Blake Posted January 24, 2014 Report Share Posted January 24, 2014 deleted for reasons Link to comment Share on other sites More sharing options...
Mugendramon Posted January 24, 2014 Report Share Posted January 24, 2014 Monkey moves Hunder Xyz Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 24, 2014 Report Share Posted January 24, 2014 I assume Thunder Spark hitting 5 mats is a goal? And recycling the Searchers/Summoners. These seem really good for the deck, but a bit too good. Trying to think of tips to nerf without screwing them up. I mean, adding 3 cards back to hand upon ramming or stupid opponent. And the first one actually has a nice combo, but don't know if I was the only one to think of it. I just feel iffy about the second Xyz here. Then again, they do already have Recycling Batteries. So, yeah, that combo. First Guy: 2 Mats Add 2 more Detach 2 Revive 101 3 mats Take monster 2 mats use again. (on a later turn) Which is neat, but iffy. Attaching LIGHTs from anywhere is my only issue with the first Xyz (opponent's field). Link to comment Share on other sites More sharing options...
Blake Posted January 24, 2014 Author Report Share Posted January 24, 2014 I assume Thunder Spark hitting 5 mats is a goal? And recycling the Searchers/Summoners. These seem really good for the deck, but a bit too good. Trying to think of tips to nerf without screwing them up. I mean, adding 3 cards back to hand upon ramming or stupid opponent. And the first one actually has a nice combo, but don't know if I was the only one to think of it. I just feel iffy about the second Xyz here. Then again, they do already have Recycling Batteries. So, yeah, that combo. First Guy: 2 Mats Add 2 more Detach 2 Revive 101 3 mats Take monster 2 mats use again. (on a later turn) Which is neat, but iffy. Attaching LIGHTs from anywhere is my only issue with the first Xyz (opponent's field).Grandma can only attach your own. I typo'd originally. I don't see too much issue with Gpa ramming to get 3 when it means you give up summoning beaters and stronger plays to do it. Will change it to except when it declares an attack, though, because getting a summon for more thunders from hand that then rams to add back 2 whatever really isn't fair. Scratch that, just changing Gpa to only one of its effects per turn.There, edited Grandpa and fixed Grandma. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 24, 2014 Report Share Posted January 24, 2014 C91: I do like that this only works with a RUM-d 91 though. And that send payoff is a nice change of pace. 91 was good for it's 5 effect, so I can't really say that this is OP. =P And I derped, by just noticing the last sentence now. And call me stupid, but I think Stoic Challenge would be hilarious in all off this. Link to comment Share on other sites More sharing options...
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