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Mechquipped Agineer


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inferno rekt


If Zenmaines is a Counter Trap, Angineer is a lingering Waboku. Any play your opponent wants to make through it will have to be big and complicated and probably negatable with Breakthrough Skill. Speaking of which, Angineer is faster than any card you'd use to negate it unless you've already forced its effect. Its decent ATK means you can screw up your opponent's field without losing your defense, unlike Zenmaines which requires you to outplay your opponent.

 

Great when you're losing, great when you're winning, just an all-around solid card.

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Monster Removal: Angineer wins.
 
It's much harder to remove than Zenmaines, bar PWWB/a mostly outclassed generic R4/deck specific cards that hit both Zenmaines and Angineer equally.
 
Monster Negation: Angineer wins.
 
Angineer can outplay cards like Veiler/Breakthrough Skill/Fiendish Chain better than Zenmaines can. It's all up to the advantage both players have, but Zenmaines is moer likely to lose out to any of the above, seeing as it cannot chain to their activation. It's passive, leaving it rather defenseless in the face of them.
 
Payoff: Angineer wins.
 
1 generic pop when you're either ramming it and opening yourself up for death or they're planning to outplay it anyways in their turn
or
1-per-turn protection of any monster on your board, rangng from Madolche Bitch, to Hyper Librarian, to Bahamut Shark, to Judgment Dragon, and more. 
 
It's easy to see that any deck that Rank 3's is probably going to want to keep cards like these alive than a measly pop. Zenmaines is a good option for the extra, if you have space, but Angineer's utility and versatility is much higher than Zenmaines. It protects itself, it protects your bosses, it protects your weenies you want to survive until your next turn, and you can even combo it with Book of Moon /Ghostrick Roleshift/Etc. to force a monster's effect it gets when flipped.
 
Hell, even Fortune Tune's much less vulnerable than Zenmaines because it cannot be targeted. It even eats up 2-3 attacks in most situations, and then recycles. It's actually pretty difficult to get over in the decks that want it, considering what removing it entails. Sure, non-targetign removal kills it, but when are you really going to nuke + drop a ton to beat over it or waste Dark Hole when they have Stallbird out?
 
Zenmaines is the highest risk, "highest" reward; That's it. It's not more solid, it's actually much less so because its much more vulnerable than either of the other chump blockers.
 
Chrononaut does not count.


tl;dr It's amazing and people that think Zenmaines is undeniably better haven't played it.
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