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Success is not an Option


Airride

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Success is not an Option

Normal Spell

While the opponent has at least 4 cards total on their field or hand, and it has been at least 4 turns since the start of the duel: Banish all cards in your graveyard, hand, and field, and take damage until you have 100 Life Points, and if you do, draw 1 card for every 500 damage dealt this way. You cannot gain Life Points for the rest of the duel. You cannot be declared as the winner of this duel until your opponent's 3rd End Phase after activation.

 

Degenerate and likely useless, but symbolic of what I may as well do to myself when playing THINGS.

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Degenerate

Turn 3 is so unheard of :/

In all seriousness, though, it leaves a lot up to chance, since even the slightest misplay on your end will basically screw you over within those 3 turns your allowed to not win.
So in that regard, and disregarding the fact this card is crazy, it makes it a little wonky.
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In all seriousness, though, it leaves a lot up to chance, since even the slightest misplay on your end will basically screw you over within those 3 turns your allowed to not win.
So in that regard, and disregarding the fact this card is crazy, it makes it a little wonky.

That's the point. It's an analogy for how terrible I am at this game, uselessly sacrificing my resources, taking lots of damage for no real reason, having struggles making a win happen, and that misplay that would cost you the game with this card, is the same sort of misplay I would do constantly.

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