Azuh Posted December 14, 2013 Report Share Posted December 14, 2013 Tigar, Drums of the Beastly Beats [WIND / Beast / Effect / Level 4] This card cannot attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. At the beginning of your Battle Phase, this card gains 1 additional attack this turn for each face-up "Beastly Beats" monster with the same ATK as this card. [ATK: 2000 / DEF: 200] Gaz-Ell, DJ of the Beastly Beats [WIND / Beast / Effect / Level 4] Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. This card loses 200 ATK for each other monster you control. During the End Phase of the turn this card was Summoned, you can Tribute this face-up card to Special Summon 1 "Beastly Beats" monster from your Deck with the same ATK as this card at the time before this card was Tributed. [ATK: 2000 / DEF: 1000] Gourila, Guitar of the Beastly Beats [WIND / Beast / Effect / Level 4] You can target any number of "Beastly Beats" monster(s) you control with the same ATK as this card and if you do, you can Normal Summon "Beastly Beats" monster(s) from your hand, except "Gourila, Guitar of the Beastly Beats", equal to the number of monsters you targeted as additional Normal Summons this turn. You can only use the effect of "Gourila, Guitar of the Beastly Beats" once per turn. [ATK: 1800 / DEF: 600] Hyeena, Synth of the Beastly Beats [WIND / Beast / Effect / Level 4] During either player's turn, you can target a "Beastly Beats" monster you control with the same ATK as this card, have this card lose 200 ATK and then target 1 monster your opponent controls, change that target to face-up Defense Position. [ATK: 1800 / DEF: 600] Leon, Voice of the Beastly Beats [WIND / Beast / Effect / Level 4] When this card is Normal Summoned, you can target any number of "Beastly Beats" monster(s) you control with the same ATK as this card and if you do, add "Beastly Beats" card(s) from your Deck to your hand equal to the number of monsters you targeted, except "Leon, Voice of the Beastly Beats". You cannot activate "Beastly Beats" Spell or Trap Cards the turn this effect is activated. When this card declares an attack, it gains 400 ATK until the End Phase [ATK: 1600 / DEF: 1200] Rhyno, Bass of the Beastly Beats [WIND / Beast / Effect / Level 4] During your opponent's turn, if this card is targeted for an attack, you can have this card lose exactly 400 ATK to negate the attack. Up to twice per turn, you can target 1 "Beastly Beats" monster on the field to activate 1 of these effects: ● It gains 200 ATK. ● It loses 200 ATK. [ATK: 1600 / DEF: 1100] Bore, Keyboard of the Beastly Beats [WIND / Beast / Effect / Level 4] If you control a face-up "Beastly Beats" monster with the same ATK as this card, you can Special Summon this card (from your hand). Once per Chain, if an effect that targets a face-up "Beastly Beats" monster is activated that changes its ATK, you can target 1 "Beastly Beats" monster you control and have it gain or lose that same amount of ATK. [ATK: 1400 / DEF: 1300] Zebro, Backup Vocals of the Beastly Beats [WIND / Beast / Effect / Level 4] Once per turn, you can Special Summon 1 "Beastly Beats" monster from your Graveyard with the same ATK as this card. When this card attacks, it gains 200 ATK until the End Phase. [ATK: 1400 / DEF: 400] The Beastly Beats Band [WIND / Beast / Xyz / Rank 4] 2 or more Level 4 "Beastly Beats" monsters with different names Once per turn, you can target 1 "Beastly Beats" monster you control with a different name than this card's Xyz Material and attach it to this card as Xyz Material. This card's ATK is equal to the number of Xyz Material attached this card x 1000. This card gains effects based on the number of Xyz Materials attached to it. ● 3 or more: This card cannot be targeted by your opponent's card effects. ● 4 or more: Once per turn, target 1 face-up monster your opponent controls and banish it. ● 5 or more: When this card declares an attack, banish all Set cards your opponent controls. [ATK: ? / DEF: ?] Beastly Beats Arena [Field Spell] Each time you Summon a "Beastly Beats" monster, you can have it gain or lose 200 ATK. Once per turn, during either player's turn, when a card or effect is activated that would destroy a "Beastly Beast" monster you control, you can target 1 "Beastly Beats" monster you control, then you can target as many other "Beastly Beats" monsters with the same ATK as the first target and those targets are not destroyed by that card or effect. Beastly Beats Sound Check [Normal Spell] Target 2 "Beastly Beats" monsters you control with the same ATK, shuffle 1 of those targets into the Deck, then draw 2 cards. Hyper Music [Quick-Play Spell] Activate only by targeting 3 or more "Beastly Beats" monsters you control with the same ATK. Double the ATK of those targeted monsters and also if they attack a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters cannot attack during the turn you activate this card. During the End Phase, change the Battle Positions of those targeted monsters. Beastly Beats on Tour! [Continuous Spell] You can target 1 "Beastly Beats" monster you control, add to your hand, 1 "Beastly Beats" monster from your Deck with a different name and the same ATK as the targeted monster. You can only activate 1 "Beastly Beats on Tour!" effect per turn, and only once that turn. Beastly Beats Returning Tour [Continuous Trap] Activate this card by discarding 1 card to Special Summon as many "Beastly Beats" monsters with different names as possible from your Graveyard. You cannot Summon or Set other monsters the turn you activate this card. When this face-up card leaves the field, destroy those monsters. Link to comment Share on other sites More sharing options...
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