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Innocence Archetype/Forbidden Trio Support


Organized Chaos

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Innocent Maid
[WIND/Fairy/Level 3/Effect/ATK 1000/DEF 1000]
When this card is Normal Summoned: You can discard 1 “Forbidden” Quickplay Spell card from your hand to the graveyard; Special Summon 1 “Forbidden” monster from your Deck. That monster cannot be used as Xyz Material for an Xyz Monster this turn. Then apply the appropriate effect based on the card discarded:
# “Forbidden Lance”; All monsters your Opponent controls lose 400 ATK.
# “Forbidden Dress”; The Summoned monster’s effects cannot be negated by Trap Cards this turn.
# “Forbidden Chalice”; “Forbidden” Spell cards cannot have their effects negated until your Opponent’s next End Phase.

Innocent Guardian
[WIND/Fairy/Level 3/Effect/ATK 2200/DEF 1000]
Once per turn, during your Opponent’s turn, while you control another face-up “Innocent” monster: Select 1 “Forbidden” Quickplay Spell card in your graveyard; Add it to your hand. Then destroy this card. This card cannot attack unless you banish 1 “Innocent” monster or “Forbidden” Spell card from your graveyard. This card’s effect cannot be negated by the effect of a “Forbidden” card.

Innocent Soothsayer
[WIND/Fairy/Level 3/Effect/ATK 1200/DEF 1000]
This face-up Attack Position monster cannot be destroyed in battle. When you take battle damage from this card: You can reveal 1 “Forbidden” Spell card in your hand; Shuffle the revealed card back into your Deck. Then add 1 “Forbidden” Quickplay Spell card with a different name to the shuffled card from your Deck to your hand. All other face-up “Innocent” monsters you control gain 500 ATK.

Innocent Judge
[WIND/Fairy/Level 3/Effect/ATK 600/DEF 1000]
When this card is flipped face-up: You can banish 1 “Forbidden” Quickplay Spell card from your Hand or graveyard; Draw 1 card. The following effect can only be activated once per turn. When an “Innocent” monster you control would be destroyed by a card effect while this card is in your graveyard: Target that monster: Banish this card from your graveyard; Return 1 banished "Forbidden" Quickplay Spell card to your Deck. Then activate the appropriate effect based on the card returned;
# “Forbidden Lance”: Destroy 1 Spell/Trap on the field.
# “Forbidden Dress”: Target monster is not destroyed.
# “Forbidden Chalice”: Negate the effect and destroy the card. 

Innocent Nymph
[WIND/Fairy/Level 3/Effect/ATK 0/DEF 1000]
If this card is destroyed while occupying a Monster Zone; Add 1 “Innocent” monster with 500 or more ATK from your graveyard to your hand. During your Main Phase, while you control exactly 1 “Innocent” monster: You can reveal this card in your hand; Place this card in an unoccupied Spell/Trap Zone you control as a Continuous Spell Card. While this card is treated as a Continuous Spell Card, it gains this effect;
“Each time you activate a Quickplay Spell card; Draw 1 card then place 1 card in your hand to the bottom of your Deck. If this card would be destroyed; Banish 2 “Forbidden” Spell cards from your graveyard instead.”

Burial of the False
[Normal Spell]
Activate only if there are 2 or more "Forbidden" Quickplay Spell cards in your graveyard. Add 1 "Innocent" monster from your Deck to your hand. During the End Phase of a turn you activated a "Forbidden" Quickplay Spell card: You can banish this card from your graveyard and discard 1 "Innocent" monster; Add 1 "Forbidden" Spell card from your graveyard to your hand. 

This is probably really dumb. Essentially, the focus of the archetype is to make use of the Forbidden Cards, with effects from reusing them to banishing them for various effects. The monsters themselves control the board quite well. 

CnC and suggestions would be great.

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