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Falsehood Heros.


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Falsehood Birdmask
DARK / Level 3
[Fiend/Effect]
If this card is destroyed by your opponent's card(either by battle or card effect): Special Summon 1 "Falsehood Birdmask" from your hand or Deck. Then, you can Banish 1 other "Falsehood Birdmask" from your Graveyard, and if you do, add to your hand 1 "Falsehood" Spell/Trap card from your Deck.
ATK 1000 / DEF 1000

Falsehood Bomb Blast
DARK / Level 3
[Fiend/Effect]
When this card is Summoned, you can Target 1 Face-up monster on the field: Discard 1 "Falsehood" card, and if you do, send the Target to the Graveyard. You can only activate the effect of "Falsehood Bomb Blast" once per turn. Monsters you control cannot declare an attack the turn you activate this effect, except for "Falsehood" monsters.
ATK 1200 / DEF 800

Falsehood Lightning
DARK / Level 4
[Fiend/Effect]
Once per turn, you can target 1 Face-up "Falsehood" monster you control: Discard 1 "Falsehood" monster, and if you do, that monster gains 800 ATK until the End Phase. If this card destroys an opponent's monster by battle, add to your hand 1 "Falsehood" monster from your Deck.
ATK 1600 / DEF 1400

Falsehood Stone Fist
DARK / Level 4
[Fiend/Effect]
During either player's turn you can Discard this card and Target 1 "Falsehood" monster you control: Until the End Phase, that monster cannot be destroyed by battle or card effects that do not Target.
ATK 800 / DEF 2000

Falsehood Fenice
DARK / Level 6
[Fiend/Fusion/Effect]
"Falsehood Birdmask" + "Falsehood Bomb Blast"
Must be Special Summoned by the effect of a "Falsehood" card and cannot be Summoned by other ways. Once per turn, this card cannot be destroyed by battle. If this card battles an opponent's Face-up Attack Position monster, this card's ATK and DEF become the same as that monster's ATK during the Damage Step. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
ATK 0 / DEF 0

Falsehood Terravolt
DARK / Level 6
[Fiend/Effect]
"Falsehood Lightning" + "Falsehood Stone Fist"
Must be Special Summoned by the effect of a "Falsehood" card and cannot be Summoned by other ways. If this card is Special Summoned, Target 2 cards the opponent controls: Your opponent Banishes 1 of the Targets, and if they do, return the other to his/her hand. This effect of "Falsehood Terravolt" can only be activated once per turn, and this card cannot attack the turn it was activated. This card inflicts piercing damage.
ATK 2400 / DEF 1500

Falsehood Fenice Black
DARK / Level 8
[Fiend/Fusion/Effect]
"Falsehood Fenice" + "Falsehood Lightning"
Must be Special Summoned by the effect of a "Falsehood" card and cannot be Summoned by other ways. This card cannot be destroyed by battle. If this card battles an opponent's monster, this card's ATK and DEF become the same as that monster's ATK during the Damage Step. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
ATK 0 / DEF 0

Falsehood Design
Spell / Continuous
Face-up "Falsehood" monsters you control gain 700 ATK. If a "Falsehood" monster destroys an opponent's monster by battle, Inflict 500 damage to your opponent and gain 500 Life Points. If a "Falsehood" Fusion Monster destroys an opponent's monster by battle, Draw 1 card. You can only control 1 "Falsehood Design".

Falsehood Crossover
Spell
Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "Falsehood" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "Falsehood Crossover" per turn.

Falsehood Grand Crossover
Spell
Banish 1 "Falsehood Crossover" from your hand. Then, Banish 2 "Falsehood" Fusion Monsters from your Extra Deck. Then, Special Summon 1 "Falsehood" Fusion Monster from your Extra Deck with the same name as the Banished monsters. When the Summoned monster is removed from the field, Banish it, and you take 2000 damage. You can only activate 1 "Falsehood Grand Crossover" per turn.

Falsehood Mirage
Trap
You can only activate this card during the opponent's turn. Banish 1 "Falsehood" monster in your Graveyard. Special Summon 1 "Falsehood Fenice" from your Extra Deck. During the End Phase of this turn, return it to the Extra Deck.

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