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Wind-Up Bat


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300px-WindUpBat-PHSW-EN-C-1E.png

 

You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.

 

Any use for this card today?  Was there ever any use?  Was the only point to be a retrained version of "Bat"?  Can this card even OTK? Discuss

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It's awful and completely goes against almost everything Wind-Ups stand for.  

 

It's level 1, so it can't do any Xyz plays.

It needs to first be NS'd, so it's a very linear, one-trick-pony type deal.  

Finally, it adds to the hand, implying a slow control type deck, when Wind-Ups are all about toolboxing and swarming the field.

 

Why anyone would run this is beyond me.

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It's awful and completely goes against almost everything Wind-Ups stand for.  

 

It's level 1, so it can't do any Xyz plays.

It needs to first be NS'd, so it's a very linear, one-trick-pony type deal.  

Finally, it adds to the hand, implying a slow control type deck, when Wind-Ups are all about toolboxing and swarming the field.

 

Why anyone would run this is beyond me.

 

Doesn't /need/ to be NS'd and it can return Xyz to extra deck for more looping and stuff.

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Doesn't /need/ to be NS'd and it can return Xyz to extra deck for more looping and stuff.

It basically needs to be NS'd cuz reviving this is a waste of a revival card better used elsewhere.

 

And why would I want to return my dead Xyz to the extra off of a really slow level 1 monster?  Zenmaity is gone and the Wind-Up loop is virtually nonexistent.

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