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Captivating Trap Hole


Darj

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Captivating Trap Hole
Trap Card
Normal
Target 1 monster on the field: Change that target's battle position, then, if you control a "Traptrix" monster, negate its effects until the opponent's End Phase, and if you do, destroy 1 card on the field. During the turn you Normal Summoned a "Traptrix" monster, you can activate this card from your hand.

I wanted to build a Traptrix Deck including the announced Traptrix Tio when I realized that Tio can only be added to the hand by Nepenthes (Tio is +100 DEF short from being a target of Botanical Girl; I suspect that was done on purpose). Instead of making a card for searching a Traptrix, I decided to make a chainable "Trap Hole" card designed for triggering Nepenthes during the player's turn.

Outside of Traptrix decks, the Trap is more of a weaker Book of Moon. But with Traptrix, basically it becomes a +0 Fiendish Chain. It can also be recycled by Tio and be activated without relying on an opponent's Summon before it banishes itself.

Thoughts?

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