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Snow Series

A 10 Card Series

by Kyng

This is an additional 10 cards I've made to contribute to a currently existing but underdeveloped Series. This series contains 5 effect monsters to develop the nature this Deck has, 3 Synchro Monsters to serve as more competitive Boss Monsters, and 1 Spell card and 1 Trap card to further create diversity in it's play.They are based on the current Snow Series. This Archetype mae use of Ice Counters to affect the field, yielding a freezing motif; the cards I have created will increase the rate of counter spreading as well as the influences these counters have.[hr][spoiler=Frozen Fiend]

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[hr]When this card is sent to the Graveyard: Place 1 Ice Counter on all cards on the field. Non-WATER Monsters with Ice Counters cannot declare an attack during the turn you activate this effect.[/spoiler][spoiler=Frostbite Wolf]

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[hr]When this card is Normal Summoned: Place up to 2 Ice Counters on monsters on the field. Once per turn: You can target 1 monster with Ice Counters on the field; destroy it. This card cannot declare an attack during the turn you activate this effect.[/spoiler][spoiler=Blizzard Bear]

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[hr]During either player's turn, when an Ice Counter (s) is placed on a card on the field, except by this effect: You can activate this effect; place 1 Ice Counter on another card on the field.[/spoiler][spoiler=Sabertooth Wyvern]

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[hr]You can Special Summon this card (from your hand) by removing 2 Ice Counters from anywhere on the field. Once per turn: You can target 1 card on the field with Ice Counter(s); this card's Level becomes equal to the number of Ice Counters on that card. This card cannot be used for a Synchro Summon, except for a WATER Synchro Monster.[/spoiler][spoiler=Einherjar]

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[hr]You can Special Summon this card (from your hand) by removing 3 Ice Counters from anywhere on the field. During either player's Battle Phase: You can activate this effect; negate the effects of cards adjacent to Non-WATER Monsters with Ice Counters until the End Phase of this turn.[/spoiler][spoiler=Algific Brionac]

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[hr]1 Tuner + 1 or more non-Tuner WATER monsters
While there are Ice Counters on the field, this card's Synchro Summon cannot be negated. When this card is Synchro Summoned: Place 6 Ice Counters on cards on the field. Non-WATER Monsters with Ice Counters lose 300 ATK. Once per turn: You can remove 3 Ice Counters from this card to target up to 2 cards on the field; return those cards to the hand.[/spoiler][spoiler=Algific Gungir]

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[hr]1 Tuner + 1 or more non-Tuner WATER monsters
While there are Ice Counters on the field, this card's Synchro Summon cannot be negated. When this card is Synchro Summoned: Place up to 7 Ice Counters on cards on the field. Non-WATER Monsters with Ice Counters cannot change their Battle Position. Once per turn: You can remove 3 Ice Counters from this card to target up to 2 cards on the field; destroy those targets.[/spoiler][spoiler=Skadi the Algific Queen]

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[hr]1 Tuner + 1 or more non-Tuner WATER monstersWhile there are Ice Counters on the field, this card's Synchro Summon cannot be negated. When this card is Synchro Summoned: Place 8 Ice Counters on cards on the field. The effects of cards your opponent controls with Ice Counters are negated. When a card with Ice Counters leaves the field: You can redistribute up to half of those Ice Counters onto cards on the field.[/spoiler][spoiler=Algific Fjord]

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[hr]During your Standby Phase: Place Ice Counters on cards on the field equal to the number of cards in your hand. When this card would be destroyed: You can remove 3 Ice Counters from the field instead. When your opponent activates a Field Spell Card: You can remove 5 Ice Counters; negate the activation and destroy it.[/spoiler][spoiler=Absolute Zero]

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[hr]Remove all Ice Counters on the field; destroy cards on the field equal to or less than half of the Ice Counters you removed by this effect.[/spoiler][hr]Fixes:
BailasGale - Wording for Blizzard Bear, Sabertooth Wyvern, Einherjar and Absolute Zero, as well as a Once Per Turn Clauses on the Synchro Monsters Algific Brionac, and Algific Gugnir.
Vigilante - Eliminating the Blizzard Bear broken, self looping OCG.
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Does Blizzard Bear loop itself or am I missing something. Actually after further reading does Bear have any real limit? For example if I go into Brio with Bear on the field does that mean I get 12 Ice counters to play with?


I think Sabertooth Wyvern and Einherjar  should explicitly state where you can remove Ice Counters from.

 

The sychs should also probably be once per turn other wise Brio is an unnegatable bounce 4. Which doesn't seem fair.

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Thanks for commenting, the feedback is useful.

Does Blizzard Bear loop itself or am I missing something. Actually after further reading does Bear have any real limit? For example if I go into Brio with Bear on the field does that mean I get 12 Ice counters to play with?
Duly noted, the wording is sordid. Limitation will be applied appropriately.

I think Sabertooth Wyvern and Einherjar  should explicitly state where you can remove Ice Counters from.
Will do.
 
The sychs should also probably be once per turn other wise Brio is an unnegatable bounce 4. Which doesn't seem fair.
You're right there; I'll get right to it.

Cards have been fixed as per the critique.
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I feel like Frozen Fiend, while adding some possible stall strategies, wouldn't be living up to his full potential if he used his effect to the fullest advantage. Unless you use Instant Tuning, the turn that you would synch with Frozen Fiend would be a turn that your opponent couldn't attack anyway, so by placing an Ice Counter somewhere on the field you actually have a potential for freezing up a part of your own field if you aren't running a WATER explicit deck. I would suggest that maybe you add that your opponent cannot declare an attack with a non-WATER monster with a Snow Counter on it, ensuring that his effect will be useful if he is used as a tuner.

 

Frostbite Wolf seems like a solid card. It adds a powerful destructive engine to the archetype that is easy to get out, and yet it isn't too strong to offset the balance.

 

It may just be me, but it looks like Blizzard Bear is able to loop on itself. Am I interpreting that wrong?

 

Sabertooth Wyvern is a really nice card. It allows for level maneuverability as well as a quick summon with very little disadvantage. I love the image as well, very nice!

 

Einherjer, is that based off of some mythology?, seems to be kinda complicated, but if used right could prove to be pretty destructive. But I mean the quick summon for a good beater is pretty nice, so I guess that makes up for it...perhaps a little too much. I would suggest say that the Ice Counters have to come from the opponent's side of the field instead of just anywhere

 

Brionac seems good so long as Blizzard Bear is able to loop in on itself

 

I am kinda stuck on Gungir. He is a massive destructive engine with an ability to give him the power to not only get a double shot in once, but twice, that is even discounting any other add on effects. I feel like he may need to be nerfed a bit

 

I think Balais already stated that Skadi needs to stay to rather round up or round down through redistribution

 

Fjord adds a lot of speed to the deck, I can see that you are wanting to make these guys top tier :D

 

I have no qualms with Absolute Zero:D

 

All in all, I love the cards, they are great! And the images are superb:D 

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Not really sure but the way you make it sound is that Ice Counters even go on Spells/Traps?

 

Frozen Fiend - 

I think it should be worded such as:

During the turn this card is sent to the Graveyard: Non-WATER monsters with Ice Counters cannot attack. When this card is sent to the Graveyard: Place 1 Ice Counter on all cards on the field.

Also the way it is, you can simply Foolish Burial, or some other card to simply discard it from hand it to get it's effect. Not sure if that was intended or not.

 

Frostbite Wolf - VERY strong effect for something that can simply be normal summoned....

 

Blizzard Bear-

During either player's turn, when an Ice Counter(s) is place on a card(s) on the field: Place 1 Ice Counter on another card. You can only use the effect of "Blizzard Bear" once per turn.

 

Sabertooth Wyvern - Seems good and balanced. 

 

Einherjar - Sorry but I'm not 100% sure what you mean, but I think it seems too strong again.

 

All Synchros - Their effects need toned down imo. Placing too many Ice Counters when they are summoned (which is not likely to be negate-able)

 

Algific Fjord - Pretty well thought out. Maybe just change a couple things such as "During each of your Standby Phases:" and "If another Field Spell would be activated".

 

Absolute Zero - 

Count the number of Ice Counters on the field, then remove all Ice Counters from the field; destroy cards equal to half of the counters removed by this card. (rounded up/down)?

 

Overall not too bad. Just tone down the synchros/placing of too many counters at once, and I'd almost call it perfect ;)

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It just occured to me that this thread has had responses. I'll respond to them now.
[spoiler=RE: Vigilante]

I feel like Frozen Fiend, while adding some possible stall strategies, wouldn't be living up to his full potential if he used his effect to the fullest advantage. Unless you use Instant Tuning, the turn that you would synch with Frozen Fiend would be a turn that your opponent couldn't attack anyway, so by placing an Ice Counter somewhere on the field you actually have a potential for freezing up a part of your own field if you aren't running a WATER explicit deck. I would suggest that maybe you add that your opponent cannot declare an attack with a non-WATER monster with a Snow Counter on it, ensuring that his effect will be useful if he is used as a tuner.
Not running non-WATER Monsters in a Snow Deck is a bad idea to begin with. At the most you'd want your other non-WATER monsters to serve as tech material, not so much actually attacking.
 
Frostbite Wolf seems like a solid card. It adds a powerful destructive engine to the archetype that is easy to get out, and yet it isn't too strong to offset the balance.

 

It may just be me, but it looks like Blizzard Bear is able to loop on itself. Am I interpreting that wrong?

You're right, and it is now fixed.
 
Sabertooth Wyvern is a really nice card. It allows for level maneuverability as well as a quick summon with very little disadvantage. I love the image as well, very nice!
 
Einherjer, is that based off of some mythology?, seems to be kinda complicated, but if used right could prove to be pretty destructive. But I mean the quick summon for a good beater is pretty nice, so I guess that makes up for it...perhaps a little too much. I would suggest say that the Ice Counters have to come from the opponent's side of the field instead of just anywhere

See Snowdust Dragon and compare it to Einherjar.
 
Brionac seems good so long as Blizzard Bear is able to loop in on itself

Blizzard Bear should never be able to loop. Said loop might bring an OTK if combo-ed with Brionac, and thus has been removed.
 
I am kinda stuck on Gungir. He is a massive destructive engine with an ability to give him the power to not only get a double shot in once, but twice, that is even discounting any other add on effects. I feel like he may need to be nerfed a bit

His effect is once per turn. How would he get a double shot twice?
 
I think Balais already stated that Skadi needs to stay to rather round up or round down through redistribution

He hasn't, and it doesn't. Up to half means that, if the number of Ice Counters was, say, 7, she'd be able to place up to a max of 3 counters (since Half-Counters don't exist.)
 
Fjord adds a lot of speed to the deck, I can see that you are wanting to make these guys top tier :D

I'm glad you see how much I love this series.
 
I have no qualms with Absolute Zero:D
 
All in all, I love the cards, they are great! And the images are superb:D 

[/spoiler][spoiler=josholche]

Not really sure but the way you make it sound is that Ice Counters even go on Spells/Traps?

Yes, they can. This won't affect them in turn of what Ice Counters do save Fjord being able to "safely store" Ice Counters.
 
Frozen Fiend - 
I think it should be worded such as:

"During the turn this card is sent to the Graveyard: Non-WATER monsters with Ice Counters cannot attack. When this card is sent to the Graveyard: Place 1 Ice Counter on all cards on the field."
Also the way it is, you can simply Foolish Burial, or some other card to simply discard it from hand it to get it's effect. Not sure if that was intended or not.

There's no need to alter how it is worded. The OCG is correct. It functions as intended.
 
Frostbite Wolf - VERY strong effect for something that can simply be normal summoned....

That is why it has lack-luster stats.
 
Blizzard Bear-

"During either player's turn, when an Ice Counter(s) is place on a card(s) on the field: Place 1 Ice Counter on another card. You can only use the effect of "Blizzard Bear" once per turn."

The OCG is correct, and the looping has already been prevented.
 
Sabertooth Wyvern - Seems good and balanced. 
 
Einherjar - Sorry but I'm not 100% sure what you mean, but I think it seems too strong again.

I can't help you if you do not explain how you're confused, but see what I've said about Einherjar in my response to Vigilante.
 
All Synchros - Their effects need toned down imo. Placing too many Ice Counters when they are summoned (which is not likely to be negate-able)

This series suffers heavily from token placement speed. The Synchros serve to speed this up, and they do so.
 
Algific Fjord - Pretty well thought out. Maybe just change a couple things such as "During each of your Standby Phases:" and "If another Field Spell would be activated".

The OCG is correct.
 
Absolute Zero - 

"Count the number of Ice Counters on the field, then remove all Ice Counters from the field; destroy cards equal to half of the counters removed by this card. (rounded up/down)?"

The OCG is correct. If you read the effect carefully you'll see that your question here has already been answered.
 
Overall not too bad. Just tone down the synchros/placing of too many counters at once, and I'd almost call it perfect ;)

I've already addressed the matter on the Synchros.

[/spoiler]

 

Thank you both for taking the time to post your reviews.

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