Stingersfury Posted December 10, 2013 Report Share Posted December 10, 2013 Declare 1 spell/trap card name; If the declared card exists face-down in your opponent's spell/trap card zone, send all copies of it to the graveyard, otherwise discard 1 random card. Your opponent cannot activate the set card you declare in response to this card's activation. Link to comment Share on other sites More sharing options...
AzNPaladin Posted December 10, 2013 Report Share Posted December 10, 2013 Few Errors - You don't have a lore (card effect) under the card. This allows people to correct your OCG mistakes easily. - OCG (Official Card Grammar) Error. Link to comment Share on other sites More sharing options...
-Noel- Posted December 10, 2013 Report Share Posted December 10, 2013 u double posted it, also this card is broken, just declare any generic cards' name and u will have a high chance to get rid of all of it (Mirror Force, Starlight Road, Forbidden Lance, etc.) not to mention that with this card, you can check all of your opponent set cards w/o any cost Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 10, 2013 Report Share Posted December 10, 2013 I'm taking it that this is a Quick-play, by the odd space where the icon should be? u double posted it, also this card is broken, just declare any generic cards' name and u will have a high chance to get rid of all of it (Mirror Force, Starlight Road, Forbidden Lance, etc.) not to mention that with this card, you can check all of your opponent set cards w/o any cost Yes, and Mind Crush is broken for the exact same reason. Sarcasm aside, you won't be using this card on generic cards because most of the time, you won't even be 100% sure that they are there. And if you call it wrong (which is very easy when you're taking a stab in the dark like this), you get a mostly-pointless -2. If you're using this, you would only play it when you are sure your opponent has Set that card on the field, or if you're running Dark Worlds and need to discard that Grapha real quick. Unlike Mind Crush, you can't just play this the instant your opponent gets the card and dump it, as your opponent would have to Set the card first. Plus, Spells and Traps are usually less searchable than monsters, making this useful against less Decks than Mind Crush would. You can take out a Spellbook or an Infestation card, if your opponent Set it. But your opponent can just Set some card other than the one he/she just searched and make you suffer greatly for falling for the bluff. Of course, Fire Fists can't fool you since they Set their Tenkis directly from the Deck, but that's only one of the few Decks that this would be good against. The card is pretty neat for what it does, it's just that most of the time you're using it is only against Evilswarms, Fire Fists, or a select few other Decks. Against most of the other Decks, you would only be taking a shot in the dark by playing this. Like Mind Crush, failing to get rid of something is very painful for your card advantage. Link to comment Share on other sites More sharing options...
Stingersfury Posted December 10, 2013 Author Report Share Posted December 10, 2013 Yes yes I posted my errors on the OTHER post -_ - As for the grammatical error its 3:30am here and I really wanted to post the card so sorry. Please read my reply on the other card, and also please tell me how to delete this copy. Yes yes I posted my errors on the OTHER post -_ - As for the grammatical error its 3:30am here and I really wanted to post the card so sorry. Please read my reply on the other card, and also please tell me how to delete this copy. In response to you thinking this card is broken, the downside is having to discard one card if you declare incorrectly, how is it unfair to be able to declare those cards? Link to comment Share on other sites More sharing options...
Stingersfury Posted December 10, 2013 Author Report Share Posted December 10, 2013 Yes this card is supposed to be quick-play. Fail on my part on my first post, not writing anything underneath the actual post AND also somehow managing to post it twice with no idea of how to delete it but all in all I will call this a success. The purpose of this card is intended to remove those problematic cards your opponent sets immediately on their first turn. You know they have it and it is going to screw you over, and they definitely know they have it and are looking very smug/using their poker face. During your draw phase you retain priority to activate any cards before your opponent does and that is where this card's purpose is intended to be. For example, you are a Spellbook player and your opponent is playing the dreaded Dark World deck. You have a pretty good feeling that they have managed to pair up a face down eradicator epidemic virus along with their very menacing looking Grapha as they have drawn 20 cards in their first turn. Players who go second in yugioh naturally have a disadvantage to this sort of opening and that is where Light Beam steps and and says "NO, NOT TODAY!" Other uses for this card include stopping mermails with their annoying abyss-sphere or Elemental Dragons when they decide to set 2 and you know one/both of their cards is a sixth sense/return from the different dimension. This card is intended to balance the once glorious game of Yu-Gi-Oh! Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 10, 2013 Report Share Posted December 10, 2013 Yes this card is supposed to be quick-play. Fail on my part on my first post, not writing anything underneath the actual post AND also somehow managing to post it twice with no idea of how to delete it but all in all I will call this a success. The purpose of this card is intended to remove those problematic cards your opponent sets immediately on their first turn. You know they have it and it is going to screw you over, and they definitely know they have it and are looking very smug/using their poker face. During your draw phase you retain priority to activate any cards before your opponent does and that is where this card's purpose is intended to be. For example, you are a Spellbook player and your opponent is playing the dreaded Dark World deck. You have a pretty good feeling that they have managed to pair up a face down eradicator epidemic virus along with their very menacing looking Grapha as they have drawn 20 cards in their first turn. Players who go second in yugioh naturally have a disadvantage to this sort of opening and that is where Light Beam steps and and says "NO, NOT TODAY!" Other uses for this card include stopping mermails with their annoying abyss-sphere or Elemental Dragons when they decide to set 2 and you know one/both of their cards is a sixth sense/return from the different dimension. This card is intended to balance the once glorious game of Yu-Gi-Oh! But in both cases, you're taking a complete stab in the dark. Not as much the first one as the second, but especially so in the second as both of those cards are Limited and could easily have been Torrential Tribute, Mirror Force, or MST. And if you do call it wrong, they keep their card, and you lose this alongside with something else. As Decks don't like to lose cards in their hand, especially randomly, using this to call something you think is there but aren't entirely sure isn't that good of a strategy. This becomes a lot less of a problem when you're running a Deck that doesn't mind it as much, like Dark Worlds (who love it) or Dragon Rulers (who use the Graveyard as a second hand anyway). You don't see Mind Crush being used to guess the Effect Veiler out of your hand, do you? If so, then that player is probably not that good at the game. Just for an insignificant improvement, perhaps you could have it also be able to take out your opponent's facedown monsters instead of just their facedown backrow? It'll help you to get past Rykos or some noob's Marshmallon they run @3 just because it can't die in battle, and lets you have silly combos with Book of Moon/Eclipse or The Shallow Grave. Link to comment Share on other sites More sharing options...
Stingersfury Posted December 10, 2013 Author Report Share Posted December 10, 2013 Well in response to that I will say that firstly, its not a stab in the dark when you are not targeting the card you are declaring. It can be ANY of the spell/traps they set which increases the chance of a hit. Secondly, the card they set will often be searched with pot of duality or will be played in multiples in the deck which may cause a problem to you. I considered the card hitting monsters face down but cards like that exist already and in addition, when a monster is face-down it cannot be chained or anything to the activation of a card so there was no need to make my card more versatile. Also, face-down monsters aren't really being played unless you are seriously considering ghostricks competitive. The risk of calling a card wrong provides a drawback mechanism for playing it to make the card balanced but it would make an awesome side-deck card when you know your opponent is going to side in 3 imperial iron walls versus you for example. As a final note, if this card is played mid-game, a lot of limited cards are out of the question already as they have been used. This, or the face down card has not been activated upon certain actions being performed so you can narrow down what the card is. All feedback is useful, thanks :) Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 10, 2013 Report Share Posted December 10, 2013 I didn't say it was a stab in the dark because you had to pick one card, this card acts blind in a manner much different to Night Beam. Night ensures that the card you pick is going away (unless the opponent chains it to some other card they chained), and is blind because you're playing it on "some face-down card." This one is blind because you aren't sure if your opponent has it, or, if they did get it off of Duality, if they actually Set it. Mind Crush is also better here as you can immediately play it and force your opponent to dump whatever they just grabbed, where as this would have to wait for your opponent to Set it, and since Setting it is optional, your opponent can easily bluff you into a major -2. I honestly forgot that Ghostricks were a thing, and while they aren't necessarily competitive, I have heard that they are a pain to go against. Probably not enough to warrant siding against them, but still. Plus, the synergy that this would get from Book of Moon would be a nice little bonus if you find yourself siding this card in, acting as a weird Raigeki Break of some sorts advantage-wise. And what do you mean "cards already take out face-down monsters?" I know things like Raigeki Break and Nobleman of Crossout exist, but "cards that already take out face-down Spells/Traps" also exist, so that argument seems a little off. Also, if your opponent is going to side in multiples of Iron Wall, you can just bump your MSTs to 3. You shouldn't be playing this unless you're pretty darn sure that your opponent actually has it on the field, and as I said, Mind Crush counters against searching better since it hits them before your opponent can do anything after the search and it hits monsters as well, which is very useful since monsters are usually much more searchable than Spells or Traps. This is a little different than Mind Crush because you can guess the Spells and Traps of a Deck you know very well a lot more than guessing what's in your opponent's hand, but that is still a risky maneuver. The only times when this would be better than Mind Crush is when your opponent Sets the card directly from the Deck, or if you're activating it right after your very first Draw Phase when going second against a card that is about to screw you over, like the aforementioned EEV scenario (which is still risky as you can't be 100% sure that it's there). Link to comment Share on other sites More sharing options...
Stingersfury Posted December 10, 2013 Author Report Share Posted December 10, 2013 I agree that this card is very risky but it gives an out to players who say "I lost because I went second". The risk of this card does decrease with more s/t existing. Also by calling an unlimited/semi limited card there is a chance of hitting more than 1 s/t which can be really nasty on the opponent. When I say there are already cards that take out face-down monsters, I mean that monsters can't be chained to these cards that remove and as a result there is no need to create a new card to deal with them whereas with MST, this is not the case. Also as a side note mind crush has another set back where both players must have cards in their hands in order to activate it. If I had to make 1 overriding argument why this card should exist, it would be because even though the card is risky, nothing exists in Yugioh that gives the player going second a chance to stop their opponent before they make a derp move before you get a chance to play anything. Link to comment Share on other sites More sharing options...
Darthakin Posted December 10, 2013 Report Share Posted December 10, 2013 Ignore this Post - I was wrong Link to comment Share on other sites More sharing options...
AzNPaladin Posted December 11, 2013 Report Share Posted December 11, 2013 OCG Fix (I think) Declare 1 Spell/Trap card name; flip all Spell/Trap card your opponent controls face-up. If the declared card is revealed: Your opponent sends all cards with the same name as the card to the Graveyard. Your opponent cannot activate the Set card you declared in response to this card's activation. (Italicized words contradicts the first clause in the effect. Doesn't it affect ALL face-down Spell/Trap cards?) Link to comment Share on other sites More sharing options...
Stingersfury Posted December 12, 2013 Author Report Share Posted December 12, 2013 Well firstly if you wanna be picky it should be cards and not card :P Second of all I don't actually see any contradiction :/ The cards are face down on the Light Beam's activation and any card name the player has declared that may exist face down on activation cannot be activated. After the cards are flipped face-up, if any of them are the name you declared, send them to the graveyard, simple :) What do you actually think of it, grammar aside? Link to comment Share on other sites More sharing options...
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