Premier Alexander Romanov Posted December 16, 2013 Report Share Posted December 16, 2013 If there is no face-up Field Spell Card on the field, send this card to the Graveyard. When another face-up card you control is targeted for an attack or an effect: You can make this card the target of the attack or effect instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.[hr]If there is no face-up Field Spell Card on the field, send this card to the Graveyard. This card can attack your opponent directly. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.[hr]If there is no face-up Field Spell Card on the field, send this card to the Graveyard. Once per turn: You can target 1 face-up "Crystal Beast" card you control and 1 face-down card on the field; Shuffle those targets into their respective owners' Decks. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.[hr]If there is no face-up Field Spell Card on the field, send this card to the Graveyard. Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.[hr]If there is no face-up Field Spell Card on the field, send this card to the Graveyard. When this card is Summoned: You can Special Summon as many "Crystal Beast" cards as possible from your Spell & Trap Card Zone. Once per turn: You can send 1 DARK monster from your Deck to the Graveyard. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.[hr]If there is no face-up Field Spell Card on the field, send this card to the Graveyard. You can discard this card to the Graveyard; add 1 "Ancient City - Rainbow Ruins" or "Advanced Dark" from your Deck to your hand. When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.[hr]If there is no face-up Field Spell Card on the field, send this card to the Graveyard. Once per turn, during either player's Battle Step, when an attack involving your DARK monster is occurring: it gains 400 ATK and DEF. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. Discuss. Link to comment Share on other sites More sharing options...
ZephyrTFF Posted December 16, 2013 Report Share Posted December 16, 2013 They Look Legit, Pretty Cool. Link to comment Share on other sites More sharing options...
Airride Posted December 16, 2013 Report Share Posted December 16, 2013 Not sure if you intended it or not, but them being destroyed by their own effects can lead to them instantly going to the S/T zone. I could see this fact being abused with Pegasus or Carbuncle or something wacky like that. Also, Pegasus being a Terraforming on legs...might be abusable. Other than tht, I really don't have much to say. They're better crystal beasts with Earthbound/Malefic clause. Not bad for an interpretation. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2013 Author Report Share Posted December 16, 2013 Not sure if you intended it or not, but them being destroyed by their own effects can lead to them instantly going to the S/T zone. I could see this fact being abused with Pegasus or Carbuncle or something wacky like that.Also, Pegasus being a Terraforming on legs...might be abusable.Other than tht, I really don't have much to say. They're better crystal beasts with Earthbound/Malefic clause. Not bad for an interpretation.Yeah...I thought I couldn't squeeze in being able to search both Advanced Dark and Ancient City - Rainbow Ruins and Advanced Dark onto the same card using MSE, but I was wrong. I can.Also, I do now realize this, and I am making it so they send themselves to the Graveyard instead.Finally, Amber Mammoth has a slight text error. It can't be the attack target of an effect! Silly me!That sound good? Link to comment Share on other sites More sharing options...
Airride Posted December 16, 2013 Report Share Posted December 16, 2013 Yeah...I thought I couldn't squeeze in being able to search both Advanced Dark and Ancient City - Rainbow Ruins and Advanced Dark onto the same card using MSE, but I was wrong. I can. Also, I do now realize this, and I am making it so they send themselves to the Graveyard instead. Finally, Amber Mammoth has a slight text error. It can't be the attack target of an effect! Silly me! That sound good? "1 Field Spell with "Crystal Beast" in its text" for Pegasus' effect? I actually thought the Insta being able to got into S/T was interesting - Just with the On-Summon Effect ones might be an iffy thing. Maybe make it so those can't activate when they would be destroyed? I dunno, I want to keep the destruction somehow. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2013 Author Report Share Posted December 16, 2013 "1 Field Spell with "Crystal Beast" in its text" for Pegasus' effect?I actually thought the Insta being able to got into S/T was interesting - Just with the On-Summon Effect ones might be an iffy thing. Maybe make it so those can't activate when they would be destroyed? I dunno, I want to keep the destruction somehow.Well, the self-removal effect is supposed to make them not trigger their crystallization effect.I didn't realize that it would.Also, instead of Ruby's Level-changing effect, I am giving it a milling effect.And I am changing Topaz's ATK-gain effect slightly to be a bit more dangerous. Link to comment Share on other sites More sharing options...
Catterjune Posted December 16, 2013 Report Share Posted December 16, 2013 (If their effects are different now than when you read them, my apologies)Not sure if you intended it or not, but them being destroyed by their own effects can lead to them instantly going to the S/T zone.As of right now, their effects say they're being sent, not destroyed. No silliness.ON-TOPIC: The way they're wording seems kinda weird and vague. So let's say I have 4x Crystals in the S/T zone and some random field spell. Let's say Skyscraper. My opponent uses Mystical Space Typhoon on Skyscraper. Now, all their effects very clearly say: "If there is no face-up Field Spell Card on the field, send this card to the Graveyard". So do all 4 now hit the graveyard?Other random thoughts:Carbuncle and Pegasus are really the only ones running in a traditional old fashioned Crystal Beast deck.Off-topic: What's this about a "New Yu-Gi-Oh! Site"? Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 16, 2013 Author Report Share Posted December 16, 2013 (If their effects are different now than when you read them, my apologies)As of right now, their effects say they're being sent, not destroyed. No silliness.They used to be the old "If there isn't a Field Spell, this card is destroyed" effect, but I was informed that this effect would trigger the Crystallization effect, so I changed it.ON-TOPIC: The way they're wording seems kinda weird and vague. So let's say I have 4x Crystals in the S/T zone and some random field spell. Let's say Skyscraper. My opponent uses Mystical Space Typhoon on Skyscraper. Now, all their effects very clearly say: "If there is no face-up Field Spell Card on the field, send this card to the Graveyard". So do all 4 now hit the graveyard?Yes. Yes, they would.But I figure their newfound power evens that out.Other random thoughts:Carbuncle and Pegasus are really the only ones running in a traditional old fashioned Crystal Beast deck.True, but I think the others work well, if not better.Amber covers a lot more bases than the original.Amethyst is a much more potent direct attacker.Cobalt gives the Crystal Beasts some much-needed removal.Emerald can be used as a stall card while also getting your opponent's monsters into a more vulnerable position.And Topaz can be used to give the other Crystal Beasts some offensive capabilities.Plus, since they have different names than their original counterparts, they help to work towards Rainbow Dragon's Summoning conditions.Off-topic: What's this about a "New Yu-Gi-Oh! Site"?http://prod.yugioh.com/This place.It isn't as reliable as the wiki (Crystal Beasts show up in GX Episode 41, according to its database), but it has some awesome card artwork. Link to comment Share on other sites More sharing options...
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