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[Someone] Medallion Warriors, new style of Deck-playing! [Updating]


-Noel-

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I really love this play style, i wish there was an actual deck for it. Btw im not sure if i addressed this before, but cant you fill up the counters in like two turns, and with an empty field deal out a crapload of damage?

 

Also, for leon, its a cool addition and i love the artwork. But if it gets veilered, or fiendish chained, you just went minus 3. i suggest reworking part of the cost into the effect. 

 

What would be nice for more consistency/making it so you dont have completely dead cards in hand (as leon is designed to help with) is a medallion spell, that you can shuffle one medallion monster to add 1 medallion card/monster. Even drawing instead would be nice.)

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what about counters? do u want me to remake some of those Medallion Counter mechanic? and for Leon, i did some playtest for this by Ygopro and i have to tell you, even eff negated but i usually return just medallion trio that's dead in hand, so the really lose is a Spell, but well maybe your way is better.

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You can go knight into like each of your medallion monsters and then end with knight, filling up a lot of counters, because once per turn doesnt mean anything on knight, as the effect is reset once it leaves the field

 

True but its still hand advantage!

 

Howd you test on Ygopro?!!?

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Yea they can fill 7 counters per turn for each card, that's why I limit each Spell only OPT and not so much counters they can hold. About your last question, I'm not sure u ask about how can I test or how well of my test, so I'll answer both, their script are not so hard to write, since these cards' effects always have some example in the real cards, then I just download AI script and Deck (many place if u really want to find), or maybe play with my friend, and about the Deck, well I use 3 copies for each (except Trio that I use 2 for each, and 1 Ninja (my friend strongly request this XD) and some sort of hand trap and Deck thinner, well the most problem for the Deck is Knight got hit by Warning at the first turn, or Jester dead for CotH Rai-oh, but overall it's slightly well :)

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First off,I love the deck I think its an awesome concept. But i have some issues with it.
Lets say I lose the dice roll and go second. My opponent sets a back row and passes.

I open up Medallion Knight, Normal Summon knight. Effect-> Medallion of Balance. Activate Balance->Loyalty Knight.

Battle Phase: I attack with Medallion Knight. Now if the backrow is Mirror Force, or Dimensional Prison . I'm safe as I can literally go Chain Medallion Knight eff. Special Summon Hunter and Dimensional prison will Resolve without effect, and Mirror Force wont affect Hunter. Then My Hunter was summoned Successfully and it gains 100 from Balance.then i can Hunter back into Knight and gain another 100 ATK. Then go Gardna->Knight->Ninja->Knight->Thief->Knight-> Assassin This would amount to:
1500(Hunter)+1300(Gardna)+1400(Ninja)+1600(Thief)+2200(Assassin)=8000 

GG. 

I'd love to play with them, but i just see issues with it right now.


Medallion Warrior is Searchable by

Field Commander Rahz
Giant Rat
Warrior Lady of the Wasteland
Sphere of Chaos
Freed the Matchless General
Reinforcements of the Army
Vampire Dragon
 


 

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welcome to YCM, I'm glad u designed to make ur first post on my thread, though from what u said, I think I have to inform u that Ninja and Thief cannot switch back to Knight (even they can, Knight eff can only SS Lv.4 while both of them are Lv.3) btw thx for a comment

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Oh okay.i was just reading and was like Whoa. i can make an 8k first turn with no hesistation. Nowthat thats clarified, I can still swing in for 1500(Hunter)+1300(Gardna)+2000(Assassin)= 4800

And I still think theKnight bait and switch to hunter is a bit broke. I'll have to proxy this deck and play test it. 

Thanks, I've lurked forever,i didn't realise this was my first post >.>
 

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