BleuConviction Posted January 12, 2014 Report Share Posted January 12, 2014 Another in my WOTW (Warriors of the West) set I'm starting. Enjoy! (*Edit) I fixed the XYZ problem... (*Edit) Made it more balanced... (*Edit...) LORE: 1 Tuner = 1 or more non-Tuner Warrior monsters While this card is face up on the field, you can banish 2 cards in your graveyard; negate the activation of all opponents spell and trap cards until the end of the turn. This card cannot be destroyed by battle with a monster that has 3000 or more ATK. Link to comment Share on other sites More sharing options...
Sander Posted January 12, 2014 Report Share Posted January 12, 2014 First of all, that's not how you Summon Xyz Monsters. That's the Summoning mechanism of Synchro Monsters. Secondly, the term "remove from play" was changed into "banish" a long time ago now, so you should be aware of that. 2 Level 6 monsters During either players turn: You can banish 2 cards from your hand; until the End Phase of this turn, the activation of your opponents Spell/Trap Cards are negated. This card cannot be destroyed by battle with a monster that has 3000 or more ATK. That's the correct OCG for the card. Sadly, the card is not even worth the Extra Deck space, given that it's really underwhelming and really easy to play around. EDIT: You really do not understand card balance at all, do you? Yeah, sure, because the game totally needs a Synch´ro Monster that is a Cold Wave on legs with a laughable cost. And no, it being non-generic does not balance it, at all. That just means that decks that run Warrior-Type monsters, or just only run a few (Zombies can run Armageddon Knight / Dark Grepher, mill a Plaguespreader Zombie and bam, you have this) have an answer to pretty much anything. Link to comment Share on other sites More sharing options...
BleuConviction Posted January 12, 2014 Author Report Share Posted January 12, 2014 So what do you recommend to balance It? Banish 2 cards from hand....Send to graveyard ....Roll a Dice.... Etc? How about just trap cards? Or maybe only spells... :/ Link to comment Share on other sites More sharing options...
Sunn O))) Posted January 12, 2014 Report Share Posted January 12, 2014 So what do you recommend to balance It? Banish 2 cards from hand....Send to graveyard ....Roll a Dice.... Etc? How about just trap cards? Or maybe only spells... :/ Maybe make it a Shi En with a cost? Like, Banish 1 Warrior to negate the activation of a Spell/Trap? Making it banish Warriors would stop from a lot of decks from abusing it. And, unlike Shi En, it won't be able do dodge destruction effects, and it's also a bit weaker. As it is right now, it's pretty broken. Link to comment Share on other sites More sharing options...
BleuConviction Posted January 13, 2014 Author Report Share Posted January 13, 2014 bump Link to comment Share on other sites More sharing options...
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