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F.G.D support- Omnipotent Dragon


RjCardMaker

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xmi8Y10.jpgVGq5gfY.jpg

 

2 level 12 monsters

This card's Summon Cannot be Negated

You can also Xyz Summon this card by using one "Five Headed dragon" you control as the XYZ material. When this card is summoned, target any number of your banished Dragon-Type monsters, and atach them to this card as XYZ material. If this card would be removed from he field, you can Detach 2 XYZ materials from this card instead, when you do it gains 100 ATK.

 

Now with Alternate Card Art, take your pick

 

Now then... what makes this card balanced? well it's hard to summon without the help of a Dragon's Mirror.

 

It is suceptable to theft, getting tributed (Volcanic Queen, Lava Golem), and can get hard by the new staple Numer 101.

 

of course what effects could i remove to make this thing less broken, or is it fine?

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Don't worry, it's fine.

......

185501_198793526843578_4233057_a.jpgokay-its-not-okay.jpg

 

Oops, sorry, scratch that. I didn't notice the last bit. Obviously the card's first problems is summoning it, as Future Fusion is now banned, F.G.D is no longer a viable fusion for any Dragon deck. It's now a winmoar card, something you summon just so you can say you summoned it. Sure, you can use Dragon's Mirror to ease the summon (a bit), but setting up the summon for FGD is very difficult and complicated. 

 

Now comes the second question: what's the point? By the time you summon FGD, your opponent Is Already Dead, so this is just overkill that allows your opponent to win. Which is some backwards-ass logic. The card has (at least) 5 time removal immunity, but as you mentioned, it's susceptible to theft. Which means that Gustos and their Creature Swap can win what is normally an unwinnable battle. 


Creating something to top what it's supporting often makes it obsolete, such is the case with Dragon Master Knight and Blue Eyes Ultimate Dragon. It's simply unnecessary. F.G.D is a game winner in it's own, and it doesn't need a risky winmoar version of it. If you want to make F.G.D support, how about something that eases it's summon? Or something that sets up the summon without Dragon's Mirror? 

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Don't worry, it's fine.

......

185501_198793526843578_4233057_a.jpgokay-its-not-okay.jpg

 

Oops, sorry, scratch that. I didn't notice the last bit. Obviously the card's first problems is summoning it, as Future Fusion is now banned, F.G.D is no longer a viable fusion for any Dragon deck. It's now a winmoar card, something you summon just so you can say you summoned it. Sure, you can use Dragon's Mirror to ease the summon (a bit), but setting up the summon for FGD is very difficult and complicated. 

 

Now comes the second question: what's the point? By the time you summon FGD, your opponent Is Already Dead, so this is just overkill that allows your opponent to win. Which is some backwards-ass logic. The card has (at least) 5 time removal immunity, but as you mentioned, it's susceptible to theft. Which means that Gustos and their Creature Swap can win what is normally an unwinnable battle. 


Creating something to top what it's supporting often makes it obsolete, such is the case with Dragon Master Knight and Blue Eyes Ultimate Dragon. It's simply unnecessary. F.G.D is a game winner in it's own, and it doesn't need a risky winmoar version of it. If you want to make F.G.D support, how about something that eases it's summon? Or something that sets up the summon without Dragon's Mirror? 

Well here is the thing, as a dragon user, i find myself often in desperate situations where afforementioned dragon is  my only way out.. this gets greeted with a mirror force. as F.G.D Isnt really anything related to broken (and extremely easy to remove to boot). it;s main purpose would be to spark an interest in using the thing again, Doesn't konami want to make more money? why not?

 

it has 5 lives and can be used against you. Does the card have a purpose? not really, but it'd be fun to see nonetheless

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If F.G.D was easier to summon, maybe. F.G.D is difficult to pull out in a consistent fashion in high-level plays. You say you want to spark interest in F.G.D, but making what is essentially a win-or-lose card isn't a way to use it. Like I said, you're better off making cards that make summoning it easier. Plus, if you are pulling out something as big as F.G.D, shouldn't you be removing backrow first before attacking? 

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If F.G.D was easier to summon, maybe. F.G.D is difficult to pull out in a consistent fashion in high-level plays. You say you want to spark interest in F.G.D, but making what is essentially a win-or-lose card isn't a way to use it. Like I said, you're better off making cards that make summoning it easier. Plus, if you are pulling out something as big as F.G.D, shouldn't you be removing backrow first before attacking? 

like i said, sometimes its either dragon's mirror or die.... that being said, its win or lose, but its hard as shit to get over.

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Wouldn't be busted at all. If you lose this, you pretty much lose anyway. Instead, change the removal to two-three Xyz Materials, because it honestly doesn't need that many destruction removals. 

an omnipotent monster with only 3 lives? seems good enough i suppose, but the point is a monster that annoys the hell out of non dragon players.

 

truthfully i made a deck with Vanilla Dragons that can easily summon F.G.D and fast as hell... this card would put that thing to tier 1-1.5

 

the list is:

 

Blue Eyes White Dragon x3

Alexandrite Dragon x3

red-eyes darkness metal dragon

Darkstorm dragon x3

Cthonian emperor dragon (Replacable with a dragon's mirror)

rescue rabbit

Kodomo Dragon x2

Blue-eyed maiden x2

 

white elephant's gift x 2

wingbeat of the dragon (aka Heavy storm) x2 (one can be replaced with a dragon's mirror)

trade-in x2

Dragon's shrine x2

XYZ reception x2

summoner's art

Swing of memories

super double summon

unleash your powers

Silver's Cry x3

Supervise x 2

 

call of the haunted x2

Solemn warning

Dark bribe x 2 (one is replacable)

 

Blue-eyes silver dragon x2

F.G.D (if the card were in the deck, its not but thats an example)

Neo galaxy-eyes photon dragon

Number 46

Number 107

Overlord Sun dragon heliopolis

Thunder-End dragon

Queen Dragun Djinn

Daigusto Emral x2

now above is a deck that does nothing but draw cards and dump them, FAST (no seriously this thing is a fast deck, it looks inconsistent, but after doing the shuffle test i get a bad hand 1/8 times) this deck does not use dragon's mirror nor FGD. now imagine for a sec if it did and i popped that XYZ into the deck... see? there are still very fast dragon decks out there, Dragon's mirror isnt hard to get in a deck that draws over half itself in 2 turns.... but by then you'll usually have a giant beatick out.... hey, there's no kill like overkill

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y dont u just do some playtest, then u will find out how easy that deck can have a dead hand

been playtesting it for over a month.... bad hands are rare

 

the shuffle test is a way for me to test how often i can get a bad hand, much quicker... i always use it with new decks. this thing in particular is a test spinoff of my normal dragon deck

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Nice Artwork, however i don't see a clear point why a player should use this card...ok it can survive 3 times but i mean, the opponent can get rid of 5-head before you can xyz this one, so i truly don't see the point. What about givin it a draw boost?

"When this card is Summoned: Attach any number of banished Dragon-Type monsters to it as Xyz Materials. When a card or effect that would target this card is activated: You can detach 2 (or maybe 1) Xyz materials from this card; negate that card's effects until the End Phase. During each of your Standby Phases: Draw 1 card for each Dragon-Type monster with different Attribute attached to this card as Xyz Material."

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Nice Artwork, however i don't see a clear point why a player should use this card...ok it can survive 3 times but i mean, the opponent can get rid of 5-head before you can xyz this one, so i truly don't see the point. What about givin it a draw boost?

"When this card is Summoned: Attach any number of banished Dragon-Type monsters to it as Xyz Materials. When a card or effect that would target this card is activated: You can detach 2 (or maybe 1) Xyz materials from this card; negate that card's effects until the End Phase. During each of your Standby Phases: Draw 1 card for each Dragon-Type monster with different Attribute attached to this card as Xyz Material."

Guys the key-word here is balance... i want a good boss monster, i dont want an ungodly abomination, i want something of use to support an older card such as F.G.D

 

thats why the original text had a lose condition attached to it (that and it could save itself as many times as needed) but you do understand that with decks that banish their dragons as well this thing could potentially wind up with 10 units attached to it, right? dont you think Drawing an exra god knows how many cards will make it just seem ungodly cheap? I already posted a Swarm/mass destruct deck that could abuse this thing.... for testing sake i slipped DM in there and won....... easily....... against Mermails (idk their current tier, but i believe its tier 1?) could you imagine if something like this appeared? i dont want to recreate Spellbook of Judgment, now.

 

btw who says you need 5 headed to summon it? Phantom of Chaos + Gale Dogra (+ Sumoner monk) says hai,

 

and surprisingly enough, its not the summon that gets stopped, it's the attack

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