Jump to content

Dreadgrove: Welcome to the Jungle...


Kid Gambino

Recommended Posts

Hey everyone, this is my first archetype set that I've submitted on the site, even though I've been experimenting with custom cards for a good while now. The deck mechanic was inspired by that of the Golgari from MtG, and provides the Plant-Type yet again with another powerful assortment of cards. Thanks for viewing over it and any criticism is welcomed criticism!

 

fIBRDcd.jpguEfVWkE.jpg

Clr797G.jpg8FUFwFP.jpg

DGiPTPU.jpg67emlh9.jpg

s9mGWxe.jpgvROWpfr.jpg

Z51fom6.jpg3sRH0h9.jpg

CbJkEQi.jpgFYMgJkk.jpg

n8RMSuQ.jpgVDEpQAM.jpg

P3e1OGz.jpgNwyrt5M.jpg

Z3FUKao.jpgjGVHkHv.jpg

ifoTW3o.jpgzitCcoq.jpg

Link to comment
Share on other sites

Dreadgrove Creeper seems a little broken. First off there is the 800 ATK gain. This could become VERY big Very quickly, as 2 for the summon of this card =1600 all right this seems normal but add a turn or two and you have 3 plants in your grave plus the ones used for the fusion that is 5 so the ATK is now 4000. Also you could use this with sylvans and you have a huge monster with 5000+ ATK (7 Plants) that can monster reborn its self. Also Big Dreadgrove Creeper + Dreadgrove Magus = BIG Effect damage Possibly OTK or FTK with cards out side this Archtype. To fix this I would suggest the ATK gain is reduced to 500 or below.

 

Looking at this deck I could see it working with Lightsworn and sylvans with the previously stated Creeper beater and with Lightsworn with the sending cards from the top of the deck to the grave to boost creeper and same with Sylvan but with more pluses.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...