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Ooh, so Mermails are still good. [Jan 14]


ihop

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25

3 Mermail Abysslinde

3 Mermail Abyssteus

3 Mermail Abysspike

3 Mermail Abyssgunde

2 Mermail Abyssmegalo

1 Mermail Abyssleed

1 Mermail Abyssturge

3 Atlantean Marksman

2 Atlantean Heavy Infantry

1 Atlantean Dragoons

1 Genex Undine

1 Genex Controller

1 Tidal, Dragon Ruler of Waterfalls

 

6

3 Mystical Space Typhoon

1 Salvage

1 Dark Hole

1 Mind Control

 

9

3 Abyss-Sphere

2 Mirror Force

1 Solemn Warning

1 Compulsory Evacuation Device

1 Torrential Tribute

1 Bottomless Trap Hole

 

15

1 Dewloren, Tiger King of the Ice Barrier

1 Gungnir, Dragon of the Ice Barrier

1 Ally of Justice Catastor

1 Number 11: Big Eye

1 Mecha Phantom Beast Dracossack

2 Mermail Abyssgaios

1 Lavalval Chain

1 Abyss Dweller

1 Bahumut Shark

1 Maestroke the Symphony Djinn

1 Number 50: Blackship of Corn

1 Mermail Abysstrite

1 Number 17: Leviathan Dragon

1 Mechquipped Angineer

 

S/T lineup is far for complete seeing as I don't know what backrow is optimal yet for the format. I feel like I've forgotten something from the extra as well. Monster lineup I am pretty pleased with.

 

 

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You could possibly be missing a Zenmaines from the Extra? Other than that it looks fine. Add Number 101 when it comes out, too.

Why would you want such an easily outplayed stall card in the Extra?

 

Like, okay, in something More R3 centric sure, but there's never really going to be a time in Mermails that you're gonna want Zenmaines over Angineer or anything else, really.

 

Don't have a clue why you're not running Aqua Spirit, but instead are running the shitty Undine Engine, though. And when you run Aqua Spirit, you need Leviair.

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