck already has a really good Eradicator/LJ match even without the ferret. Your front row is invisible with Hyakki at nearly all times. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 9, 2013 Report Share Posted December 9, 2013 Outside of the BR turn, aren't the only way to keep the frontrow empty is by using Oboro? Link to comment Share on other sites More sharing options...
Althemia Posted December 9, 2013 Author Report Share Posted December 9, 2013 Outside of the BR turn, aren't the only way to keep the frontrow empty is by using Oboro?Hyakki itself bounces when you call a copy of itself out Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 12, 2013 Report Share Posted December 12, 2013 Also, won't Oboro-Metamorfox plays make your line quite clunky, since you won't reach 3 31k columns that way? Link to comment Share on other sites More sharing options...
Althemia Posted December 12, 2013 Author Report Share Posted December 12, 2013 Also, won't Oboro-Metamorfox plays make your line quite clunky, since you won't reach 3 31k columns that way?2 31s and a 21 is better than no 31s at all Link to comment Share on other sites More sharing options...
Althemia Posted December 29, 2013 Author Report Share Posted December 29, 2013 Post BT15 Aqua Force build let's go! Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 29, 2013 Report Share Posted December 29, 2013 Why would you use Transcore? Vanilla Mael is better in the deck, due to the 13k defense, and not being vanilla as long as you have the self damager. Also, Trans doesn't even work that well with Pony Mael. 12 4th attack enabler seems solid enough. EDIT: Aah dammit, you used Pony Mael avi before I could change mine. Guess I'll have to be faster next time. Link to comment Share on other sites More sharing options...
Althemia Posted December 29, 2013 Author Report Share Posted December 29, 2013 Why would you use Transcore? Vanilla Mael is better in the deck, due to the 13k defense, and not being vanilla as long as you have the self damager. Also, Trans doesn't even work that well with Pony Mael. 12 4th attack enabler seems solid enough.EDIT: Aah dammit, you used Pony Mael avi before I could change mine. Guess I'll have to be faster next time.We don't know if it's a crossride yet or whether it's Ezel treatment. I'm assuming it's Ezel treatment personally.Besides, there is reasoning behind playing it. Forcing the Break Ride creates a 33 middle column assuming you've done everything correctly with 2 crits, which your opponent must then discard to guard and then actually guard it. Afterwards, you get to blow up one of their rearguards and draw an additional card.Basically the Break Ride is a blow-out in itself, because your opponent loses so much that it's near impossible to come back. Link to comment Share on other sites More sharing options...
Althemia Posted January 6, 2014 Author Report Share Posted January 6, 2014 Updated with Post-15 Silver Thorns. The deck has returned to it's former glory. Yessss. Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 6, 2014 Report Share Posted January 6, 2014 We don't know if it's a crossride yet or whether it's Ezel treatment. I'm assuming it's Ezel treatment personally. Besides, there is reasoning behind playing it. Forcing the Break Ride creates a 33 middle column assuming you've done everything correctly with 2 crits, which your opponent must then discard to guard and then actually guard it. Afterwards, you get to blow up one of their rearguards and draw an additional card. Basically the Break Ride is a blow-out in itself, because your opponent loses so much that it's near impossible to come back. actually my pale moon and angel feather have been able to handle it, the former from mass soul call of the base luqier for a counter finshing turn, and the latter from the fact that I can control damage in that deck a lot better then most, letting me choose when I give the the break ride to my opponent at the least, and the free summoning doesn't hurt ether. Link to comment Share on other sites More sharing options...
Althemia Posted January 23, 2014 Author Report Share Posted January 23, 2014 Since Pale Moon come out in just a few weeks now, I've been testing the hybrid more and have come up with these changes:-1 Smiling Presenter+1 Girl who Crossed the Gap-2 Draw Triggers+2 Crits Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 23, 2014 Report Share Posted January 23, 2014 Hmm, I wonder what is your reasoning on why you swapped Presenter for Gappy? Link to comment Share on other sites More sharing options...
Althemia Posted January 23, 2014 Author Report Share Posted January 23, 2014 Hmm, I wonder what is your reasoning on why you swapped Presenter for Gappy? I like the option of getting stuff out I ride before Limit Break pretty much Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted January 23, 2014 Report Share Posted January 23, 2014 After testing with the projected ECG metagame post BT-12, how the TBTs and CBTs doing for you? Link to comment Share on other sites More sharing options...
Althemia Posted January 23, 2014 Author Report Share Posted January 23, 2014 After testing with the projected ECG metagame post BT-12, how the TBTs and CBTs doing for you? Very powerful. Most decks in the metagame aren't crossrides by the time that these guys come out, so being able to construct some of the easiest 21k columns in the game, with the ability to become 16s after already attacking due to Eva's LB, is pretty powerful. Especially when you're playing a lot of crits because having to throw down 20 for 1 attack constantly really eats away at the hand of a lot of decks. Link to comment Share on other sites More sharing options...
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