Guest Imperiused Posted January 11, 2014 Report Share Posted January 11, 2014 Card text Cannot be Special Summoned. Can only be Tribute Summoned by Tributing 3 monsters you control. Once per turn, you may Tribute 1 monster on the field (except this card). If you do; this card cannot declare an attack this turn. During either player's turn, if there is no Field Spell Card currently active; you can place this card face-up in your Field Card Zone as a Field Spell Card. While in your Field Card Zone, this card's name becomes "Nahui-Quiahuitl, the Rain Sun" and it gains the following effects: • Field Spell Cards cannot be activated while this card is face-up on the field. • Players must Tribute 1 monster they control in order to activate set Spell Cards, and 2 monsters to activate a Spell Card from their hand. Previous cards in the series: Teotl Communion Mictlantecuhtli, Lord of Mictlan Another Alpha-Alpha of my Teotl archtype. And I'm pretty unhappy with this one. Anyway, for more info on the archtype: The spirit of the archtype is to bring back Tribute Summoning as a competitive method of summoning powerful monsters by making it faster and easier. The "Teotl" archtype is to also have a secondary "Anti Special Summon" theme to it, hopefully increasing the archtype's competitive opportunity. Furthermore, as you may have guessed, the "Teotl" cards will be thematically represented by characters and beliefs of the Aztec religious tradition. "Teotl," an Aztec word, is commonly translated as "god" but more accurately may simply mean "mysterious" or "inexplicable". Regarding this card specifically: As I said, I'm pretty unhappy with this card, but I needed to make something so I can begin ironing out my ideas for the Teotl archtype's toughest monsters so that I can better design the support cards. So this is Tlaloc, one of the five deities who became one of the five suns that governed each of the five worlds of Creation (in this case, its the third world, the Nahui-Quiahuitl, the Rain Sun). Field cards being what they are, I wanted a worthy effect that would compensate for the loss of such a powerful monster. Obviously, this effect is NOT it. Originally there were more effects to the Field Spell Card, but I dropped them for the time being because OHMYGODTEXTSMALLSOMANYWORDS. I might elaborate on this if people are interested in taking the idea further. If not, well, even I'll admit I have awful ideas sometimes. The art is....eh. It was really hard to find quality art for this guy. This was the best I could do. Who? Whom? I'm not an English major over here. Okay, let's chew this guy up and spit him out as a better card. Link to comment Share on other sites More sharing options...
TIBONE LUIS Posted January 11, 2014 Report Share Posted January 11, 2014 What'sthe deal with the card's actual card outline?(The text and the card surrounding the picture) Link to comment Share on other sites More sharing options...
Guest Imperiused Posted January 12, 2014 Report Share Posted January 12, 2014 What'sthe deal with the card's actual card outline?(The text and the card surrounding the picture) I'm not sure what you mean. Are they not appearing correctly? Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted January 12, 2014 Report Share Posted January 12, 2014 Card text Cannot be Special Summoned. Can only be Tribute Summoned by Tributing 3 monsters you control. Once per turn, you may Tribute 1 monster on the field (except this card). If you do; this card cannot declare an attack this turn. During either player's turn, if there is no Field Spell Card currently active; you can place this card face-up in your Field Card Zone as a Field Spell Card. While in your Field Card Zone, this card's name becomes "Nahui-Quiahuitl, the Rain Sun" and it gains the following effects: • Field Spell Cards cannot be activated while this card is face-up on the field. • Players must Tribute 1 monster they control in order to activate set Spell Cards, and 2 monsters to activate a Spell Card from their hand. Previous cards in the series: Teotl Communion Mictlantecuhtli, Lord of Mictlan Another Alpha-Alpha of my Teotl archtype. And I'm pretty unhappy with this one. Anyway, for more info on the archtype: Regarding this card specifically: As I said, I'm pretty unhappy with this card, but I needed to make something so I can begin ironing out my ideas for the Teotl archtype's toughest monsters so that I can better design the support cards. So this is Tlaloc, one of the five deities who became one of the five suns that governed each of the five worlds of Creation (in this case, its the third world, the Nahui-Quiahuitl, the Rain Sun). Field cards being what they are, I wanted a worthy effect that would compensate for the loss of such a powerful monster. Obviously, this effect is NOT it. Originally there were more effects to the Field Spell Card, but I dropped them for the time being because OHMYGODTEXTSMALLSOMANYWORDS. I might elaborate on this if people are interested in taking the idea further. If not, well, even I'll admit I have awful ideas sometimes. The art is....eh. It was really hard to find quality art for this guy. This was the best I could do. Who? Whom? I'm not an English major over here. Okay, let's chew this guy up and spit him out as a better card. I'm sorry, but no one can really judge this card because there is no such official card as "Nahui-Quiahuitl, the Rain Sun". No one knows what this card is. We don't know if being treated as "Nahui-Quiahuitl, the Rain Sun" is a good thing or bad thing and can possibly skew the whole deck. What'sthe deal with the card's actual card outline?(The text and the card surrounding the picture) It was made on the Yugico.com card creator, that is why its different from YCM's. Link to comment Share on other sites More sharing options...
Guest Imperiused Posted January 12, 2014 Report Share Posted January 12, 2014 I'm sorry, but no one can really judge this card because there is no such official card as "Nahui-Quiahuitl, the Rain Sun". No one knows what this card is. We don't know if being treated as "Nahui-Quiahuitl, the Rain Sun" is a good thing or bad thing and can possibly skew the whole deck. Well, that was the purpose of describing its effects on this card. Are you telling me that a card can't change its name, except to a7card that already exists separately? Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted January 12, 2014 Report Share Posted January 12, 2014 Well, that was the purpose of describing its effects on this card. Are you telling me that a card can't change its name, except to a7card that already exists separately? Well yeah lmfao. Imagine reading the effect of Machina Fortress and in its effect is says "This card can also be treated as 'Green Eyes Leprechaun Dragon'" People who play yugioh would say 'what the fuck is this shit?' no one knows. There is not 1 card in the Yugioh TCG or OCG that has an effect that makes it treated as a different card name that doesn't exist. Link to comment Share on other sites More sharing options...
Guest Imperiused Posted January 12, 2014 Report Share Posted January 12, 2014 Well yeah lmfao. Imagine reading the effect of Machina Fortress and in its effect is says "This card can also be treated as 'Green Eyes Leprechaun Dragon'" People who play yugioh would say 'what the fuck is this shit?' no one knows. There is not 1 card in the Yugioh TCG or OCG that has an effect that makes it treated as a different card name that doesn't exist. Well, we do the same thing all the time with tokens, don't we? Tokens are just representations of cards that don't actually exist. And since I don't see people throwing up their hands over the identity of a Sheep Token, and since this isn't a case of a card operating with a dual identity simultaneously, I don't think it is that great of a leap within the logic of the game. That being said, you made me laugh, and I can understand t e concern for no prescedent. So what are my options here? I thought about drawing inspiration from the manga "Fairy Tale" cards, though I'm not sure how it would translate into the OCG/TCG. Presumably you would advance each age by tributing the respective god. But how would you pull the field cards in such a effect? Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted January 12, 2014 Report Share Posted January 12, 2014 The thing is, in YGO, as far as I know, there is not a single monster that has an effect of being treated as a monster that does not exist in yugioh. If u can prove me wrong, I'll say sorry and give a full review if this card, but as if now, I cannot because no one except you knows wth "Nahui" is. And the tokens are not like that at all. AT ALL. They are 100% different than this card being able to be treated as a card that does not exist. Again, if u can give me an example, I'd be more than happy to give a review. Link to comment Share on other sites More sharing options...
Guest Imperiused Posted January 12, 2014 Report Share Posted January 12, 2014 snip I'm not challenging you. I'm just saying that I think the card gives enough information for players to work out how the new mechanic works. 1. Move to Field Spell Zone. While in Field Spell Zone: a. Treated as a Field Spell Card b. Name Becomes Nahui c. Gains these effects Now if there was such a thing as spell/trap tokens, that might be a better option. But there aren't any. In any case, I'm not really all that interested in pursuing this option anymore, if its just gonna confuse people. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted January 12, 2014 Report Share Posted January 12, 2014 I know, but in all respect, it just can't work like that. You can't just name a card for the hell of it. And you see, tokens aren't like that because they're seperate monsters with their own name. Link to comment Share on other sites More sharing options...
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