solva Posted December 15, 2013 Report Share Posted December 15, 2013 Olmor is a legendary creature which very people fear. It has the ability to evolve its appearance from a little cub to a ferocious monster in the full moon. Once per turn, this card cannot be destroyed by battle. During your Standby Phase, you can send this card to the graveyard to Special Summon "Olmor LV2" from your hand or Deck If this card was Special Summoned by the effect of "Olmor LV 1", this card gains the following effect: Once per turn you can select 1 face-down card on the Field and look at it; if it is a Trap card destroy it. During your Standby Phase, you can send this card to the graveyard to Special Summon "Olmor LV3" from your hand or Deck If this card was Special Summoned by the effect of "Olmor LV2", this card gains the following effect: Once per turn you can negate the activation of at Trap card and destroy it. During your Standby Phase, you can send this card to the graveyard to Special Summon "Olmor LV4" from your hand or Deck If this card was Special Summoned by the effect of "Olmor LV3", this card gains the following effect: When this card declares an attack, your opponent cannot activate Trap cards until the end of the Battle Phse. During your Standby Phase, you can send this card to the graveyard to Special Summon "Olmor LV5" from your hand or Deck This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Olmor LV4". Once per turn, you can destroy 1 Spell or Trap card on the Field . During your Standby Phase, you can send this card to the graveyard to Special Summon "Olmor LV6" from your hand or Deck This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Olmor LV5". This card is unaffected by Trap cards. During your Standby Phase, you can send this card to the graveyard to Special Summon "Olmor LV7" from your hand or Deck This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Olmor LV6". Once per turn, you can negate the activation of a Spell, Trap, or a monster effect and destroy that card. During your Standby Phase, you can send this card to the graveyard to Special Summon "Olmor LV8" from your hand or Deck This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Olmor LV7". This card is unaffected by your opponent's Spell and Trap cards You can only activate this card when a face-up "Olmor" monster you control is destroyed. Special Summon 1 monster from your hand or Deck that is listed in that card's text ignoring the Summoning conditions This card can only be equipped to a "Olmor" monster. Increase the ATK of the equipped monster by 800. If the monster is sent to the Graveyard by its own effect, equip this card to the monster Special Summoned by its effect You can only activate this card if you have a face-up "Olmor" monster on your side of the field. Special Summon 1 "Olmor" monster with a lower level than the selected monster from your hand ignoring the summoning conditions Link to comment Share on other sites More sharing options...
Toffee. Posted December 15, 2013 Report Share Posted December 15, 2013 So.... Mystic Tomato into Olmor LV8? Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 15, 2013 Report Share Posted December 15, 2013 So...you took LV Monsters...and you made them slower... Wonderful. A few things about the whole series. 1. Next time, for the card art, try not to use a bunch of images you got from Photobucket and put them into the same background. It looks tacky, especially when they have different resolutions. 2. Second, learn OCG (Original Card Grammar). That means utilizing proper Problem-Solving Card Text. 3. USE A F**KING SPELLCHECKER!!! Seriously! Your English is horrendous, and there are gramamtical, punctuational, and spelling errors all over the place! 4. Make them worth it. I don't really see a reason why I should waste so much time and resources on these wolves. They don't seem as scary as you make them out to be. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted December 15, 2013 Report Share Posted December 15, 2013 the only nice card is the pack attack, the rest needs a serious re-check (i agree with glados) Link to comment Share on other sites More sharing options...
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