Jump to content

Side Deck Discussion: The Selection


Recommended Posts

This works for any type of summon. Including Flip and Normal. But it has more restrictions in activation.

 

My point remains. Most of the summons you want to negate are special ones. The only relevant deck that Normal Summons threatening stuff is Fire Fist. But they need to control another monster, so yeah...

 

Maybe if you are running a hipster deck that mains DNA Surgery, but that's all.

Link to comment
Share on other sites

My point remains. Most of the summons you want to negate are special ones. The only relevant deck that Normal Summons threatening stuff is Fire Fist. But they need to control another monster, so yeah...

 

Maybe if you are running a hipster deck that mains DNA Surgery, but that's all.

But you see, negating Normal Summons IS important. Junk Synchron, etc. But yeah, not always the first choice of a summon to hit, but I'd stop a play from occurring when it would actually do so. 

 

This card is pretty underrated considering all that it stops. Dragon Decks, Dark Worlds, Fire Fists, and even Mermail to an extent.

Link to comment
Share on other sites

My point remains. Most of the summons you want to negate are special ones. The only relevant deck that Normal Summons threatening stuff is Fire Fist. But they need to control another monster, so yeah...

 

Maybe if you are running a hipster deck that mains DNA Surgery, but that's all.

 

Side in for the mirror, kick their ass.

Link to comment
Share on other sites

1. This does not affect non-Inherent Summons like the monster that Fire Fist Spirit revives.

 

2. If you use DNA Surgery, this card does not let you kill any monster, since it intercepts monsters before they hit the field and before Surgery affects them.

Link to comment
Share on other sites

I remember this card in one of the earlier WC games. It confused the hell out of me because its in-game card text was wrong, and I didn't know the card.

 

It's an okay card, in that it can negate Normal, Flip, or inherent SSes, but it's too conditional to really be worth using, even in mirror match scenarios.

Link to comment
Share on other sites

I remember this card in one of the earlier WC games. It confused the hell out of me because its in-game card text was wrong, and I didn't know the card.

 

Yeah, in WC 2006, it didn't mention the same Type restriction...

 

Used to put it in all my decks and wondered why the heck wasn't I able to play it.

Link to comment
Share on other sites

I still don't get why people offer Black Horn as a better version of this. The two are in different parks. Trees are differ*shot*

I like this one simply because it can negate Normals and all the rest. I do run Black Horn instead though. =P

The restriction is not that hard to meet, most decks these days stay within 1-2 types. FF are mostly Beast Warriors, Mermails go into 2-3 categories, Dark World are primarily Fiends, etc etc. It would not be a bad side deck card and will only help you. Now I will admit it has one very bad flaw; when the opponent doesn't have a monster on the field and then NS. I feel you could go lol and put this in a deck with a lot of diversity in types and get away with it to an extent.

TGs, for example. At least 3-5 types of monsters.

Warrior, Beast, Beast Warrior, Machine, and the like. But yeh its still iffy.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...