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Magicians Hat (Draw Card)


Manpole

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Drawing cards are always good to use and fun to try and make because they are so powerful. Check it out, all feedback is welcome!

 

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"Activate only when you Special Summon a monster(s). Each time a monster(s) is Special Summoned to your side of the field place 1 spell counter on this card for each monster summoned. Once per turn you can remove up to 6 spell counters from this card to roll a die, if the result of the die is equal to or less than the amount of counters removed you can draw 1 card."

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I originally had it say "counter" but changed it to "spell counter" because I thought it wouldn't get much use and would probably end up with at most 2 cards. I thought by just being counters it may be up pretty much. We'll see what others say, but I can see what you mean.

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How do you activate a Continuous Spell Card "when you Special Summon"?

 

It would take a while to guarantee a draw from this. More likely you'd roulette 3 Spell Counters or something. I don't like how it encourages you to take extremely long turns Special Summoning a bunch of monsters, but it seems too slow to matter.

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Let's see how this can be reworded...

 

Activate only when you Special Summon a monster(s). Each time a monster(s) is Special Summoned to your side of the field: Place 1 Spell Counter on this card for each monster Summoned. Once per turn: You can remove up to 6 Spell Counters from this card; to roll a six-sided die. If the result of the die is equal to or less than the amount of Spell Counters removed this way, you can draw 1 card.

Like many others before me have mentioned, too much effort for that little payoff, unless you somehow enact a Special Summon loop.

Then said loop gets gibbed by the banlist.

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It was originally a trap card then I changed it to a spell when I decided to make it use spell counters, completely forgetting how its activated lol. I will keep it a spell and take out the condition to activate. Maybe to make it better I can alter it so whenever a monster(s) is Special Summoned to either players side of the field it gains counters based on the number of monsters summoned. This should make it more usable?

.

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