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Reactionary Alchemist (support for quick-play spells)


ssjeasterbunny

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Most of the best spells and traps are exclusive to specific archetypes, which really discourages people from building original decks. This card is intended as generic support for people who run a decent number of quick-play spells, since most archetype-based decks won't have room for it.

 

Keep in mind that it only recycles cards that you've already drawn. And since there isn't any way to search the deck for quick-play spells, this card won't be live until a ways into the duel. I actually tested it in a deck with a lot of quick-play spells, and it worked well but was not always live. The only archetype that might have abused it is Prophecies, so I made it a warrior instead of a spellcaster.

 

[attachment=40154:Reactionary Alchemist.jpg]

 

Reactionary Alchemist

LIGHT / Warrior-Type / Level 4 / ATK 1600 / DEF 1400

"When this card is Summoned: target up to 2 Quick-Play Spell Cards in your Graveyard whose names begin with the same word; banish 1 of those targets, then add the other (if any) to your hand."

 

Thoughts? Changes? Thanks!

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Any kind of Spell recovery at a minimal cost is very, VERY dangerous. It's not AS bad since not as many Quick-Play spells (Outside of say, Spellbook of Fate or such, but Prophecies hardly need more spell recovery...) are teetering on borkeness, but it's still a dangerous game to play. Limiter Removal, Chain Burn decks, and possibly Burial all come to mind as things that could be abused by this greatly, ESPECIALLY Limiter Removal. Can you imagine basically having to deal with up to 4 each duel? Not fun. And also, you can search Quick-Plays with Quick Booster or Spell Calling. Not really the best, but they are there.

I'd say ramp up the cost rather than just having to banish a quick-Play, which can easily be achieved, with how many "good, but not broken" ones we have, like Lance, Book of Moon, and Typhoon. I'm not sure WHAT would be a good cost, but...Something to curb the potential to be broken this card has.

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Any kind of Spell recovery at a minimal cost is very, VERY dangerous. It's not AS bad since not as many Quick-Play spells (Outside of say, Spellbook of Fate or such, but Prophecies hardly need more spell recovery...) are teetering on borkeness, but it's still a dangerous game to play. Limiter Removal, Chain Burn decks, and possibly Burial all come to mind as things that could be abused by this greatly, ESPECIALLY Limiter Removal. Can you imagine basically having to deal with up to 4 each duel? Not fun. And also, you can search Quick-Plays with Quick Booster or Spell Calling. Not really the best, but they are there.

I'd say ramp up the cost rather than just having to banish a quick-Play, which can easily be achieved, with how many "good, but not broken" ones we have, like Lance, Book of Moon, and Typhoon. I'm not sure WHAT would be a good cost, but...Something to curb the potential to be broken this card has.

 

Thanks for taking a look.

 

You're right that generic spell recovery is a slippery slope, and to be honest, chain burn had not occurred to me. Realistically, nobody would run Quick Booster or Spell Calling. Those machine decks would have to draw into Limiter Removal before they could use this card to recycle it. And they'd also have to draw into this card, so players certainly would not be able to recycle Limiter Removal 4 times.

 

I was actually thinking about having the card banish 2 quick-play spells. This wouldn't really make it any more difficult to use the effect once, but it would make it pretty hard to use repeatedly. What do you think?

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The potential of reusing Limiter is enough to unnerve me. It's such a powerful card, and even if this doesn't really "fit", machine decks having the option to use it, and limiter more than once, is a recipe for disaster to me. And also, they could, hypothetically at least, run something that could search for this.

 

Really, I think the cost needs to be something a bit different, though having a delay on the recovery might work, rather than being able to drop it, then go on to OTK the same turn. Just a thought.

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It Banishes from YOUR Graveyard.
So, you know... Typhoon one of the Opponnet's backrow.
Drop something like Machina Fortress and Limiter it right away.
Then Summon this, Banish typhoon and recycle Limiter.

TC, while your concept seems rather harmless, here's the deal-
It's basically in the same boat as, oh, say, Magician of Faith/Magician of Black Chaos.
Generic Spell recovery is a rather tricky thing to work with because it depends more on what it can re-use, and rather on the card itself.
I mean, Magician of Faith by itself is rather harmless if the only card it could recycle was Sparks. But no, we have things like Dark Hole, Scapegoat, Mind Control, [Amazing Spell card X], etc, etc, floating around, so Magician itself gets banned, instead of removing like 10+ other cards and preventing future card design at the same time.
See what I'm getting at? You have to be careful.

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Several good points about Limiter Removal. It seems that if this card is going to be viable, it needs some other restriction. Let's go with banishing 2 quick-plays spells and the recycled one cannot be activated that turn.

 

TechGenus, I like the idea of your change, but I fear it will make this card's effect way too difficult to trigger. Are players supposed to wait until they passively draw into 2 Forbidden Lances? What do you two think of it, Neo and Armadillo?

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Several good points about Limiter Removal. It seems that if this card is going to be viable, it needs some other restriction. Let's go with banishing 2 quick-plays spells and the recycled one cannot be activated that turn.

 

TechGenus, I like the idea of your change, but I fear it will make this card's effect way too difficult to trigger. Are players supposed to wait until they passively draw into 2 Forbidden Lances? What do you two think of it, Neo and Armadillo?


That might be harder to do, yes. Spellbooks somewhat can pull it off, and I heard that MSTs were constantly being played at 2-3 in just about any deck. Forbiddens are also a thing, but this card would often be a dead draw. I'm kind of going over to their side. "and the recycled one cannot be activated that turn" doesn't have much of an effect considering you set the card and use it during the next turn. It does stop some thing though, so leave it be if you want.

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  • 2 weeks later...

TechGenus got me thinking on an interesting idea, which I like a lot more than the original card. The OP has been updated accordingly.

 

This would let players...

  • Banish 1 Mystical Space Typhoon to recycle another Mystical Space Typhoon.
  • Banish 1 Forbidden Lance / Chalice / Dress to recycle another Forbidden Lance / Chalice / Dress.
  • Banish 1 "Spellbook" quick-play spell to recycle another "Spellbook" quick-play spell.

So many archetypes already have cards that search or recycle their spell/traps as +1 effects, and those also benefit from consistency and easy playability. This custom card would be a fair tech that could do something similar in an appropriately-built deck (3 MST and 5+ "Forbidden" quick-play spells), although it would lack consistent targets and synergy with the rest of the deck.

 

What do you guys think of this new mechanic?

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