Sunn O))) Posted January 10, 2014 Report Share Posted January 10, 2014 2 Machine-Type Monsters Must be Fusion Summoned, and cannot be Special Summoned by other ways. When Fusion Summoned, cards and effects cannot be activated. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 card on the field; destroy that target. [spoiler=Old Version] 2 Machine-Type Monsters Must be Fusion Summoned, and cannot be Special Summoned by other ways. When Fusion Summoned, cards and effects cannot be activated. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. This card cannot attack your opponent directly. Pretty simple card. Think it might be a bit OP, but I'll let you guys decide that. [/spoiler] Link to comment Share on other sites More sharing options...
jnr.russell Posted January 10, 2014 Report Share Posted January 10, 2014 Cool I want one Link to comment Share on other sites More sharing options...
Amyar Posted January 10, 2014 Report Share Posted January 10, 2014 well done. Simple, balanced, effective, useful. One criticism: maybe 2 machine monster is too little. I'd say 4 or maybe 3. But well done! Link to comment Share on other sites More sharing options...
Slinky Posted January 11, 2014 Report Share Posted January 11, 2014 Yeah, having it require only 2 machines is a bit much. Least it isn't Dark, so you can't Overload it. Link to comment Share on other sites More sharing options...
Sunn O))) Posted January 11, 2014 Author Report Share Posted January 11, 2014 Yeah, having it require only 2 machines is a bit much. Least it isn't Dark, so you can't Overload it. Should I make it 3? Or do something like Panzer Dragon, like 1 Machine-Type Monster + something else? Link to comment Share on other sites More sharing options...
Darj Posted January 11, 2014 Report Share Posted January 11, 2014 I would go for something like Panzer Dragon AND scrap the card's concept of a powerful piercer. I mention this because as it stands, this card is yet-another OTK Fusion monster with Power Bond, and I don't think this is something the game wants or needs. My suggestion would be to give this card some sort of support or removal effect instead, and give it a more reasonable ATK or DEF like 2500~3000 ATK so it can still beat/wall things. Turning it DARK for Overload Fusion support would be good, too. Link to comment Share on other sites More sharing options...
Sunn O))) Posted January 11, 2014 Author Report Share Posted January 11, 2014 I would go for something like Panzer Dragon AND scrap the card's concept of a powerful piercer. I mention this because as it stands, this card is yet-another OTK Fusion monster with Power Bond, and I don't think this is something the game wants or needs. My suggestion would be to give this card some sort of support or removal effect instead, and give it a more reasonable ATK or DEF like 2500~3000 ATK so it can still beat/wall things. Turning it DARK for Overload Fusion support would be good, too. Made some changes, but decided to leave it with 2 Machine-Type monsters. Link to comment Share on other sites More sharing options...
Slinky Posted January 11, 2014 Report Share Posted January 11, 2014 Yeah, its perfectly legit now. Bonus points for the art. Link to comment Share on other sites More sharing options...
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