KrakenNLD Posted January 1, 2014 Report Share Posted January 1, 2014 So, my god this been a long time here ;). I got bored though in this, so I figured I put these up for review, and thought... ow wow, yeah, this site existed! Will probably make them into actual cards if they are widely accepted though. So, without further ado, here they are. Basic Strategy: Phase-Lock are a bunch of FIRE Machine-Type Level 3 monsters. They mostly rely on their Continous Spell Card: "Phase Lock - Bunker". Which is why most of the cards are easily able to search for it. This Spell Card cannot leave the field, (otherwise the controller of it would have too much of an advantage). So that's a key-part of it as well. The only weakness is, you need a free space in your opponent's S/T Zones. The cards are made to either protect each other or create Phase Counters. Theme: I figured I would go with a theme about robotic animals, I started out with the Big Five but then added some animals from Australia as well, as 5 wasn't going to cut it. Monsters Cards: Phase Lock - Elaph FIRE (Machine/Effect) Level 3/ATK 1650/DEF 1100 You can discard this card to add 1 "Phase Lock - Bunker" from your Deck to your hand. When this card inflicts battle damage: Add 1 Phase Counter on a face-up "Phase Lock - Bunker" your opponent controls. Change control of this card in your opponent's Standby Phase. Phase Lock - Rhina FIRE (Machine/Effect) Level 3/ATK 1000/DEF 2100 If this card is sent to the Graveyard: Special Summon 1 "Phase Lock" from your Deck. That monster cannot be destroyed by card effects or by battle until the end of this turn. Phase Lock - Lian FIRE (Machine/Effect) Level 3/ATK 1800/DEF 200 During either player's Main Phase 1: You can Tribute this card; Add 2 Phase Counter on a face-up "Phase Lock - Bunker" your opponent controls. The effect of "Phase Lock - Lian" can only be used once per turn. Change control of this card in your opponent's Standby Phase. Phase Lock - Leapard FIRE (Machine/Effect) Level 3/ATK 1500/DEF 200 If a monster you control is sent to the Graveyard: You can Special Summon this card (from your Hand). If this card is Special Summoned this way: All "Phase Lock" monsters gain 300 ATK. Phase Lock - Buffal FIRE (Machine/Effect) Level 3/ATK 300/DEF 600 During each of your opponent's Standby Phase: You can reveal this card from your hand; Add 1 Phase Counter on a face-up "Phase Lock - Bunker" your opponent controls. You can only activate the effect of "Phase Lock - Buffal" once each turn. Phase Lock - Kangazoo FIRE (Machine/Effect) Level 3/ATK 600/DEF 300 When you opponent destroys a "Phase Lock" monster with a card effect while this card is in your hand: Special Summon this card, when you do: You can Tribute this card; Destroy all monsters your opponent controls. Phase Lock - Kioala FIRE (Machine/Effect) Level 3/ATK 1300/DEF 1500 When this card is selected as an attack target: You can Tribute this card; Special Summon as many "Phase Lock" monsters as you can from your hand. Phase Lock - Dungo FIRE (Machine/Effect) Level 3/ATK 1500/DEF 1000 This card's Summon cannot be negated. When this card is Summoned: Add 1 "Phase Lock - Bunker" from your Deck to your hand. Change control of this card in your opponent's Standby Phase. Spell Cards: Phase Lock - Scout Normal Spell Card Discard 1 card; Add 1 "Phase Lock - Bunker" from your Deck to your hand. Phase Lock - General Normal Spell Card At the start of the Main Phase 1: You can send 3 cards in your Hand to your Graveyard; Draw 3 cards. Your opponent then randomly discards 1 card in your hand. Phase Lock - Bunker Continuous Spell Card Your opponent cannot activate any card in response to this card. This card cannot be negated or leave the field. Activate 1 "Phase Lock - Bunker" from your Hand, Deck or Graveyard and place it into your opponent's Spell & Trap Card Zone. During the controller opponent's End Phase: Declare a phase with a different name equal to the amount of Phase Counters (max 5) on this card (except End Phase), then remove all Phase Counters from this card. During your next turn, skip the declared phases. Trap Cards: Phase Lock - Punishment Counter Trap Card When a "Phase Lock" monster your opponent controls is being used for a Tribute, Fusion, Synchro or Xyz Summon: Negate the summon and destroy it. Your opponent then loses life points equal to the ATK of the monster that was destroyed by this effect. If this card is resolved: Special Summon 1 "Phase Lock" from your Graveyard. Help: 1 Problem I have is I probably have some OCG-errors in it, Me being not paid a lot of attention to yugioh card making. But the most important one for me is "Phase Lock - Bunker", so if anybody recognizes some of the mistakes I made in there, that would be greatly appreciated as well. Link to comment Share on other sites More sharing options...
Catterjune Posted January 1, 2014 Report Share Posted January 1, 2014 So basically, the archetype is entirely reliant on Bunker, so let's get to that first...Phase Lock - BunkerContinuous Spell CardYour opponent cannot activate any card in response to this card. This card cannot be negated or leave the field. Activate 1 "Phase Lock - Bunker" from your Hand, Deck or Graveyard and place it into your opponent's Spell & Trap Card Zone. During the controller opponent's End Phase: Declare a phase with a different name equal to the amount of Phase Counters (max 5) on this card (except End Phase), then remove all Phase Counters from this card. During your next turn, skip the declared phases.So basically, I activate Phase Lock Bunker, then a second copy of Phase Lock Bunker slaps itself on my opponent's field. It can't ever leave for any reason or be negated. Then through some awkwardly worded sentence, it skips... phases? I'm not understanding the majority of the effect, but it seems extremely poorly worded. What exactly do you mean by "declare a phase with a different name equal to the amount of phase counters"? If I have one phase counter, can I say "End Phase!" because technically "End Phase" is a differnt name then "one". This card just looks really poorly written, and it's the lynch pin of the deck.IF I UNDERSTAND CORRECTLYYou get Phase Counters through the other cards. With each phase counter you get to skip a phase. On your end phase... or your opponent's endphase... you declare one phase and get rid of an appropriate amount of phase counters to do so. Get rid of 1 Phase Counter and you get rid of the draw phase. Get rid of 2, Standby. 3 = Main Phase 1, 4 = Battle Phase, 5 = Main Phase 2 with end phase being unskippable.If that's correct, you should probably realize that Draw Phase is without a doubt the most damaging one, and having it be the easiest one to skip is ridiculous.ON A RELATED NOTEThe whole needing two copies thing is needlessly complicated. Make it simpler.Phase Lock - GeneralNormal Spell CardAt the start of the Main Phase 1: You can send 3 cards in your Hand to your Graveyard; Draw 3 cards. Your opponent then randomly discards 1 card in your hand.you lose 1 card (Phase Lock General), lose 3 cards, gain 3 cards, then lose 1 card. Why would I run a -2 like this?Phase Lock - ElaphFIRE (Machine/Effect)Level 3/ATK 1650/DEF 1100You can discard this card to add 1 "Phase Lock - Bunker" from your Deck to your hand. When this card inflicts battle damage: Add 1 Phase Counter on a face-up "Phase Lock - Bunker" your opponent controls. Change control of this card in your opponent's Standby Phase.Phase Lock - ScoutNormal Spell CardDiscard 1 card; Add 1 "Phase Lock - Bunker" from your Deck to your hand.How stupid would you have to be to run Scout over Elaph? Like... it's so much worse I can't even stand it. I mean, maybe you wanna run 9x Phase Locks instead of 6, but that seems like silly overkill. Then again, it's a spell that can't die that skips your opponent's draw phase.Phase Lock - RhinaFIRE (Machine/Effect)Level 3/ATK 1000/DEF 2100If this card is sent to the Graveyard: Special Summon 1 "Phase Lock" from your Deck. That monster cannot be destroyed by card effects or by battle until the end of this turn.Sent, without specifying where? Well then, activate Foolish Burial and you get an unkillable monster. Play Lightsworn and you get free monsters all day.Phase Lock - BuffalFIRE (Machine/Effect)Level 3/ATK 300/DEF 600During each of your opponent's Standby Phase: You can reveal this card from your hand; Add 1 Phase Counter on a face-up "Phase Lock - Bunker" your opponent controls. You can only activate the effect of "Phase Lock - Buffal" once each turn.I noticed that this card, and Lian are the only two ones that add counters to Phase Lock Bunker. And Lian does it poorly, since like... it kills itself and then only skips the standby phase.Phase Lock - LeapardFIRE (Machine/Effect)Level 3/ATK 1500/DEF 200If a monster you control is sent to the Graveyard: You can Special Summon this card (from your Hand). If this card is Special Summoned this way: All "Phase Lock" monsters gain 300 ATK.Awful effect that doesn't focus on the themePhase Lock - KangazooFIRE (Machine/Effect)Level 3/ATK 600/DEF 300When you opponent destroys a "Phase Lock" monster with a card effect while this card is in your hand: Special Summon this card, when you do: You can Tribute this card; Destroy all monsters your opponent controls.Awful effect that doesn't focus on the themePhase Lock - KioalaFIRE (Machine/Effect)Level 3/ATK 1300/DEF 1500When this card is selected as an attack target: You can Tribute this card; Special Summon as many "Phase Lock" monsters as you can from your hand.Awful effect that doesn't focus on the themePhase Lock - PunishmentCounter Trap CardWhen a "Phase Lock" monster your opponent controls is being used for a Tribute, Fusion, Synchro or Xyz Summon: Negate the summon and destroy it. Your opponent then loses life points equal to the ATK of the monster that was destroyed by this effect. If this card is resolved: Special Summon 1 "Phase Lock" from your Graveyard.So it's like... an anti-phase lock card? And one that requires you to play Phase Locks as well? Why do you care if they're being tributed, fusion, synchro or Xyz summoned anyway? There aren't any level 5-8, fusions, tuners, synchros, or Xyz Phase Lockstl;dr - 2/10, and I'm being generous. Link to comment Share on other sites More sharing options...
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