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Dynamic Waveroads; I have gone insane.


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Dynamic Waveroad Collective Antimatter
LIGHT / Level 10
[Warrior/Effect]
If you control no monsters, and your Opponent controls a Face-up Xyz monster, you can Special Summon this card(from your Hand), and cannot be Summoned by other ways. While this card is Face-up on the field, you cannot Summon other monsters. This card is unaffected by the effects of Xyz monsters. If this card battles an Opponent's Xyz monster, this monster cannot be destroyed by that battle, and you take no damage from battles involving that monster. Then, at the end of that Damage Step, detach all Xyz Materials from that monster and Banish them. Then, inflict 800 damage to your Opponent for each Material you Banished by this effect. During your Main Phase, you can send this card to the Graveyard. During either player's turn, you can Discard this card and Target 1 Face-up "Dynamic Waveroad" monster you control: Until the End Phase, it s unaffected by the effects of Xyz monsters and cannot be destroyed by battle.
ATK 0 / DEF 0

Dynamic Waveroad Accelerated Wishes
WIND / Level 10
[Dragon/Effect]
If you control no monsters, and your Opponent controls a Face-up Synchro monster, you can Special Summon this card(from your Hand), and cannot be Summoned by other ways. While this card is Face-up on the field, you cannot Summon other monsters. This card is unaffected by the effects of Xyz monsters. If this card battles an Opponent's Synchro monster, this monster cannot be destroyed by that battle, and you take no damage from battles involving that monster. Then, at the end of that Damage Step, Banish that monster. Then, inflict 800 damage to your Opponent for each Synchro Material monster used to Summon it. During your Main Phase, you can send this card to the Graveyard. During either player's turn, you can Discard this card and Target 1 Face-up "Dynamic Waveroad" monster you control: Until the End Phase, it s unaffected by the effects of Synchro monsters and cannot be destroyed by battle.
ATK 0 / DEF 0

Dynamic Waveroad Hero of Lore
FIRE / Level 10
[Fairy/Effect]
If you control no monsters, and your Opponent controls a Face-up Fusion monster, you can Special Summon this card(from your Hand), and cannot be Summoned by other ways. While this card is Face-up on the field, you cannot Summon other monsters. This card is unaffected by the effects of Fusion monsters. If this card battles an Opponent's Fusion monster, this monster cannot be destroyed by that battle, and you take no damage from battles involving that monster. Then, at the end of that Damage Step, return that monster to the Extra Deck and return all monsters in your Opponent's Graveyard to his/her Deck. Then, Inflict 1500 damage to your Opponent. During your Main Phase, you can send this card to the Graveyard. During either player's turn, you can Discard this card and Target 1 Face-up "Dynamic Waveroad" monster you control: Until the End Phase, it s unaffected by the effects of Fusion monsters and cannot be destroyed by battle.
ATK 0 / DEF 0

Dynamic Waveroad Blackmagic Custom
DARK / Level 10
[Spellcaster/Effect]
If you control no monsters, and your Opponent controls a Face-up Ritual monster, you can Special Summon this card(from your Hand), and cannot be Summoned by other ways. While this card is Face-up on the field, you cannot Summon other monsters. This card is unaffected by the effects of Ritual monsters. If this card battles an Opponent's Ritual monster, this monster cannot be destroyed by that battle, and you take no damage from battles involving that monster. Then, at the end of that Damage Step, return that monster to the Opponent's hand. Then, send all cards in the Opponent's hand to the Graveyard. During your Main Phase, you can send this card to the Graveyard. During either player's turn, you can Discard this card and Target 1 Face-up "Dynamic Waveroad" monster you control: Until the End Phase, it s unaffected by the effects of Ritual monsters and cannot be destroyed by battle.
ATK 0 / DEF 0

Dynamic Waveroad Titanic Earthstomper
EARTH / Level 10
[Insect/Effect]
If you control no monsters, and your Opponent controls a Face-up non-Ritual/Fusion/Synchro/Xyz, Effect monster, you can Special Summon this card(from your Hand), and cannot be Summoned by other ways. While this card is Face-up on the field, you cannot Summon other monsters. While this card is Face-up on the field, negate the effects of all other non-Ritual/Fusion/Synchro/Xyz Effect monsters on the field. If this card battles an Opponent's non-Ritual/Fusion/Synchro/Xyz Effect monster, the ATK of this monster becomes 2300. During your Main Phase, you can send this card to the Graveyard. During either player's turn, you can Discard this card and Target 1 Face-up "Dynamic Waveroad" monster you control: Until the End Phase, it s unaffected by the effects of your Opponent's non-Ritual/Fusion/Synchro/Xyz, Effect monsters and cannot be destroyed by battle.
ATK 0 / DEF 0

Dynamic Waveroad Twin Reflection
LIGHT / Level 10
[Machine/Effect]
If you control no monsters, and your Opponent controls a Face-up Continuous Spell card, you can Special Summon this card(from your Hand), and cannot be Summoned by other ways. While this card is Face-up on the field, you cannot Summon other monsters. This card is unaffected by the effects of Spell cards. The Opponent can only activate 1 Spell card per turn. Immediately after the effect of your Opponent's Spell card resolves, Draw 1 card. Then, inflict 800 damage to your Opponent. During your Main Phase, you can send this card to the Graveyard. During either player's turn, you can Discard this card and Target 1 Face-up "Dynamic Waveroad" monster you control: Until the End Phase of your next turn, it s unaffected by the effects of your Opponent's Spell cards.
ATK 0 / DEF 0

Dynamic Waveroad Thunderbolt Chaser
FIRE / Level 10
[Thunder/Effect]
If you control no monsters, and your Opponent controls either a Set Spell/Trap card or a Face-up Continuous Trap card, you can Special Summon this card(from your Hand), and cannot be Summoned by other ways. While this card is Face-up on the field, you cannot Summon other monsters. This card is unaffected by the effects of Trap cards. Immediately after the effect of your Opponent's Trap card resolves, you can Target 1 card on the field: Destroy that card. During your Main Phase, you can send this card to the Graveyard. During either player's turn, you can Discard this card and Target 1 Face-up "Dynamic Waveroad" monster you control: Until the End Phase of your next turn, it s unaffected by the effects of your Opponent's Trap cards.
ATK 0 / DEF 0

Dynamic Waveroad Struggle of Power
Spell / Continuous
Once per turn, if an Opponent's card is removed from the field by the effect of a "Dynamic Waveroad" monster, you can add to your Hand 1 "Dynamic Waveroad" monster from your Deck. If this card is destroyed by your Opponent's card effect: Add to your Hand up to 2 "Dynamic Waveroad" monsters from your Deck.

Dynamic Waveroad Seal of Trust
Spell / Equip
Equip only to a "Dynamic Waveroad" monster. Negate the effect of the equipped monster. Each time you Discard a "Dynamic Waveroad" monster this turn, Increase the ATK of the equipped monster by 1000 until the End Phase. If the equipped monster destroys an Opponent's monster as a result of battle, Draw 1 card.

Dynamic Waveroad Connected Bonds
Spell
You can only activate 1 "Dynamic Waveroad Connected Bonds" per turn. Target 1 Face-up Ritual, Fusion, Synchro, or Xyz monster on the Opponent's side of the field. Activate the following effect based on the appropriate type of monster:
•Ritual: Add to your Hand 1 "Dynamic Waveroad Blackmagic Custom" from your Deck.
•Fusion: Add to your Hand 1 "Dynamic Waveroad Hero of Lore" from your Deck.
•Synchro: Add to your Hand 1 "Dynamic Waveroad Accelerated Wishes" from your Deck.
•Xyz: Add to your Hand 1 "Dynamic Waveroad Collective Antimatter" from your Deck.

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