Nayt Posted December 31, 2013 Report Share Posted December 31, 2013 A Rank 13 for MPB would be so freakin' cool. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 31, 2013 Report Share Posted December 31, 2013 ...How would this work? Link to comment Share on other sites More sharing options...
the_engineer Posted December 31, 2013 Report Share Posted December 31, 2013 ... How would this work? it cannot work i can understand NO13 which is summoned via rank up magic, but this simply cannot work. Link to comment Share on other sites More sharing options...
Norbi2001 Posted December 31, 2013 Report Share Posted December 31, 2013 There i no freakin' Level 13 Link to comment Share on other sites More sharing options...
Aix Posted December 31, 2013 Report Share Posted December 31, 2013 You guys forget the fact that the Level 4 Mecha Phantom Beasts can in fact go up to Level 13. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 31, 2013 Report Share Posted December 31, 2013 You guys forget the fact that the Level 4 Mecha Phantom Beasts can in fact go up to Level 13.Then can, but why would they? Link to comment Share on other sites More sharing options...
the_engineer Posted December 31, 2013 Report Share Posted December 31, 2013 You guys forget the fact that the Level 4 Mecha Phantom Beasts can in fact go up to Level 13. edit: you can still summon the card via astral force if you target a face up CXyz Skypalace Babylon (Rank 11+ 2 = 13, also it's machine-type and wind attribute too) Link to comment Share on other sites More sharing options...
Nayt Posted December 31, 2013 Author Report Share Posted December 31, 2013 I guess some people are unfamiliar with the MPB archetype... The level 4 MPBs gain 3 levels for each MPB token you control. That means that 2 MPBs with 3 MPB tokens on the field would be level 13. I've encountered situations where I or my opponent have had monsters at level 13, and just thought it'd be cool to make a nifty rank 13. Link to comment Share on other sites More sharing options...
ShiosaiIke Posted January 1, 2014 Report Share Posted January 1, 2014 Some problems with this card: 1. All Mecha Phantom Beasts that are level 5 or higher (or rank, for that manner) are based off mythological creatures. This card, however, is not. 2. Pretty much all, with the single exclusion of Concorudia, summon "Mecha Phantom Beast Tokens" one way or another for their effect. Again, this card does not. 3. It is IMPOSSIBLE to obtain level 13 monster cards by any means; there is a legitimate rule in Yugioh stating that a monster's level cannot exceed Level 12 by any means. As such, the only way to get this card out is by Engineer's method, as there are no Rank 12 cards, and it is not a Cxyz. In essence, you should either do a major overhaul of this card to blend it into the archetype, or just make it a stand-alone that can be supported by the MPB's. Link to comment Share on other sites More sharing options...
Nayt Posted January 1, 2014 Author Report Share Posted January 1, 2014 Some problems with this card: 1. All Mecha Phantom Beasts that are level 5 or higher (or rank, for that manner) are based off mythological creatures. This card, however, is not. 2. Pretty much all, with the single exclusion of Concorudia, summon "Mecha Phantom Beast Tokens" one way or another for their effect. Again, this card does not. 3. It is IMPOSSIBLE to obtain level 13 monster cards by any means; there is a legitimate rule in Yugioh stating that a monster's level cannot exceed Level 12 by any means. As such, the only way to get this card out is by Engineer's method, as there are no Rank 12 cards, and it is not a Cxyz. In essence, you should either do a major overhaul of this card to blend it into the archetype, or just make it a stand-alone that can be supported by the MPB's. 1. You're correct. I just couldn't envision a name more suitable for the largest monster in the archetype, and in the game (as a R13), than "Fortress". 2. Meh. I figured this card would be far too powerful with both the token summoning effect and protective effect, so I chose one. I honestly think this card is balanced enough to be real the way it's written. 3. Completely incorrect. A monster's level can never be below 1, but effects can raise levels beyond 12. Again, although not a common happening, most MPB-players have encountered situations where they have a level 13 monster on their field. Please stop spreading false information, claiming it as fact (ie. "there is a legitimate rule in Yugioh stating that a monster's level cannot exceed Level 12 by any means"). Thanks for the feedback. Link to comment Share on other sites More sharing options...
-Noel- Posted January 1, 2014 Report Share Posted January 1, 2014 Honestly, if u r skillful player who can fully use that deck (like many members who stay around TCG forums), u will never (or at least very rarely) have 2 planes with 3 tokens, but yea if the deck u using is not the best format, maybe u have, so let's skip that. even it's rank 13 u still need to balance its stat a bit since it can easily summoned if use your method, also that monster has worse effect than Dracossack imo, so u should make something in that card that make any player think it's worth to continue making token instead of summoning sack right there, just high stats are not enough. Link to comment Share on other sites More sharing options...
ShiosaiIke Posted January 1, 2014 Report Share Posted January 1, 2014 My apologies, I misread the wiki page that had the rule in it. That is quite interesting though, I thought they would've put an upper limit. Either way, I apologise for my incorrect statement. Link to comment Share on other sites More sharing options...
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