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Immortal Beings


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[spoiler='Monsters']Immortal Being - Mysticetus - DARK

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Sea Serpent/Effect

When this card destroys a monster by battle: Destroy this card, and if you do, add, from your deck or graveyard, 1 "Immortal Being" card to your hand. When this card is sent to the graveyard by the effect of an "Immortal Being" card, or by an opponent's card effect: Special Summon it during your next Standby Phase, but it loses 200 ATK. Destroy this card the End Phase of the turn it is Special Summoned by this effect.

ATK/2100 DEF/0

 

Immortal Being - Dinochelus - DARK

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Fish/Effect

When this card is sent to the graveyard by the effect of an "Immortal Being" card, or by an opponent's card effect: Special Summon it during your next Standby Phase. When this card is Special Summoned by its own effect: It gains 500 ATK, and it gains the following effects:

-Once per turn: You may target 1 "Immortal Being" Card you control; Destroy it, and if you do, this card is unaffected by the effects of the opponent's Spell and Trap Cards until the opponent's End Phase.

ATK/1900 DEF/200

 

Immortal Being - Dohrnii - DARK

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Aqua/Effect

If this card would be destroyed: You may destroy 1 other "Immortal Being" card you control, or discard 1 "Immortal Being" card, and if you do, it is not. When this card is sent to the graveyard by the effect of an "Immortal Being" card, or by an opponent's card effect: Special Summon it during your next Standby Phase.

ATK/0 DEF/2100

 

Immortal Being - Maritimus - DARK

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Beast/Effect

This card cannot be destroyed during the Battle Phase, except by your own card effects. When this card is sent to the graveyard by the effect of an "Immortal Being" card, or by an opponent's card effect: Special Summon it during your next Standby Phase. When this card is Special Summoned by its own effect: You may destroy 1 card on each side of the field, and if you do, this card loses 500 ATK.

ATK/1800 DEF/300

 

Immortal Being - Abingdonii - DARK

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Reptile/Effect

You can only control 1 "Immortal Being - Abingdonii". If you control an "Immortal Being" monster(s): You can Normal Summon this card without tributes. If you do: This card is changed to face-up defense position, and send 1 "Immortal Being" Monster from your side of the field to the graveyard. When this card is sent to the graveyard by the effect of an "Immortal Being" card, or by an opponent's card effect: Special Summon it during your next Standby Phase. When this card is summoned by its own effect: Send 1 "Immortal Being" card from your deck to your graveyard, and if you do, draw 1 card.

ATK/550 DEF/2600

 

Immortal Being - Cathartes Aura - DARK

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Winged Beast/Effect

If you control 2 or more "Immortal Being" monsters: You can Special Summon this card from your hand. If you Special Summon this card by this effect: Send 1 "Immortal Being" Monster from your side of the field to the graveyard. During your Opponent's End Phase: Destroy all other "Immortal Being" cards you control. When this card is sent to the graveyard by the effect of an "Immortal Being" card, or by an opponent's card effect: Special Summon it during your next Standby Phase. If this card is Special Summoned by this effect: Select one of the following effects to activate.

- Banish up to 3 cards from either graveyard.

- Destroy up to 2 cards on the field.

- Look at you opponent's hand, select 1 card in it, and send it to the graveyard. Its effects while in the graveyard are negated.

ATK/2900 DEF/1300[/spoiler][spoiler='Spells']Rise of the Immortal Being

Normal Spell

Discard 1 card, and if you do, Add, from your deck to your hand, 1 Level 4 or lower "Immortal Being" Monster. You cannot activate or set other Spell or Trap cards the turn this card resolves, and you may not Special Summon this turn, except during the Standby Phase.

 

Immortal Being - Islandica

Continuous Spell

Once per turn, during either player's turn: You may target 1 "Immortal Being" card on the field; Destroy it. This card cannot be destroyed by the opponent's Card effects. When this card is sent to the graveyard by the effect of an "Immortal Being" card: Add it to your hand during your next Standby Phase.

 

Immortal Being - Sequoiadendron

Continuous Spell

"Immortal Being" Monsters gain 400 ATK and DEF, and once per turn, cannot be destroyed by battle. When this card is sent to the graveyard by the effect of an "Immortal Being" card: Add it to your hand during your next Standby Phase.

 

Immortal Being - Pinus Longaeva

Continuous Spell

When an "Immortal Being" Monster is Special Summoned by its own effect: Draw 1 card. You may only use this effect of "Immortal Being - Pinus Longaeva" once per turn. When this card is sent to the graveyard by the effect of an "Immortal Being" card: Add it to your hand during your next Standby Phase.[/spoiler]I only just realized this is basically Scraps + Fire Kings, but eh...I already made everything, so why not post it?

You get three guesses as to why the boss is a bird. Go.

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I only just realized this is basically Scraps + Fire Kings-

I'm REALLY tempted to suggest this Archetype get it's own Onslaught.
But considering Mystic could search it faster then Barong does for his(Assuming, of course, said card is an Immortal Being one), it could get pretty crazy rather easily.
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To be fair, they already have their own Onslaught of sorts on crack, with Rise (With its intended wording in place). Discard a Being, Search Mysticetus, kill something, search Cathartes Aura with Mysticetus's effect, and Next Turn, you have the boss out, and a Normal Summon.

...I'm adding another clause to Rise.

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