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Heraldic Beast Eale


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300px-HeraldicBeastEale-CBLZ-EN-C-1E.png

 

Today I'd ike to talk about a less... Illustrious cards than others in its deck.

 

While not part of the core four members, it's still a good card for the deck... Because this antelope-goat is just drunk on the idea of OTKing.

 

You'll rarely drop it via effect outside of lengthy T1 plays and OTKing, but it does do its job very well for when it's needed. The extra 1000 is actually really relevant for OTKing a lot of the time, especially if this ends up leading into a Cowboy.

 

When it's not OTKing, it's a name at least and has a nice 1800 DEF, which isn't dreadful by any means. 

 

Personally run 2 ATM, mostly because when it's good it's really good, and it's about the best HB after the core four.

 

Eagle is good for being WIND, though it's such a Vanilla more often than not, I don't really wanna run more than the one.

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I use 2 in post LVAL Heraldics. The new Heraldic Beast is exactly what Heraldics needed, because outside of Heraldry Reborn, Heraldics have trouble Summoning multiple Heraldic Beasts in one turn for Eale to really shine. At 3, Eale is just cloggy because it doesn't do enough on its own (Basilisk at least kills stuff when defending).

 

And Eale is one of the only ways Heraldics can reliably play a 3 Material Rank 4.

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