Lunar Origins Posted January 19, 2014 Report Share Posted January 19, 2014 Cards that would be sent to the Graveyard this turn are banished instead. Once per turn, during your End Phase, if you did not Special Summon a monster OR activate this card during this turn while this card is banished: You can pay 1000 Life Points; Set 1 "Macro Cosmos" from your hand, Deck or Graveyard. That card is activated during your next Draw Phase (this is not optional.) Macro support, because why not. Link to comment Share on other sites More sharing options...
Darj Posted January 20, 2014 Report Share Posted January 20, 2014 So Konami limits Macro, and you want to go against their wishes and make it playable again? I'm ok with that. "banished pile" is not an official term, so you have to write the effect in a different way. This is my suggestion for fixing it: Cards that would be sent to the Graveyard this turn are banished instead. During your End Phase, if you did not Special Summon a monster this turn while this card is banished: You can Set 1 "Macro Cosmos" from your hand, Deck or Graveyard. As for the effect, it is really good, and it looks like the Trap will banish itself with its own effect after activation (the card activates, then it attempts to go to the grave, but it will be banished instead) and thus, sending it to the "banished pile" shouldn't be a big issue. However, I don't remember why exactly was Macro limited, so I don't know if it would be healthy for the game if it was playable again through this card. I wonder what would happen if this Trap is intercepted my MST or another S/T removal card. Since MST would resolve first, wouldn't the Trap go to the graveyard before its banishing effect applies? Link to comment Share on other sites More sharing options...
Lunar Origins Posted January 20, 2014 Author Report Share Posted January 20, 2014 I feel like this would help Macro decks while also being a pretty good side card in non-macro decks. Really screws over meta decks. Link to comment Share on other sites More sharing options...
Darj Posted January 20, 2014 Report Share Posted January 20, 2014 For some reason, I thought a 1-turn Macro already existed, but I couldn't find such card on DN. And now that you pointed it out, I agree: in non-Macro Decks this card would be good in the side. Link to comment Share on other sites More sharing options...
UltimateIRS Posted January 21, 2014 Report Share Posted January 21, 2014 I think this should only have the first effect. Being able to not only search but also recover Macro infinitely simply by not Special Summoning that turn is ridiculous. The Decks that are hurt by Macro definitely can't deal with infinite Macro. Link to comment Share on other sites More sharing options...
Darj Posted January 21, 2014 Report Share Posted January 21, 2014 IRS made a good point. I had not realized that you could retrieve Macro every turn you don't Special Summon anything as long as this card remains banished. The second effect needs an "Only Once, during your End Phase..." clause. Link to comment Share on other sites More sharing options...
6412225 Posted January 21, 2014 Report Share Posted January 21, 2014 IRS made a good point. I had not realized that you could retrieve Macro every turn you don't Special Summon anything as long as this card remains banished. The second effect needs an "Only Once, during your End Phase..." clause. Or maybe after the effect you could say, "The effect of "Macro Splitter can only be activated once per duel" Link to comment Share on other sites More sharing options...
Lunar Origins Posted January 21, 2014 Author Report Share Posted January 21, 2014 Well then, nerfed it a bit. Link to comment Share on other sites More sharing options...
Neutrality Man Posted January 21, 2014 Report Share Posted January 21, 2014 So Konami limits Macro, and you want to go against their wishes and make it playable again? I'm ok with that. Except the reason for the limit is no longer valid now that the Dragon Ruler Deck is dead. Link to comment Share on other sites More sharing options...
Darj Posted January 21, 2014 Report Share Posted January 21, 2014 I read on a Macro thead from months ago that basically the reason Macro, D. Fissure and Soul Drain were Limited was not only because Rulers (they were part of the problem), but also because of their disrupting effects and, with Heavy Storm forbidden, it would have been harder for players to remove them if they had remained at 3. Also, Rulers were already hit this format and yet Macro remained Limited, so my guess is that there must be other reasons for holding the Trap in the banlist, unless Konami outright forgot about it. Link to comment Share on other sites More sharing options...
UltimateIRS Posted January 21, 2014 Report Share Posted January 21, 2014 Well then, nerfed it a bit. ...This is still eternal Macro. You did not nerf it at all, you merely made it so it can't grab Macro the turn it's activated, which would be opponent's turn anyway. An acceptable nerf would be a once per Duel clause (You can only activate this effect of "Macro Splitter" once per Duel.), or make it once while banished and only grab from the Deck (since, you know, OCG). Link to comment Share on other sites More sharing options...
Lunar Origins Posted January 22, 2014 Author Report Share Posted January 22, 2014 ...This is still eternal Macro. You did not nerf it at all, you merely made it so it can't grab Macro the turn it's activated, which would be opponent's turn anyway. An acceptable nerf would be a once per Duel clause (You can only activate this effect of "Macro Splitter" once per Duel.), or make it once while banished and only grab from the Deck (since, you know, OCG). Once per Duel is stupid, though. This card is intended to give access to infinite Macro Cosmos. Those decks were so much fun, and S/T destruction is more prevalent than most people make it out to be. Since you can't activate Macro during your opponent's turn, it's effectively MST bait - they know which one is Macro. If they destroy it, it requires that you pretty much stop all of that 'push'; i.e. Special Summoning, pushing for game, because your main card is out of play, unless you pay 1000 to get it back. I can see this card as a side-card in some decks, but the second effect will only allow you to play it in Macro-based decks if you want to pull it off consistently. If you run this in Dragons or some odd variant, it's not going to be consistent unless it's specifically designed to ALWAYS have things banished. Link to comment Share on other sites More sharing options...
Neutrality Man Posted January 22, 2014 Report Share Posted January 22, 2014 My opinion? Macro and D-Fissure to 3. If your opponent doesn't have enough S/T Destruction to side in, that's THEIR fault. Link to comment Share on other sites More sharing options...
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