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Tactical Bluff


Vision Magician

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This could work in so many ways.

Opponent most likely expects monster. In this case, have something like DW ready. Or Dandylion, etc.

Traps activate from hand is also unexpected, and can have a powerful effect. Also, you could summon a monster easily with this if they declare trap. There is no reason to ever declare spell, sadly. Maybe add a plus if it is a spell?

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There is no reason to ever declare spell, sadly. Maybe add a plus if it is a spell?

I presume that this Trap allows you to immediately activate the Spell if they call Spell correctly, even if it's a Normal Spell and the Trap was activated during the opponent's turn.

 

Surprise Rituals/Polymerizations are potentially nasty.

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I presume that this Trap allows you to immediately activate the Spell if they call Spell correctly, even if it's a Normal Spell and the Trap was activated during the opponent's turn.

 

Surprise Rituals/Polymerizations are potentially nasty.

That was the general idea for Spells. That way, you can even play Dark Hole on your opponent's turn. :P

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This could work in so many ways.

Opponent most likely expects monster. In this case, have something like DW ready. Or Dandylion, etc.

Traps activate from hand is also unexpected, and can have a powerful effect. Also, you could summon a monster easily with this if they declare trap. There is no reason to ever declare spell, sadly. Maybe add a plus if it is a spell?

 

Dark Worlds don't activate off of Send.

 

That said, this cards name is extremely nice. But I fail to see how this is a "bluff". They don't know your hand, so their guess would be entirely random. And as good as the art is, it doesn't fit. This is a very good concept, but its being portrayed badly, maybe think about how you imagine this card to appear.

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