Toffee. Posted December 24, 2013 Report Share Posted December 24, 2013 [spoiler=Monster]You can Special Summon this card(from your hand) by Banishing 1 Spell card from your hand or Graveyard. This card gains the following effects while you control another Face-up "Alchemy Beast" monster. If a Face-up "Alchemy Beast" monster is attacked, you can Banish this card: Until the End Phase, Face-up "Alchemy Beast" monsters you currently control cannot be destroyed by battle, and you take no damage from battles involving them. This card can attack your opponent directly.You can Special Summon this card(from your hand) by Banishing 1 Spell card from your hand or Graveyard. This card gains the following effects while you control another Face-up "Alchemy Beast" monster. If a Face-up "Alchemy Beast" monster is Targeted by a card effect, you can Banish this card: Negate that effect. Then, Until the End Phase, Face-up "Alchemy Beast" monsters you currently control cannot be Targeted by your opponent's card effects. This card can attack your opponent directly.You can Special Summon this card(from your hand) by Banishing 1 Spell card from your hand or Graveyard. This card gains the following effects while you control another Face-up "Alchemy Beast" monster. You can Banish this card: During this turn, Face-up "Alchemy Beast" monsters you currently control cannot be destroyed by card effects. This card can attack your opponent directly.You can Special Summon this card(from your hand) by Banishing 1 Spell card from your hand or Graveyard. This card gains the following effects while you control another Face-up "Alchemy Beast" monster. Each time a Face-up "Alchemy Beast" monster you control inflicts damage to your opponent by a direct attack, Gain 500 Life Points. This effect of "Alchemy Beast - Silver Moonface" does not accumulate. This card can attack your opponent directly.You can Special Summon this card(from your hand) by Banishing 1 Spell card from your hand or Graveyard. This card gains the following effects while you control another Face-up "Alchemy Beast" monster. If a Face-up "Alchemy Beast" monster you control inflicts damage to your opponent by a direct attack, you can target 1 Face-up monster on the field: Destroy it. This effect of "Alchemy Beast - Steel Salamandra" can only be activated once per turn. This card can attack your opponent directly.You can Special Summon this card(from your hand) by Banishing 1 Spell card from your hand or Graveyard. This card gains the following effects while you control another Face-up "Alchemy Beast" monster. If a Face-up "Alchemy Beast" monster you control inflicts damage to your opponent by a direct attack, you can target 1 Spell/Trap card on the field: Destroy it. This effect of "Alchemy Beast - Tin Aretos" does not accumulate. This card can attack your opponent directly.[/spoiler][spoiler=Spell]Add to your hand up to 2 "Alchemy Beast" monsters from your Deck with different names. Then, you can send up to 2 "Bronze Scale"s from your Deck to your Graveyard. You cannot Special Summon monsters during the turn you activated this effect, except "Alchemy Beast" monsters. You can only activate 1 "Bronze Scale" per turn.Target up to 2 of your Banished "Alchemy Beast" monsters with different names: Special Summon them. Then, you can send up to 2 "Lead Compass" from your Deck to your Graveyard. You cannot Special Summon monsters during the turn you activated this effect, except "Alchemy Beast" monsters. You can only activate 1 "Lead Compass" per turn.When this card is activated, you can send up to 2 "Mercuery Hourglass" from your Deck to your Graveyard. All "Alchemy Beast" monsters you control gain 500 ATK. Send this card to the Graveyard during the End Phase of the turn in which it was activated. You can only activate 1 "Mercury Hourglass" per turn.Special Summon 1 "Alchemy Beast" monster from your Deck. You must control no monsters and the opponent must control at least 1 monster to activate and resolve this effect. Then, you can send up to 2 "Silver Key" from your Deck to your Graveyard. You cannot Special Summon monsters during the turn you activated this effect, except "Alchemy Beast" monsters. You can only activate 1 "Silver Key" per turn.When this card is activated, you can send up to 2 "Steel Lamp" from your Deck to your Graveyard. As long as this card remains Face-up on the field, your opponent cannot activate cards/card effects in response to the Summon of an "Alchemy Beast" monster. Send this card to the Graveyard during the End Phase of the turn in which it was activated. You can only activate 1 "Steel Lamp" per turn.Send all cards in your hand to the Graveyard(Minimum 1). Then, Banish all monsters you currently control. Then, Draw 2 cards for each Face-up "Alchemy Beast" monster you Banished in this way. You cannot Summon any monsters during the turn you activate this effect, except "Alchemy Beast" monsters. You can only activate 1 "Black Process Negledo" per turn.Send up to 3 Spell cards from your hand to the Graveyard: Add to your hand "Alchemy Beast" monsters from your Deck with different names, up to the number of Spell cards sent to the Graveyard in this way. You must control no monsters to activate and resolve this effect. You cannot Summon any monsters during the turn you activated this effect, except "Alchemy Beast" monsters. You can only activate 1 "White Process Albedo" per turn.[/spoiler] Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 24, 2013 Report Share Posted December 24, 2013 The PSCT is a bit shaky, and I'm not sure how much these cards are worth it to play, considering you're banishing Spells, though the Graveyard option is good. Maybe you could go on to remake the original component Spells? Link to comment Share on other sites More sharing options...
Toffee. Posted December 25, 2013 Author Report Share Posted December 25, 2013 considering you're banishing Spells-Effectively everything is Spell Striker, but can also work off the Hand, in the event you've emptied the Graveyard.Add to it, they aren't Nomis in any way shape or form. So it would be quite easy to get them to the field, really.And I WOULD make their matching Spells, but like... There is no actual artwork of them in such an HD quality. Link to comment Share on other sites More sharing options...
Toffee. Posted January 8, 2014 Author Report Share Posted January 8, 2014 I'M ONLY MISSING TIN SPELL CIRCLE'S ARTWORK- SDFBSDGKDFGFSGBFDSSHDAside from that, yes, I'm attempting to finish this now, since more of their appropriate artworks appeared. Link to comment Share on other sites More sharing options...
Kwisatz-Haderach Posted January 8, 2014 Report Share Posted January 8, 2014 these cards have the true looking of a YGO real Deck, however i fail to see the real goal of playing such archetype...where you found the pictures? Link to comment Share on other sites More sharing options...
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